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Merge pull request #11018 from Core0verload/hammerspace
New traitor item: storage implant
This commit is contained in:
@@ -271,7 +271,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/ammo/ammobag
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name = "Ammo Duffelbag - Shotgun Ammo Grab Bag"
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desc = "A duffelbag filled with Bulldog ammo to kit out an entire team, at a discounted price."
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item = /obj/item/weapon/storage/backpack/dufflebag/syndieammo/loaded
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item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/loaded
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cost = 10 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns
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gamemodes = list(/datum/game_mode/nuclear)
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@@ -511,7 +511,7 @@ var/list/uplink_items = list()
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/datum/uplink_item/device_tools/surgerybag
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name = "Syndicate Surgery Dufflebag"
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desc = "The Syndicate surgery dufflebag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle."
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item = /obj/item/weapon/storage/backpack/dufflebag/syndiesurgery
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item = /obj/item/weapon/storage/backpack/dufflebag/syndie/surgery
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cost = 4
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/datum/uplink_item/device_tools/medkit
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@@ -669,6 +669,12 @@ var/list/uplink_items = list()
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item = /obj/item/weapon/storage/box/syndie_kit/imp_adrenal
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cost = 8
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/datum/uplink_item/implants/storage
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name = "Storage Implant"
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desc = "An implant injected into the body and later used to store up to two big items in a subspace pocket."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_storage
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cost = 8
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/datum/uplink_item/implants/microbomb
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name = "Microbomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. \
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@@ -0,0 +1,51 @@
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/obj/item/weapon/storage/internal/implant
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name = "bluespace pocket"
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max_w_class = 3
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max_combined_w_class = 6
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cant_hold = list(/obj/item/weapon/disk/nuclear)
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silent = 1
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/obj/item/weapon/implant/storage
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name = "storage implant"
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desc = "Stores up to two big items in a bluespace pocket."
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icon_state = "storage"
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origin_tech = "materials=2;magnets=4;bluespace=4;syndicate=4"
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item_color = "r"
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var/obj/item/weapon/storage/internal/implant/storage
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/obj/item/weapon/implant/storage/New()
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..()
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storage = new /obj/item/weapon/storage/internal/implant(src)
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/obj/item/weapon/implant/storage/activate()
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storage.MouseDrop(imp_in)
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/obj/item/weapon/implant/storage/removed(source)
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if(..())
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storage.close_all()
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for(var/obj/item/I in storage)
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storage.remove_from_storage(I, get_turf(source))
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return 1
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/obj/item/weapon/implant/storage/implant(mob/source)
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var/obj/item/weapon/implant/storage/imp_e = locate(src.type) in source
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if(imp_e)
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imp_e.storage.storage_slots += storage.storage_slots
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imp_e.storage.max_combined_w_class += storage.max_combined_w_class
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imp_e.storage.contents += storage.contents
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storage.close_all()
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storage.show_to(source)
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qdel(src)
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return 1
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return ..()
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/obj/item/weapon/implanter/storage
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name = "implanter (storage)"
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/obj/item/weapon/implanter/storage/New()
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imp = new /obj/item/weapon/implant/storage(src)
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..()
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@@ -299,24 +299,31 @@
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slowdown = 1
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max_combined_w_class = 27
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/obj/item/weapon/storage/backpack/dufflebag/syndiemed
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/obj/item/weapon/storage/backpack/dufflebag/syndie
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name = "suspicious looking dufflebag"
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desc = "A large dufflebag for holding extra tactical supplies."
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icon_state = "duffle-syndie"
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item_state = "duffle-syndiemed"
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origin_tech = "syndicate=1"
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silent = 1
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slowdown = 0
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/obj/item/weapon/storage/backpack/dufflebag/syndie/med
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name = "medical dufflebag"
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desc = "A large dufflebag for holding extra tactical medical supplies."
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icon_state = "duffle-syndiemed"
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item_state = "duffle-syndiemed"
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slowdown = 0
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/obj/item/weapon/storage/backpack/dufflebag/syndieammo
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/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
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name = "ammunition dufflebag"
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desc = "A large dufflebag for holding extra weapons ammunition and supplies."
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icon_state = "duffle-syndieammo"
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item_state = "duffle-syndieammo"
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slowdown = 0
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/obj/item/weapon/storage/backpack/dufflebag/syndieammo/loaded
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/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/loaded
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desc = "A large dufflebag, packed to the brim with Bulldog shotgun ammo."
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/obj/item/weapon/storage/backpack/dufflebag/syndieammo/loaded/New()
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/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/loaded/New()
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..()
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contents = list()
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new /obj/item/ammo_box/magazine/m12g(src)
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@@ -330,14 +337,14 @@
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new /obj/item/ammo_box/magazine/m12g/dragon(src)
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return
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/obj/item/weapon/storage/backpack/dufflebag/syndiesurgery
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name = "Syndicate surgery dufflebag"
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desc = "A menacingly looking dufflebag for holding surgery tools."
