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converts certain donk outpost objects to use SSqueuelinks instead of globals (#85637)
## About The Pull Request converts certain donk outpost objects to use SSqueuelinks instead of globals ## Why It's Good For The Game i dont think every cool ruin should have its own global vars + this allows multiple of the ruin to be spawned without breaking if someone wants to do that for some reason its better to just do it like this ## Changelog 🆑 code: that one cool haunted donk outpost ruins tripwires and such use a subsystem instead of globals. no real gameplay effect /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -31,8 +31,8 @@
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var/datum/action/cooldown/mob_cooldown/targeted_mob_ability/donk_laser
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//is this being used as part of the haunted trading post ruin? if true, stuff there will self destruct when this mob dies
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var/donk_ai_master = FALSE
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// list of stuff tagged to self destruct when this mob dies
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GLOBAL_LIST_EMPTY(selfdestructs_when_boss_dies)
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/// the queue id for the stuff that selfdestructs when we die
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var/selfdestruct_queue_id = "hauntedtradingpost_sd"
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/mob/living/basic/cybersun_ai_core/Initialize(mapload)
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. = ..()
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@@ -45,21 +45,20 @@ GLOBAL_LIST_EMPTY(selfdestructs_when_boss_dies)
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BARRAGE_ABILITY_TYPEPATH = BB_CYBERSUN_CORE_BARRAGE,
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)
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grant_actions_by_list(innate_actions)
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if(mapload && donk_ai_master)
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return INITIALIZE_HINT_LATELOAD
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/mob/living/basic/cybersun_ai_core/LateInitialize()
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SSqueuelinks.add_to_queue(src, selfdestruct_queue_id)
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SSqueuelinks.pop_link(selfdestruct_queue_id)
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/mob/living/basic/cybersun_ai_core/MatchedLinks(id, list/partners) // id == queue id (for multiple queue objects)
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if(id != selfdestruct_queue_id)
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return
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for(var/datum/partner as anything in partners) // all our partners in the selfdestruct queue are now registered to qdel if I die
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partner.RegisterSignal(src, COMSIG_QDELETING, TYPE_PROC_REF(/datum, selfdelete))
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/mob/living/basic/cybersun_ai_core/death(gibbed)
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if(donk_ai_master == TRUE)
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//disable all the tripwire traps
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for (var/obj/item/pressure_plate/puzzle/invisible_tripwire as anything in GLOB.selfdestructs_when_boss_dies)
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qdel(invisible_tripwire)
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//and the electric overload traps
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for (var/obj/effect/overloader_trap as anything in GLOB.selfdestructs_when_boss_dies)
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qdel(overloader_trap)
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//then disable the AI defence holograms
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for (var/obj/structure/holosign/barrier/cyborg/cybersun_ai_shield as anything in GLOB.selfdestructs_when_boss_dies)
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qdel(cybersun_ai_shield)
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//then the power generator
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for (var/obj/machinery/power/smes/magical/cybersun as anything in GLOB.selfdestructs_when_boss_dies)
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qdel(cybersun)
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do_sparks(number = 5, source = src)
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return ..()
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