mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-15 18:14:22 +01:00
Hat path updates (#16753)
* ew * wew * wew * Update loadout_datum_heads.dm * wew * e
This commit is contained in:
@@ -7291,10 +7291,6 @@
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},
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/turf/open/floor/plating,
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/area/ruin/space/has_grav/skyrat/interdynefob/security/prison)
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"zh" = (
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/obj/effect/decal/cleanable/dirt,
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/turf/open/floor/plating,
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/area/ruin/space/has_grav/skyrat/interdynefob/security/prison)
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"zi" = (
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/turf/open/floor/iron/white,
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/area/ruin/space/has_grav/skyrat/interdynefob/medbay/chem)
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@@ -14475,7 +14471,7 @@
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/obj/item/clothing/suit/armor/vest/warden/syndicate,
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/obj/item/clothing/under/rank/security/skyrat/utility/redsec/syndicate,
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/obj/structure/cable,
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/obj/item/clothing/head/sec/navywarden/syndicate,
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/obj/item/clothing/head/beret/sec/navywarden/syndicate,
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/obj/item/clothing/suit/armor/hos/trenchcoat{
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armor = list("melee"=35,"bullet"=30,"laser"=30,"energy"=40,"bomb"=25,"bio"=0,"fire"=50,"acid"=50,"wound"=10);
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desc = "A trenchcoat enhanced with a special lightweight kevlar. It has little Syndicate logos sewn onto the shoulder badges with the letters 'MAA' just under it.";
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@@ -18293,7 +18289,7 @@ mc
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mc
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Aq
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Ui
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zh
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rf
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tI
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Aq
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Ug
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@@ -4628,8 +4628,8 @@
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/obj/effect/turf_decal/bot,
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/obj/item/clothing/accessory/maidapron,
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/obj/item/clothing/accessory/maidapron,
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/obj/item/clothing/head/maid,
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/obj/item/clothing/head/maid,
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/obj/item/clothing/head/costume/maid,
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/obj/item/clothing/head/costume/maid,
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/obj/item/clothing/under/costume/maid,
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/obj/item/clothing/under/costume/maid,
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/turf/open/floor/iron/white,
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@@ -7531,7 +7531,7 @@
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/obj/item/clothing/suit/armor/hos/trenchcoat/peacekeeper,
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/obj/item/clothing/suit/armor/hos/trenchcoat/peacekeeper/cloak,
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/obj/item/clothing/under/rank/security/head_of_security/skyrat/imperial,
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/obj/item/clothing/head/imperial/hos,
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/obj/item/clothing/head/hats/imperial/hos,
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/obj/item/clothing/suit/armor/hos/navyblue,
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/obj/item/clothing/shoes/cowboy/black,
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/obj/item/clothing/head/hats/hos,
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@@ -70131,7 +70131,7 @@
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/obj/item/clothing/under/rank/engineering/chief_engineer/skirt,
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/obj/item/clothing/under/rank/engineering/chief_engineer,
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/obj/item/clothing/under/rank/engineering/chief_engineer/skyrat/imperial,
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/obj/item/clothing/head/imperial/ce,
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/obj/item/clothing/head/hats/imperial/ce,
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/obj/item/clothing/head/utility/hardhat/weldhat/white,
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/obj/item/clothing/suit/hooded/wintercoat/engineering/ce,
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/obj/item/clothing/neck/cloak/ce,
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@@ -18744,7 +18744,7 @@
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/obj/item/clothing/under/rank/captain/parade,
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/obj/item/clothing/suit/hooded/wintercoat/captain,
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/obj/item/clothing/under/rank/captain/skyrat/imperial,
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/obj/item/clothing/head/imperial/cap,
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/obj/item/clothing/head/hats/imperial/cap,
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/obj/item/clothing/neck/cloak/cap,
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/obj/item/clothing/head/caphat/beret,
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/obj/item/clothing/head/caphat/beret/alt,
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@@ -21928,7 +21928,7 @@
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/obj/effect/decal/cleanable/dirt,
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/obj/structure/table/wood,
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/obj/item/clothing/gloves/color/white,
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/obj/item/clothing/head/rabbitears,
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/obj/item/clothing/head/costume/rabbitears,
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/obj/machinery/light/small/broken/directional/west,
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/obj/machinery/power/apc/auto_name/directional/west,
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/obj/structure/cable,
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@@ -35169,7 +35169,7 @@
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/obj/item/clothing/under/rank/civilian/head_of_personnel/suit,
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/obj/item/clothing/under/rank/civilian/head_of_personnel/suit/skirt,
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/obj/item/clothing/under/rank/civilian/head_of_personnel/skyrat/imperial,
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/obj/item/clothing/head/imperial/hop,
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/obj/item/clothing/head/hats/imperial/hop,
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/obj/item/clothing/head/hats/hopcap,
