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Added feedback when grabbing someone fails because they're buckled.
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@@ -89,6 +89,8 @@
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w_uniform.add_fingerprint(M)
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var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
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if(buckled)
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M << "<span class='notice'>You cannot grab [src], \he is buckled in!</span>"
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if(!G) //the grab will delete itself in New if affecting is anchored
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return
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M.put_in_active_hand(G)
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