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[Modular] Ports over our old chemicals. (#1864)
* Get fucked, cobbychem. * Click-Clack * C u m . * Update readme.md * Update oldchem_medicines.dm * Update oldchem_reactions.dm * Update code/modules/reagents/reagent_containers/borghydro.dm Co-authored-by: Gandalf <jzo123@hotmail.com> * Fucking there * Unga you people have skin made of tissue paper Co-authored-by: Gandalf <jzo123@hotmail.com>
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@@ -47,7 +47,7 @@
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return
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// No decay if formaldehyde in corpse or when the corpse is charred
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if(C.reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || HAS_TRAIT(C, TRAIT_HUSK))
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if(C.reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1) || HAS_TRAIT(C, TRAIT_HUSK) || C.reagents.has_reagent(/datum/reagent/medicine/preservahyde, 1)) //Skyrat Edit - Preservahyde, Formaldehyde decrease
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return
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// Also no decay if corpse chilled or not organic/undead
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@@ -304,7 +304,7 @@
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/datum/reagent/medicine/c2/multiver //enhanced with MULTIple medicines
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name = "Multiver"
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description = "A chem-purger that becomes more effective the more unique medicines present. Slightly heals toxicity but causes lung damage (mitigatable by unique medicines)."
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description = "A chem-purger that becomes more effective the more unique medicines present. Slightly heals toxicity." //SKYRAT EDIT - Fuck you lung damage.
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/datum/reagent/medicine/c2/multiver/on_mob_life(mob/living/carbon/human/M)
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var/medibonus = 0 //it will always have itself which makes it REALLY start @ 1
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@@ -313,7 +313,7 @@
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if(istype(the_reagent, /datum/reagent/medicine))
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medibonus += 1
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M.adjustToxLoss(-0.5 * min(medibonus, 3)) //not great at healing but if you have nothing else it will work
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M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5) //kills at 40u
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//M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5) //SKYRAT EDIT - No, cease to exist.
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for(var/r2 in M.reagents.reagent_list)
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var/datum/reagent/the_reagent2 = r2
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if(the_reagent2 == src)
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@@ -27,7 +27,8 @@ Borg Hypospray
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var/bypass_protection = 0 //If the hypospray can go through armor or thick material
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var/list/datum/reagents/reagent_list = list()
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var/list/reagent_ids = list(/datum/reagent/medicine/c2/convermol, /datum/reagent/medicine/c2/libital, /datum/reagent/medicine/c2/multiver, /datum/reagent/medicine/c2/aiuri, /datum/reagent/medicine/epinephrine, /datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution)
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//var/list/reagent_ids = list(/datum/reagent/medicine/c2/convermol, /datum/reagent/medicine/c2/libital, /datum/reagent/medicine/c2/multiver, /datum/reagent/medicine/c2/aiuri, /datum/reagent/medicine/epinephrine, /datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution)
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var/list/reagent_ids = list(/datum/reagent/medicine/dexalin, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane, /datum/reagent/medicine/c2/multiver, /datum/reagent/medicine/epinephrine, /datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution) //SKYRAT EDIT - No Cobbychem.
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var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed.
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var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values.
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//Used as list for input() in shakers.
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@@ -0,0 +1,110 @@
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/datum/reagent/medicine/bicaridine
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name = "Bicaridine"
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description = "Restores bruising. Overdose causes it instead."
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reagent_state = LIQUID
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color = "#fc2626"
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overdose_threshold = 30
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/datum/reagent/medicine/bicaridine/on_mob_life(mob/living/carbon/M)
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M.adjustBruteLoss(-2*REM, FALSE)
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..()
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. = 1
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/datum/reagent/medicine/bicaridine/overdose_process(mob/living/M)
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M.adjustBruteLoss(4*REM, FALSE)
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..()
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. = 1
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/datum/reagent/medicine/dexalin
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name = "Dexalin"
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description = "Restores oxygen loss. Overdose causes it instead."
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reagent_state = LIQUID
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color = "#13d2f0"
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overdose_threshold = 30
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/datum/reagent/medicine/dexalin/on_mob_life(mob/living/carbon/M)
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M.adjustOxyLoss(-2*REM, FALSE)
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..()
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. = 1
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/datum/reagent/medicine/dexalin/overdose_process(mob/living/M)
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M.adjustOxyLoss(4*REM, FALSE)
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..()
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. = 1
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/datum/reagent/medicine/kelotane
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name = "Kelotane"
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description = "Restores fire damage. Overdose causes it instead."
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reagent_state = LIQUID
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color = "#ffc400"
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overdose_threshold = 30
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/datum/reagent/medicine/kelotane/on_mob_life(mob/living/carbon/M)
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M.adjustFireLoss(-2*REM, FALSE)
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..()
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. = 1
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/datum/reagent/medicine/kelotane/overdose_process(mob/living/M)
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M.adjustFireLoss(4*REM, FALSE)
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..()
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. = 1
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/datum/reagent/medicine/antitoxin
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name = "Anti-Toxin"
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description = "Heals toxin damage and removes toxins in the bloodstream. Overdose causes toxin damage."