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/obj/item/clothing/head/hopcap/beret/alt,
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/obj/item/clothing/head/hopcap/beret,
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@@ -46077,8 +46077,8 @@
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/obj/item/clothing/under/costume/maid,
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/obj/item/clothing/accessory/maidapron,
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/obj/item/clothing/accessory/maidapron,
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/obj/item/clothing/head/maid,
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/obj/item/clothing/head/maid,
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/obj/item/clothing/head/costume/maid,
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/obj/item/clothing/head/costume/maid,
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/obj/item/clothing/under/suit/tuxedo,
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/obj/item/clothing/under/suit/tuxedo,
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/obj/item/clothing/under/suit/waiter,
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@@ -47375,7 +47375,7 @@
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"pZY" = (
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/obj/structure/table,
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/obj/item/clothing/shoes/russian,
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/obj/item/clothing/head/whiterussian{
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/obj/item/clothing/head/costume/whiterussian{
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pixel_y = 6
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},
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/turf/open/floor/plating,
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@@ -120,6 +120,7 @@
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"ao" = (
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/obj/machinery/light/small/directional/west{
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brightness = 3;
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},
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/obj/structure/chair/comfy/shuttle{
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dir = 1;
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@@ -318,6 +319,7 @@
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"aR" = (
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/obj/machinery/light/small/directional/west{
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brightness = 3;
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},
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/obj/structure/chair/comfy/shuttle{
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name = "tactical chair"
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@@ -354,6 +356,7 @@
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"aU" = (
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/obj/machinery/light/small/directional/west{
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brightness = 3;
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},
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/obj/effect/turf_decal/siding/thinplating_new/dark,
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/obj/effect/turf_decal/siding/thinplating_new/dark{
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@@ -51,6 +51,7 @@
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/obj/item/multitool,
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/obj/machinery/light/small/directional/west{
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brightness = 3;
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},
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/turf/open/floor/mineral/plastitanium,
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/area/shuttle/sbc_fighter1)
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+6
-6
@@ -9,7 +9,7 @@
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/obj/item/clothing/head/helmet/gladiator
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/chefhat
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/obj/item/clothing/head/utility/chefhat
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/hos/beret
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@@ -39,13 +39,13 @@
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/obj/item/clothing/head/beret/blueshield
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/caphat
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/obj/item/clothing/head/hats/caphat
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/crown/fancy
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/hopcap
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/obj/item/clothing/head/hats/hopcap
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/utility/hardhat
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@@ -84,16 +84,16 @@
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/obj/item/clothing/head/fedora
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/that
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/obj/item/clothing/head/hats/tophat
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/rabbitears
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/obj/item/clothing/head/costume/rabbitears
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/mailman
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/centhat
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/obj/item/clothing/head/hats/centhat
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supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
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/obj/item/clothing/head/nursehat
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@@ -12,16 +12,16 @@
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/obj/machinery/vending/access/command/build_access_list(list/access_lists)
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access_lists["[ACCESS_CAPTAIN]"] = list(
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// CAPTAIN
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/obj/item/clothing/head/caphat = 1,
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/obj/item/clothing/head/hats/caphat = 1,
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/obj/item/clothing/head/caphat/beret = 1,
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/obj/item/clothing/head/caphat/beret/alt = 1,
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/obj/item/clothing/head/imperial/cap = 1,
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/obj/item/clothing/head/hats/imperial/cap = 1,
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/obj/item/clothing/under/rank/captain = 1,
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/obj/item/clothing/under/rank/captain/skirt = 1,
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/obj/item/clothing/under/rank/captain/dress = 1,
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/obj/item/clothing/under/rank/captain/skyrat/kilt = 1,
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/obj/item/clothing/under/rank/captain/skyrat/imperial = 1,
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/obj/item/clothing/head/caphat/parade = 1,
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/obj/item/clothing/head/hats/caphat/parade = 1,
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/obj/item/clothing/under/rank/captain/parade = 1,
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/obj/item/clothing/suit/armor/vest/capcarapace/captains_formal = 1,
