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Fixes dragon spamming explosion logs
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@@ -73,7 +73,7 @@
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var/obj/effect/overlay/temp/fireball/F = new(src.loc)
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animate(F, pixel_z = 0, time = 12)
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sleep(12)
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explosion(T, 0, 0, 1, 0, 1, 1)
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explosion(T, 0, 0, 1, 0, 1, 0)
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qdel(F)
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qdel(src)
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