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reagent_state = LIQUID
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color = "#6aff00"
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overdose_threshold = 30
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taste_description = "a roll of gauze"
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/datum/reagent/medicine/antitoxin/on_mob_life(mob/living/carbon/M)
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M.adjustToxLoss(-2*REM, FALSE)
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for(var/datum/reagent/toxin/R in M.reagents.reagent_list)
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M.reagents.remove_reagent(R.type,1)
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..()
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. = 1
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/datum/reagent/medicine/antitoxin/overdose_process(mob/living/M)
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M.adjustToxLoss(4*REM, FALSE) // End result is 2 toxin loss taken, because it heals 2 and then removes 4.
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..()
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. = 1
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/datum/reagent/medicine/tricordrazine
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name = "Tricordrazine"
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description = "Has a high chance to heal all types of damage. Overdose instead causes it."
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reagent_state = LIQUID
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color = "#e650c0"
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overdose_threshold = 30
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taste_description = "grossness"
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/datum/reagent/medicine/tricordrazine/on_mob_life(mob/living/carbon/M)
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if(prob(80))
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M.adjustBruteLoss(-1*REM, FALSE)
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M.adjustFireLoss(-1*REM, FALSE)
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M.adjustOxyLoss(-1*REM, FALSE)
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M.adjustToxLoss(-1*REM, FALSE)
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. = 1
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..()
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/datum/reagent/medicine/tricordrazine/overdose_process(mob/living/M)
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M.adjustToxLoss(2*REM, FALSE)
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M.adjustOxyLoss(2*REM, FALSE)
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M.adjustBruteLoss(2*REM, FALSE)
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M.adjustFireLoss(2*REM, FALSE)
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..()
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. = 1
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/datum/reagent/blood/synthetics
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data = list("donor"=null,"viruses"=null,"blood_DNA"="REPLICATED","blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
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name = "Synthetic Blood"
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description = "A synthetically produced imitation of blood."
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taste_description = "oil"
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color = "#3700ff"
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process_flags = REAGENT_ORGANIC | REAGENT_SYNTHETIC
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/datum/reagent/medicine/preservahyde
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name = "Preservahyde"
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description = "A powerful preservation agent, utilizing the preservative effects of formaldehyde with significantly less of the histamine."
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reagent_state = LIQUID
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color = "#f7685e"
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metabolization_rate = REAGENTS_METABOLISM * 0.25
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@@ -0,0 +1,25 @@
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/datum/chemical_reaction/bicaridine
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results = list(/datum/reagent/medicine/bicaridine = 3)
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required_reagents = list(/datum/reagent/carbon = 1, /datum/reagent/oxygen = 1, /datum/reagent/consumable/sugar = 1)
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/datum/chemical_reaction/kelotane
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results = list(/datum/reagent/medicine/kelotane = 2)
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required_reagents = list(/datum/reagent/carbon = 1, /datum/reagent/silicon = 1)
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/datum/chemical_reaction/antitoxin
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results = list(/datum/reagent/medicine/antitoxin = 3)
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required_reagents = list(/datum/reagent/nitrogen = 1, /datum/reagent/silicon = 1, /datum/reagent/potassium = 1)
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/datum/chemical_reaction/tricordrazine
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results = list(/datum/reagent/medicine/tricordrazine = 3)
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required_reagents = list(/datum/reagent/medicine/bicaridine = 1, /datum/reagent/medicine/kelotane = 1, /datum/reagent/medicine/antitoxin = 1)
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/datum/chemical_reaction/synth_blood
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results = list(/datum/reagent/blood/synthetics = 3)
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required_reagents = list(/datum/reagent/medicine/salglu_solution = 1, /datum/reagent/iron = 1, /datum/reagent/stable_plasma = 1)
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mix_message = "The mixture congeals and gives off a faint copper scent."
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required_temp = 350
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/datum/chemical_reaction/preservahyde
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results = list(/datum/reagent/medicine/preservahyde = 3)
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required_reagents = list(/datum/reagent/water = 1, /datum/reagent/toxin/formaldehyde = 1, /datum/reagent/bromine = 1)
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@@ -0,0 +1,29 @@
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## Title: OLDChem
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MODULE ID: OLDCHEM
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### Description:
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Ports the more important OldChem chemicals to the new base, because Cobbychem is shit and nobody FUCKING likes it.
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### TG Proc Changes:
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- "Multiver" has been renamed to Charcoal and had its lung damage stripped out.
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- borghydro.dm now uses old chemicals instead of the Cobbychem fuck-shit.
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- rot.dm now only needs 1u Formaldehyde OR Preservahyde to preserve a body, like how it was on the old server.
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### Defines:
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- N/A
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### Master file additions
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- N/A
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### Included files that are not contained in this module:
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- N/A
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### Credits:
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ShadeAware - Porting
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@@ -3592,6 +3592,8 @@
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#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\ballistic\rifle.dm"
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#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\projectile\bullets\modular_projectiles.dm"
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#include "modular_skyrat\modules\modular_weapons\code\modules\research\designs\autolathe_designs.dm"
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#include "modular_skyrat\modules\OLDChem\medicines\oldchem_medicines.dm"
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#include "modular_skyrat\modules\OLDChem\reactions\oldchem_reactions.dm"
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#include "modular_skyrat\modules\panicbunker\code\panicbunker.dm"
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#include "modular_skyrat\modules\pixel_shift\code\pixel_shift.dm"
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#include "modular_skyrat\modules\QOL\code\_under.dm"
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