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/obj/item/clothing/suit/armor/vest/capcarapace/jacket = 1,
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@@ -48,10 +48,10 @@
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/obj/item/clothing/shoes/laceup = 1
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)
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access_lists["[ACCESS_HOP]"] = list( // Best head btw
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/obj/item/clothing/head/hopcap = 1,
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/obj/item/clothing/head/hats/hopcap = 1,
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/obj/item/clothing/head/hopcap/beret = 1,
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/obj/item/clothing/head/hopcap/beret/alt = 1,
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/obj/item/clothing/head/imperial/hop = 1,
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/obj/item/clothing/head/hats/imperial/hop = 1,
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/obj/item/clothing/under/rank/civilian/head_of_personnel = 1,
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/obj/item/clothing/under/rank/civilian/head_of_personnel/skirt = 1,
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/obj/item/clothing/under/rank/civilian/head_of_personnel/skyrat/turtleneck = 1,
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@@ -69,7 +69,7 @@
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access_lists["[ACCESS_CMO]"] = list(
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/obj/item/clothing/head/beret/medical/cmo = 1,
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/obj/item/clothing/head/beret/medical/cmo/alt = 1,
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/obj/item/clothing/head/imperial/cmo = 1,
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/obj/item/clothing/head/hats/imperial/cmo = 1,
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/obj/item/clothing/under/rank/medical/chief_medical_officer = 1,
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/obj/item/clothing/under/rank/medical/chief_medical_officer/skirt = 1,
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/obj/item/clothing/under/rank/medical/chief_medical_officer/turtleneck = 1,
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@@ -96,7 +96,7 @@
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access_lists["[ACCESS_CE]"] = list(
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/obj/item/clothing/head/beret/engi/ce = 1,
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/obj/item/clothing/head/beret/engi/ce/alt = 1,
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/obj/item/clothing/head/imperial/ce = 1,
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/obj/item/clothing/head/hats/imperial/ce = 1,
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/obj/item/clothing/under/rank/engineering/chief_engineer = 1,
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/obj/item/clothing/under/rank/engineering/chief_engineer/skirt = 1,
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/obj/item/clothing/under/rank/engineering/chief_engineer/skyrat/imperial = 1,
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@@ -106,8 +106,8 @@
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access_lists["[ACCESS_HOS]"] = list(
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/obj/item/clothing/head/hos = 1,
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/obj/item/clothing/head/hos/beret/navyhos = 1,
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/obj/item/clothing/head/hos/peacekeeper/sol = 1,
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/obj/item/clothing/head/imperial/hos = 1,
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/obj/item/clothing/head/hats/hos/peacekeeper/sol = 1,
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/obj/item/clothing/head/hats/imperial/hos = 1,
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/obj/item/clothing/under/rank/security/head_of_security/peacekeeper = 1,
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/obj/item/clothing/under/rank/security/head_of_security/peacekeeper/sol = 1,
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/obj/item/clothing/under/rank/security/head_of_security/alt = 1,
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||||
@@ -142,16 +142,16 @@
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/obj/item/clothing/head/beret/centcom_formal/nt_consultant = 1,
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/obj/item/clothing/under/rank/nanotrasen_consultant = 1,
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/obj/item/clothing/under/rank/nanotrasen_consultant/skirt = 1,
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||||
/obj/item/clothing/head/centhat = 1,
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/obj/item/clothing/head/hats/centhat = 1,
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/obj/item/clothing/suit/armor/centcom_formal/nt_consultant = 1
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||||
)
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access_lists["[ACCESS_COMMAND]"] = list(
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/obj/item/clothing/head/imperial = 5,
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||||
/obj/item/clothing/head/imperial/grey = 5,
|
||||
/obj/item/clothing/head/imperial/white = 2,
|
||||
/obj/item/clothing/head/imperial/red = 5,
|
||||
/obj/item/clothing/head/imperial/helmet = 5,
|
||||
/obj/item/clothing/head/hats/imperial = 5,
|
||||
/obj/item/clothing/head/hats/imperial/grey = 5,
|
||||
/obj/item/clothing/head/hats/imperial/white = 2,
|
||||
/obj/item/clothing/head/hats/imperial/red = 5,
|
||||
/obj/item/clothing/head/hats/imperial/helmet = 5,
|
||||
/obj/item/clothing/under/rank/captain/skyrat/imperial/generic = 5,
|
||||
/obj/item/clothing/under/rank/captain/skyrat/imperial/generic/grey = 5,
|
||||
/obj/item/clothing/under/rank/captain/skyrat/imperial/generic/pants = 5,
|
||||
|
||||
@@ -1,4 +1,4 @@
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/obj/item/clothing/head/flakhelm //Actually the M1 Helmet
|
||||
/obj/item/clothing/head/hats/flakhelm //Actually the M1 Helmet
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
name = "flak helmet"
|
||||
@@ -8,7 +8,7 @@
|
||||
desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/flakhelm/Initialize(mapload)
|
||||
/obj/item/clothing/head/hats/flakhelm/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
create_storage(type = /datum/storage/pockets/tiny/spacenam)
|
||||
@@ -16,7 +16,7 @@
|
||||
/datum/storage/pockets/tiny/spacenam
|
||||
attack_hand_interact = TRUE //So you can actually see what you stuff in there
|
||||
|
||||
/obj/item/clothing/head/cowboyhat
|
||||
/obj/item/clothing/head/costume/cowboyhat
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
name = "cowboy hat"
|
||||
@@ -25,25 +25,25 @@
|
||||
inhand_icon_state = "cowboyhat"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/black
|
||||
/obj/item/clothing/head/costume/cowboyhat/black
|
||||
name = "black cowboy hat"
|
||||
desc = "A black cowboy hat, perfect for any outlaw"
|
||||
icon_state = "cowboyhat_black"
|
||||
inhand_icon_state = "cowboyhat_black"
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/white
|
||||
/obj/item/clothing/head/costume/cowboyhat/white
|
||||
name = "white cowboy hat"
|
||||
desc = "A white cowboy hat, perfect for your every day rancher"
|
||||
icon_state = "cowboyhat_white"
|
||||
inhand_icon_state = "cowboyhat_white"
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/pink
|
||||
/obj/item/clothing/head/costume/cowboyhat/pink
|
||||
name = "pink cowboy hat"
|
||||
desc = "A pink cowboy? more like cowgirl hat, just don't be a buckle bunny."
