converts certain donk outpost objects to use SSqueuelinks instead of globals (#85637)

## About The Pull Request
converts certain donk outpost objects to use SSqueuelinks instead of
globals

## Why It's Good For The Game

i dont think every cool ruin should have its own global vars + this
allows multiple of the ruin to be spawned without breaking if someone
wants to do that for some reason
its better to just do it like this

## Changelog
🆑
code: that one cool haunted donk outpost ruins tripwires and such use a
subsystem instead of globals. no real gameplay effect
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
jimmyl
2024-09-13 13:59:21 +02:00
committed by GitHub
co-authored by Ghom
parent 5c67278b84
commit ef14af1ff6
3 changed files with 45 additions and 50 deletions
+5
View File
@@ -419,6 +419,11 @@
filter_data = null
atom_cast.filters = null
/// Calls qdel on itself, because signals dont allow callbacks
/datum/proc/selfdelete()
SIGNAL_HANDLER
qdel(src)
/// Return text from this proc to provide extra context to hard deletes that happen to it
/// Optional, you should use this for cases where replication is difficult and extra context is required
/// Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry)
@@ -115,16 +115,14 @@
// [Hazards & Traps]
//cyborg holobarriers that die when the boss dies, how exciting
#define SELFDESTRUCT_QUEUE "hauntedtradingpost_sd" //make sure it matches the AI cores ID
/obj/structure/holosign/barrier/cyborg/cybersun_ai_shield
desc = "A fragile holographic energy field projected by an AI core. It keeps unwanted humanoids at safe distance."
/obj/structure/holosign/barrier/cyborg/cybersun_ai_shield/Initialize(mapload)
. = ..()
GLOB.selfdestructs_when_boss_dies += src
/obj/structure/holosign/barrier/cyborg/cybersun_ai_shield/Destroy()
GLOB.selfdestructs_when_boss_dies -= src
return ..()
if(mapload) //shouldnt queue when we arent even part of a ruin, probably admin shitspawned
SSqueuelinks.add_to_queue(src, SELFDESTRUCT_QUEUE)
//smes that produces power, until the boss dies then it self destructs and you gotta make your own power
/obj/machinery/power/smes/magical/cybersun
@@ -136,12 +134,7 @@
/obj/machinery/power/smes/magical/cybersun/Initialize(mapload)
. = ..()
if(donk_ai_slave)
GLOB.selfdestructs_when_boss_dies += src
/obj/machinery/power/smes/magical/cybersun/Destroy()
if(donk_ai_slave)
GLOB.selfdestructs_when_boss_dies -= src
return ..()
SSqueuelinks.add_to_queue(src, SELFDESTRUCT_QUEUE)
//this is a trigger for traps involving doors and shutters
//doors get closed and bolted, shutters get cycled open/closed
@@ -165,19 +158,31 @@
var/suicide_pact = FALSE
//id of the suicide pact this tripwire is in
var/suicide_pact_id
GLOBAL_LIST_EMPTY(tripwire_suicide_pact)
/obj/machinery/button/door/invisible_tripwire/Initialize(mapload)
. = ..()
if(donk_ai_slave == TRUE)
GLOB.selfdestructs_when_boss_dies += src
if(suicide_pact == TRUE && suicide_pact_id != null)
GLOB.tripwire_suicide_pact += src
if(donk_ai_slave)
SSqueuelinks.add_to_queue(src, SELFDESTRUCT_QUEUE)
if(suicide_pact && suicide_pact_id != null)
SSqueuelinks.add_to_queue(src, suicide_pact_id)
. = INITIALIZE_HINT_LATELOAD
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/machinery/button/door/invisible_tripwire/post_machine_initialize()
. = ..()
if(!suicide_pact || isnull(SSqueuelinks.queues[suicide_pact_id]))
return // we got beat to it
SSqueuelinks.pop_link(suicide_pact_id)
/obj/machinery/button/door/invisible_tripwire/MatchedLinks(id, list/partners)
if(id != suicide_pact_id)
return
for(var/partner in partners)