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/obj/item/weapon/storage/backpack/dufflebag/syndie/surgery
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name = "surgery dufflebag"
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desc = "A suspicious looking dufflebag for holding surgery tools."
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icon_state = "duffle-syndiemed"
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item_state = "duffle-syndiemed"
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storage_slots = 10
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/obj/item/weapon/storage/backpack/dufflebag/syndiesurgery/New()
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/obj/item/weapon/storage/backpack/dufflebag/syndie/surgery/New()
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..()
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contents = list()
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new /obj/item/weapon/scalpel(src)
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@@ -0,0 +1,42 @@
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/obj/item/weapon/storage/internal
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storage_slots = 2
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max_w_class = 2
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max_combined_w_class = 4
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w_class = 4
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var/priority = 1
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/*obj/item/weapon/storage/internal/pocket/New()
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..()
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if(loc) name = loc.name
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/obj/item/weapon/storage/internal/pocket/big
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max_w_class = 3
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max_combined_w_class = 6
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/obj/item/weapon/storage/internal/pocket/small
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storage_slots = 1
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max_combined_w_class = 2
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priority = 0
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/obj/item/weapon/storage/internal/pocket/tiny
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storage_slots = 1
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max_w_class = 1
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max_combined_w_class = 1
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priority = 0
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/obj/item/weapon/storage/internal/pocket/small/detective
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priority = 1
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/obj/item/weapon/storage/internal/pocket/small/detective/New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/flask/det(src)
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proc/isstorage(var/atom/A)
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if(istype(A, /obj/item/weapon/storage))
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return 1
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if(istype(A, /obj/item/clothing))
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var/obj/item/clothing/C = A
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if(C.pockets) return 1*/
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@@ -9,6 +9,7 @@
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name = "storage"
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icon = 'icons/obj/storage.dmi'
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w_class = 3.0
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var/silent = 0 // No message on putting items in
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var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
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var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
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var/list/is_seeing = new/list() //List of mobs which are currently seeing the contents of this item's storage
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@@ -292,6 +293,8 @@
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if(usr)
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if(!usr.unEquip(W))
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return 0
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if(silent)
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prevent_warning = 1
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W.loc = src
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W.on_enter_storage(src)
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if(usr)
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@@ -71,6 +71,7 @@
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = "combat=1;syndicate=1"
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silent = 1
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force = 15
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throwforce = 18
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@@ -82,7 +83,7 @@
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/wirecutters(src, "red")
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new /obj/item/device/multitool(src)
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new /obj/item/clothing/gloves/color/red/insulated(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/weapon/storage/toolbox/drone
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name = "mechanical toolbox"
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@@ -58,6 +58,7 @@
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new /obj/item/weapon/implanter/emp(src)
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new /obj/item/weapon/implanter/adrenalin(src)
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new /obj/item/weapon/implanter/explosive(src)
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new /obj/item/weapon/implanter/storage(src)
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return
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if("hacker")
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@@ -148,6 +149,15 @@
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return
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/obj/item/weapon/storage/box/syndie_kit/imp_storage
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name = "boxed storage implant (with injector)"
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/obj/item/weapon/storage/box/syndie_kit/imp_storage/New()
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..()
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new /obj/item/weapon/implanter/storage(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/space
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name = "boxed space suit and helmet"
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can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)
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@@ -30,7 +30,7 @@
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new /obj/item/ammo_box/magazine/m10mm(src)
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/storage/box/teargas(src)
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new /obj/item/weapon/storage/backpack/dufflebag/syndiemed(src)
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new /obj/item/weapon/storage/backpack/dufflebag/syndie/med(src)
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new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
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new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
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new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
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@@ -0,0 +1,36 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# spellcheck (typo fixes)
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# experiment
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# tgs (TG-ported fixes?)
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#################################
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# Your name.
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author: CoreOverload
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
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# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added a new 8TC traitor item: subspace storage implant. It allows you to store two box-sized items in (almost) undetectable storage. "
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@@ -679,6 +679,7 @@
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#include "code\game\objects\items\weapons\implants\implant_explosive.dm"
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#include "code\game\objects\items\weapons\implants\implant_freedom.dm"
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#include "code\game\objects\items\weapons\implants\implant_loyality.dm"
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#include "code\game\objects\items\weapons\implants\implant_storage.dm"
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#include "code\game\objects\items\weapons\implants\implantcase.dm"
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#include "code\game\objects\items\weapons\implants\implantchair.dm"
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#include "code\game\objects\items\weapons\implants\implanter.dm"
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@@ -694,6 +695,7 @@
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#include "code\game\objects\items\weapons\storage\briefcase.dm"
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#include "code\game\objects\items\weapons\storage\fancy.dm"
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#include "code\game\objects\items\weapons\storage\firstaid.dm"
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#include "code\game\objects\items\weapons\storage\internal.dm"
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#include "code\game\objects\items\weapons\storage\lockbox.dm"
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#include "code\game\objects\items\weapons\storage\secure.dm"
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#include "code\game\objects\items\weapons\storage\storage.dm"
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