|
||||
icon_state = "cowboyhat_pink"
|
||||
inhand_icon_state = "cowboyhat_pink"
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/sec
|
||||
/obj/item/clothing/head/costume/cowboyhat/sec
|
||||
name = "security cowboy hat"
|
||||
desc = "A security cowboy hat, perfect for any true lawman"
|
||||
icon_state = "cowboyhat_black"
|
||||
@@ -51,7 +51,7 @@
|
||||
// same armour as the sec beret
|
||||
armor = list(MELEE = 35, BULLET = 30, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, FIRE = 20, ACID = 50, WOUND = 4)
|
||||
|
||||
/obj/item/clothing/head/kepi
|
||||
/obj/item/clothing/head/costume/kepi
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
name = "kepi"
|
||||
@@ -59,11 +59,11 @@
|
||||
icon_state = "kepi"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/kepi/old
|
||||
/obj/item/clothing/head/costume/kepi/old
|
||||
icon_state = "kepi_old"
|
||||
desc = "A flat, white circular cap with a visor, that demands some honor from it's wearer."
|
||||
|
||||
/obj/item/clothing/head/maid
|
||||
/obj/item/clothing/head/costume/maid
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
name = "maid headband"
|
||||
@@ -81,10 +81,10 @@
|
||||
icon_state = "cyberpunkgoggle"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/intern/developer
|
||||
/obj/item/clothing/head/hats/intern/developer
|
||||
name = "intern beancap"
|
||||
|
||||
/obj/item/clothing/head/sec/navywarden/syndicate
|
||||
/obj/item/clothing/head/beret/sec/navywarden/syndicate
|
||||
name = "master at arms' beret"
|
||||
desc = "Surprisingly stylish, if you lived in a silent impressionist film."
|
||||
greyscale_config = /datum/greyscale_config/beret_badge
|
||||
@@ -96,7 +96,7 @@
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/blackwide
|
||||
/obj/item/clothing/head/costume/cowboyhat/blackwide
|
||||
name = "wide brimmed black cowboy hat"
|
||||
desc = "The Man in Black, he walked the earth but is now six foot under, this hat a stark reminder. Bring your courage, your righteousness... measure it against my resolve, and you will fail."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -105,7 +105,7 @@
|
||||
inhand_icon_state= "cowboy_black"
|
||||
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/wide
|
||||
/obj/item/clothing/head/costume/cowboyhat/wide
|
||||
name = "wide-brimmed cowboy hat"
|
||||
desc = "A brown cowboy hat for blocking out the sun. Remember: Justice is truth in action. Let that guide you in the coming days."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -113,7 +113,7 @@
|
||||
icon_state = "cowboy_wide"
|
||||
inhand_icon_state= "cowboy_wide"
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/wide/sec
|
||||
/obj/item/clothing/head/costume/cowboyhat/wide/sec
|
||||
name = "wide-brimmed security cowboy hat"
|
||||
desc = "A bandit turned sheriff, his enforcement is brutal but effective - whether out of fear or respect is unclear, though not many bodies hang high. A peaceful land, a quiet people."
|
||||
icon_state = "cowboy_black"
|
||||
@@ -121,6 +121,33 @@
|
||||
// same armour as the sec beret
|
||||
armor = list(MELEE = 35, BULLET = 30, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, FIRE = 20, ACID = 50, WOUND = 4)
|
||||
|
||||
/obj/item/clothing/head/costume/cowboyhat/sheriff
|
||||
name = "winter cowboy hat"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "sheriff_hat"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
desc = "A dark hat from the cold wastes of the Frosthill mountains. So it was done, all according to the law. There's a small set of antlers embroidered on the inside."