RegisterSignal(partner, COMSIG_PUZZLE_COMPLETED, TYPE_PROC_REF(/datum, selfdelete))
/obj/machinery/button/door/invisible_tripwire/proc/on_entered(atom/source, atom/movable/victim)
SIGNAL_HANDLER
if(!isliving(victim))
@@ -194,19 +199,9 @@ GLOBAL_LIST_EMPTY(tripwire_suicide_pact)
INVOKE_ASYNC(src, TYPE_PROC_REF(/atom, interact), victim)
if(multiuse && uses_remaining != 1)
return
if(suicide_pact&& suicide_pact_id)
for (var/obj/machinery/button/door/invisible_tripwire/pact_member in GLOB.tripwire_suicide_pact)
if(src.suicide_pact_id == pact_member.suicide_pact_id)
qdel(pact_member)
qdel(src)
/obj/machinery/button/door/invisible_tripwire/Destroy()
if(donk_ai_slave)
GLOB.selfdestructs_when_boss_dies -= src
if(suicide_pact && suicide_pact_id)
GLOB.tripwire_suicide_pact -= src
return ..()
SEND_SIGNAL(src, COMSIG_PUZZLE_COMPLETED)
qdel(src)
//door button that destroys itself when it is pressed
/obj/machinery/button/door/selfdestructs
@@ -271,13 +266,8 @@ GLOBAL_LIST_EMPTY(tripwire_suicide_pact)
proximity_monitor?.set_range(trigger_range)
my_turf = get_turf(src)
host_machine = locate(/obj/machinery) in loc
if(donk_ai_slave == TRUE)
GLOB.selfdestructs_when_boss_dies += src
/obj/effect/overloader_trap/Destroy()
if(donk_ai_slave == TRUE)
GLOB.selfdestructs_when_boss_dies -= src
return ..()
if(donk_ai_slave)
SSqueuelinks.add_to_queue(src, SELFDESTRUCT_QUEUE)
/obj/effect/overloader_trap/proc/check_faction(mob/target)
for(var/faction1 in faction)
@@ -381,3 +371,4 @@ GLOBAL_LIST_EMPTY(tripwire_suicide_pact)
damage = 30
wound_bonus = -50
#undef SELFDESTRUCT_QUEUE
@@ -31,8 +31,8 @@
var/datum/action/cooldown/mob_cooldown/targeted_mob_ability/donk_laser
//is this being used as part of the haunted trading post ruin? if true, stuff there will self destruct when this mob dies
var/donk_ai_master = FALSE
// list of stuff tagged to self destruct when this mob dies
GLOBAL_LIST_EMPTY(selfdestructs_when_boss_dies)
/// the queue id for the stuff that selfdestructs when we die
var/selfdestruct_queue_id = "hauntedtradingpost_sd"
/mob/living/basic/cybersun_ai_core/Initialize(mapload)
. = ..()
@@ -45,21 +45,20 @@ GLOBAL_LIST_EMPTY(selfdestructs_when_boss_dies)
BARRAGE_ABILITY_TYPEPATH = BB_CYBERSUN_CORE_BARRAGE,
)
grant_actions_by_list(innate_actions)
if(mapload && donk_ai_master)
return INITIALIZE_HINT_LATELOAD
/mob/living/basic/cybersun_ai_core/LateInitialize()
SSqueuelinks.add_to_queue(src, selfdestruct_queue_id)
SSqueuelinks.pop_link(selfdestruct_queue_id)
/mob/living/basic/cybersun_ai_core/MatchedLinks(id, list/partners) // id == queue id (for multiple queue objects)
if(id != selfdestruct_queue_id)
return
for(var/datum/partner as anything in partners) // all our partners in the selfdestruct queue are now registered to qdel if I die
partner.RegisterSignal(src, COMSIG_QDELETING, TYPE_PROC_REF(/datum, selfdelete))
/mob/living/basic/cybersun_ai_core/death(gibbed)
if(donk_ai_master == TRUE)
//disable all the tripwire traps
for (var/obj/item/pressure_plate/puzzle/invisible_tripwire as anything in GLOB.selfdestructs_when_boss_dies)
qdel(invisible_tripwire)
//and the electric overload traps
for (var/obj/effect/overloader_trap as anything in GLOB.selfdestructs_when_boss_dies)
qdel(overloader_trap)
//then disable the AI defence holograms
for (var/obj/structure/holosign/barrier/cyborg/cybersun_ai_shield as anything in GLOB.selfdestructs_when_boss_dies)
qdel(cybersun_ai_shield)
//then the power generator
for (var/obj/machinery/power/smes/magical/cybersun as anything in GLOB.selfdestructs_when_boss_dies)
qdel(cybersun)
do_sparks(number = 5, source = src)
return ..()