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Updates config comment for mc tick rate pop adjustment (#92451)
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
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@@ -459,10 +459,15 @@ MINUTE_CLICK_LIMIT 400
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BASE_MC_TICK_RATE 1
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##High population MC tick rate
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## Byond rounds timer values UP, but the tick rate is modified with heuristics during lag spites so setting this to something like 2
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## Byond rounds timer values DOWN, but the tick rate is modified with heuristics during lag spites so setting this to something like 2
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## will make it run every 2 byond ticks, but will also double the effect of anti-lag heuristics. You can instead set it to something like
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## 1.1 to make it run every 2 byond ticks, but only increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%.
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## 1.1 to make it run every 1 byond ticks, but will increase the effect of anti-lag heuristics by 10%. or 1.5 for 50%.
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## (As an aside, you could in theory also reduce the effect of anti-lag heuristics in the base tick rate by setting it to something like 0.5)
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##
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## Note: The reason to set this at/above 2 would be to carve out more time for sleeping procs and muck with scheduling the mc.
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## Basically if set to 2 one tick will be dominated by sleeping procs, and the other has... a chance of being dominated by the mc (a low chance but yaknow)
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## This is largely deprecated behavior, we have systems that do this automatically and more effectively. I'm keeping this here because of the heuristics stuff
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## since I have a weaker grasp on that, but it should basically never be set above 2 (guarantees skipped ticks and horrible gameplay)
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HIGH_POP_MC_TICK_RATE 1.1
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##Engage high pop mode if player count raises above this (Player in this context means any connected user. Lobby, ghost or in-game all count)
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