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
flags_inv = HIDEHAIR | SHOWSPRITEEARS
|
||||
|
||||
/obj/item/clothing/head/costume/cowboyhat/sheriff/alt
|
||||
name = "sheriff hat"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "sheriff_hat_alt"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
desc = "A dark brown hat with a smell of whiskey. There's a small set of antlers embroidered on the inside."
|
||||
flags_inv = SHOWSPRITEEARS
|
||||
|
||||
/obj/item/clothing/head/costume/cowboyhat/deputy
|
||||
name = "deputy hat"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "deputy_hat"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
desc = "A light brown hat with a smell of iron. There's a small set of antlers embroidered on the inside."
|
||||
|
||||
/obj/item/clothing/head/costume/ushanka/sec
|
||||
name = "security ushanka"
|
||||
@@ -162,7 +189,7 @@
|
||||
soft_type = "enclaveo"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/whiterussian
|
||||
/obj/item/clothing/head/costume/whiterussian
|
||||
name = "papakha"
|
||||
desc = "A big wooly clump of fur designed to go on your head."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -173,19 +200,19 @@
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/whiterussian/white
|
||||
/obj/item/clothing/head/costume/whiterussian/white
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "papakha_white"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/whiterussian/black
|
||||
/obj/item/clothing/head/costume/whiterussian/black
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "papakha_kuban"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/sec/peacekeeper/sol
|
||||
/obj/item/clothing/head/hats/sec/peacekeeper/sol
|
||||
name = "sol police cap"
|
||||
desc = "Be a proper boy in blue with this cap, comes with a black visor to block out inconvenient truths."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -193,7 +220,7 @@
|
||||
icon_state = "policeofficercap"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/hos/peacekeeper/sol
|
||||
/obj/item/clothing/head/hats/hos/peacekeeper/sol
|
||||
name = "sol police chief cap"
|
||||
desc = "A blue hat adorned with gold, rumoured to be used to distract Agents with its swag."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -201,7 +228,7 @@
|
||||
icon_state = "policechiefcap"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/sec/peacekeeper/sol/traffic
|
||||
/obj/item/clothing/head/hats/sec/peacekeeper/sol/traffic
|
||||
name = "sol traffic cop cap"
|
||||
desc = "You think that's Shitcurrity? That's just Civil Shitsputes, I'll show you REAL Shitcurrity."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -219,7 +246,7 @@
|
||||
flags_1 = IS_PLAYER_COLORABLE_1
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/flowerpin
|
||||
/obj/item/clothing/head/costume/flowerpin
|
||||
name = "flower pin"
|
||||
desc = "A small, colourable flower pin"
|
||||
icon_state = "flowerpin"
|
||||
@@ -230,7 +257,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/imperial
|
||||
/obj/item/clothing/head/hats/imperial
|
||||
name = "grey naval officer cap"
|
||||
desc = "A grey naval cap with a silver disk in the center."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -238,41 +265,41 @@
|
||||
icon_state = "impcom"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/imperial/grey
|
||||
/obj/item/clothing/head/hats/imperial/grey
|
||||
name = "dark grey naval officer cap"
|
||||
desc = "A dark grey naval cap with a silver disk in the center."
|
||||
icon_state = "impcommand"
|
||||
|
||||
/obj/item/clothing/head/imperial/red
|
||||
/obj/item/clothing/head/hats/imperial/red
|
||||
name = "red naval officer cap"
|
||||
desc = "A red naval cap with a silver disk in the center."
|
||||
icon_state = "impcap_red"
|
||||
|
||||
/obj/item/clothing/head/imperial/white
|
||||
/obj/item/clothing/head/hats/imperial/white
|
||||
name = "white naval officer cap"
|
||||
desc = "A white naval cap with a silver disk in the center."
|
||||
icon_state = "impcap"
|
||||
|
||||
/obj/item/clothing/head/imperial/cap
|
||||
/obj/item/clothing/head/hats/imperial/cap
|
||||
name = "captain's naval officer cap"
|
||||
desc = "A white naval cap with a silver disk in the center."
|
||||
icon_state = "impcap"
|
||||
|
||||
/obj/item/clothing/head/imperial/hop
|
||||
/obj/item/clothing/head/hats/imperial/hop
|
||||
name = "head of personnel's naval officer cap"
|
||||
desc = "An olive naval cap with a silver disk in the center."
|
||||
icon_state = "imphop"
|
||||
|
||||
/obj/item/clothing/head/imperial/hos
|
||||
/obj/item/clothing/head/hats/imperial/hos
|
||||
name = "head of security's naval officer cap"
|
||||
desc = "A tar black naval cap with a silver disk in the center."
|
||||
icon_state = "imphos"
|
||||
/obj/item/clothing/head/imperial/cmo
|
||||
/obj/item/clothing/head/hats/imperial/cmo
|
||||
name = "chief medical officer's naval cap"
|
||||
desc = "A teal naval cap with a silver disk in the center."
|
||||
icon_state = "impcmo"
|
||||
|
||||
/obj/item/clothing/head/imperial/ce
|
||||
/obj/item/clothing/head/hats/imperial/ce
|
||||
name = "chief engineer's blast helmet"
|
||||
desc = "Despite seeming like it's made of metal, it's actually a very cheap plastic.."
|
||||
armor = list(MELEE = 15, BULLET = 5, LASER = 20, ENERGY = 10, BOMB = 20, BIO = 10, FIRE = 100, ACID = 50, WOUND = 10)
|
||||
@@ -285,7 +312,7 @@
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
|
||||
/obj/item/clothing/head/imperial/helmet
|
||||
/obj/item/clothing/head/hats/imperial/helmet
|
||||
name = "blast helmet"
|
||||
desc = "A sharp helmet with some goggles on the top. Unfortunately, both those and the helmet itself are made of flimsy plastic." //No armor moment
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
@@ -293,7 +320,7 @@
|
||||
icon_state = "blast_helmet"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/imperial/helmet/Initialize(mapload)
|
||||
/obj/item/clothing/head/hats/imperial/helmet/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/toggle_icon, "goggles")
|
||||
|
||||
@@ -304,34 +331,6 @@
|
||||
icon_state = "enhead"
|
||||
supports_variations_flags = NONE
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/sheriff
|
||||
name = "winter cowboy hat"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "sheriff_hat"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
desc = "A dark hat from the cold wastes of the Frosthill mountains. So it was done, all according to the law. There's a small set of antlers embroidered on the inside."
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
flags_inv = HIDEHAIR | SHOWSPRITEEARS
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/sheriff/alt
|
||||
name = "sheriff hat"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "sheriff_hat_alt"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
desc = "A dark brown hat with a smell of whiskey. There's a small set of antlers embroidered on the inside."
|
||||
flags_inv = SHOWSPRITEEARS
|
||||
|
||||
/obj/item/clothing/head/cowboyhat/deputy
|
||||
name = "deputy hat"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "deputy_hat"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
desc = "A light brown hat with a smell of iron. There's a small set of antlers embroidered on the inside."
|
||||
|
||||
/obj/item/clothing/head/soft/yankee
|
||||
name = "fashionable baseball cap"
|
||||
desc = "Rimmed and brimmed."
|
||||
@@ -366,14 +365,14 @@
|
||||
icon_state = "blfedora"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/christmas
|
||||
/obj/item/clothing/head/costume/christmas
|
||||
name = "red christmas hat"
|
||||
desc = "A red Christmas Hat! How festive!"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
icon_state = "christmashat"
|
||||
|
||||
/obj/item/clothing/head/christmas/green
|
||||
/obj/item/clothing/head/costume/christmas/green
|
||||
name = "green christmas hat"
|
||||
desc = "A green Christmas Hat! How festive!"
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//Trekkie Caps
|
||||
/obj/item/clothing/head/caphat/parade/fedcap
|
||||
/obj/item/clothing/head/hats/caphat/parade/fedcap
|
||||
name = "Federation officer's cap"
|
||||
desc = "An officer's cap that demands discipline from the one who wears it."
|
||||
icon_state = "fedcapofficer"
|
||||
@@ -8,14 +8,14 @@
|
||||
worn_icon = 'modular_skyrat/master_files/icons/mob/clothing/head.dmi'
|
||||
|
||||
//Variants
|
||||
/obj/item/clothing/head/caphat/parade/fedcap/medsci
|
||||
/obj/item/clothing/head/hats/caphat/parade/fedcap/medsci
|
||||
icon_state = "fedcapsci"
|
||||
|
||||
/obj/item/clothing/head/caphat/parade/fedcap/eng
|
||||
/obj/item/clothing/head/hats/caphat/parade/fedcap/eng
|
||||
icon_state = "fedcapeng"
|
||||
|
||||
/obj/item/clothing/head/caphat/parade/fedcap/sec
|
||||
/obj/item/clothing/head/hats/caphat/parade/fedcap/sec
|
||||
icon_state = "fedcapsec"
|
||||
|
||||
/obj/item/clothing/head/caphat/parade/fedcap/black
|
||||
/obj/item/clothing/head/hats/caphat/parade/fedcap/black
|
||||
icon_state = "fedcapblack"
|
||||
|
||||
@@ -182,7 +182,7 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/rabbit_ears
|
||||
name = "Rabbit Ears"
|
||||
item_path = /obj/item/clothing/head/rabbitears
|
||||
item_path = /obj/item/clothing/head/costume/rabbitears
|
||||
|
||||
/datum/loadout_item/head/bandana
|
||||
name = "Bandana"
|
||||
@@ -190,7 +190,7 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/top_hat
|
||||
name = "Top Hat"
|
||||
item_path = /obj/item/clothing/head/that
|
||||
item_path = /obj/item/clothing/head/hats/tophat
|
||||
|
||||
/datum/loadout_item/head/bowler_hat
|
||||
name = "Bowler Hat"
|
||||
@@ -243,12 +243,12 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/christmas
|
||||
name = "Red Christmas Hat"
|
||||
item_path = /obj/item/clothing/head/christmas
|
||||
item_path = /obj/item/clothing/head/costume/christmas
|
||||
required_season = CHRISTMAS
|
||||
|
||||
/datum/loadout_item/head/christmas/green
|
||||
name = "Green Christmas Hat"
|
||||
item_path = /obj/item/clothing/head/christmas/green
|
||||
item_path = /obj/item/clothing/head/costume/christmas/green
|
||||
required_season = CHRISTMAS
|
||||
|
||||
/*
|
||||
@@ -297,7 +297,7 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/flowerpin
|
||||
name = "Flower Pin"
|
||||
item_path = /obj/item/clothing/head/flowerpin
|
||||
item_path = /obj/item/clothing/head/costume/flowerpin
|
||||
|
||||
/datum/loadout_item/head/rice_hat
|
||||
name = "Rice Hat"
|
||||
@@ -310,15 +310,15 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/wrussian
|
||||
name = "Black Papakha"
|
||||
item_path = /obj/item/clothing/head/whiterussian
|
||||
item_path = /obj/item/clothing/head/costume/whiterussian
|
||||
|
||||
/datum/loadout_item/head/wrussianw
|
||||
name = "White Papakha"
|
||||
item_path = /obj/item/clothing/head/whiterussian/white
|
||||
item_path = /obj/item/clothing/head/costume/whiterussian/white
|
||||
|
||||
/datum/loadout_item/head/wrussianb
|
||||
name = "Black and Red Papakha"
|
||||
item_path = /obj/item/clothing/head/whiterussian/black
|
||||
item_path = /obj/item/clothing/head/costume/whiterussian/black
|
||||
|
||||
/datum/loadout_item/head/slime
|
||||
name = "Slime Hat"
|
||||
@@ -326,19 +326,19 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/flakhelm
|
||||
name = "Flak Helmet"
|
||||
item_path = /obj/item/clothing/head/flakhelm
|
||||
item_path = /obj/item/clothing/head/hats/flakhelm
|
||||
|
||||
/datum/loadout_item/head/whitekepi
|
||||
name = "White Kepi"
|
||||
item_path = /obj/item/clothing/head/kepi
|
||||
item_path = /obj/item/clothing/head/costume/kepi
|
||||
|
||||
/datum/loadout_item/head/whitekepiold
|
||||
name = "White Kepi (Old)"
|
||||
item_path = /obj/item/clothing/head/kepi/old
|
||||
item_path = /obj/item/clothing/head/costume/kepi/old
|
||||
|
||||
/datum/loadout_item/head/maidhead
|
||||
name = "Simple Maid Headband"
|
||||
item_path = /obj/item/clothing/head/maid
|
||||
item_path = /obj/item/clothing/head/costume/maid
|
||||
additional_tooltip_contents = list("Small headband that only fits on top the head.")
|
||||
|
||||
/datum/loadout_item/head/maidhead2
|
||||
@@ -377,39 +377,39 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/cowboyhat
|
||||
name = "Cowboy Hat (Brown)"
|
||||
item_path = /obj/item/clothing/head/cowboyhat
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_black
|
||||
name = "Cowboy Hat (Black)"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/black
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/black
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_blackwide
|
||||
name = "Wide Cowboy Hat (Black)"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/blackwide
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/blackwide
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_wide
|
||||
name = "Wide Cowboy Hat (Brown)"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/wide
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/wide
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_white
|
||||
name = "Cowboy Hat (White)"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/white
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/white
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_pink
|
||||
name = "Cowboy Hat (Pink)"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/pink
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/pink
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_winter
|
||||
name = "Winter Cowboy Hat"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/sheriff
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/sheriff
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_sheriff
|
||||
name = "Sheriff Hat"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/sheriff/alt
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/sheriff/alt
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_deputy
|
||||
name = "Deputy Hat"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/deputy
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/deputy
|
||||
|
||||
/*
|
||||
* TREK HATS (JOB-LOCKED)
|
||||
@@ -417,27 +417,27 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/trekcap
|
||||
name = "Federation Officer's Cap (White)"
|
||||
item_path = /obj/item/clothing/head/caphat/parade/fedcap
|
||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap
|
||||
restricted_roles = list(JOB_CAPTAIN,JOB_HEAD_OF_PERSONNEL)
|
||||
|
||||
/datum/loadout_item/head/trekcapcap
|
||||
name = "Federation Officer's Cap (Black)"
|
||||
item_path = /obj/item/clothing/head/caphat/parade/fedcap/black
|
||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/black
|
||||
restricted_roles = list(JOB_CAPTAIN,JOB_HEAD_OF_PERSONNEL,JOB_HEAD_OF_SECURITY)
|
||||
|
||||
/datum/loadout_item/head/trekcapmedisci
|
||||
name = "Federation Officer's Cap (Blue)"
|
||||
item_path = /obj/item/clothing/head/caphat/parade/fedcap/medsci
|
||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/medsci
|
||||
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER,JOB_MEDICAL_DOCTOR,JOB_SECURITY_MEDIC,JOB_PARAMEDIC,JOB_CHEMIST,JOB_VIROLOGIST,JOB_PSYCHOLOGIST,JOB_GENETICIST,JOB_RESEARCH_DIRECTOR,JOB_SCIENTIST,JOB_ROBOTICIST,JOB_VANGUARD_OPERATIVE,JOB_ORDERLY)
|
||||
|
||||
/datum/loadout_item/head/trekcapeng
|
||||
name = "Federation Officer's Cap (Yellow)"
|
||||
item_path = /obj/item/clothing/head/caphat/parade/fedcap/eng
|
||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/eng
|
||||
restricted_roles = list(JOB_CHIEF_ENGINEER,JOB_ATMOSPHERIC_TECHNICIAN,JOB_STATION_ENGINEER,JOB_SECURITY_MEDIC,JOB_WARDEN,JOB_DETECTIVE,JOB_SECURITY_OFFICER,JOB_HEAD_OF_SECURITY,JOB_CORRECTIONS_OFFICER,JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_ENGINEERING_GUARD, JOB_CUSTOMS_AGENT)
|
||||
|
||||
/datum/loadout_item/head/trekcapsec
|
||||
name = "Federation Officer's Cap (Red)"
|
||||
item_path = /obj/item/clothing/head/caphat/parade/fedcap/sec
|
||||
item_path = /obj/item/clothing/head/hats/caphat/parade/fedcap/sec
|
||||
restricted_roles = list(JOB_CHIEF_ENGINEER,JOB_ATMOSPHERIC_TECHNICIAN,JOB_STATION_ENGINEER,JOB_SECURITY_MEDIC,JOB_WARDEN,JOB_DETECTIVE,JOB_SECURITY_OFFICER,JOB_HEAD_OF_SECURITY,JOB_CORRECTIONS_OFFICER,JOB_CARGO_TECHNICIAN, JOB_SHAFT_MINER, JOB_QUARTERMASTER, JOB_CUSTOMS_AGENT)
|
||||
|
||||
/*
|
||||
@@ -446,33 +446,33 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/imperial_cap
|
||||
name = "Captain's Naval Cap"
|
||||
item_path = /obj/item/clothing/head/imperial/cap
|
||||
item_path = /obj/item/clothing/head/hats/imperial/cap
|
||||
restricted_roles = list(JOB_CAPTAIN, JOB_NT_REP)
|
||||
|
||||
/datum/loadout_item/head/imperial_hop
|
||||
name = "Head of Personnel's Naval Cap"
|
||||
item_path = /obj/item/clothing/head/imperial/hop
|
||||
item_path = /obj/item/clothing/head/hats/imperial/hop
|
||||
restricted_roles = list(JOB_HEAD_OF_PERSONNEL, JOB_NT_REP)
|
||||
|
||||
|
||||
/datum/loadout_item/head/imperial_cmo
|
||||
name = "Chief Medical Officer's Naval Cap"
|
||||
item_path = /obj/item/clothing/head/imperial/cmo
|
||||
item_path = /obj/item/clothing/head/hats/imperial/cmo
|
||||
restricted_roles = list(JOB_CHIEF_MEDICAL_OFFICER)
|
||||
|
||||
/datum/loadout_item/head/imperial_ce
|
||||
name = "Chief Engineer's blast helmet."
|
||||
item_path = /obj/item/clothing/head/imperial/ce
|
||||
item_path = /obj/item/clothing/head/hats/imperial/ce
|
||||
restricted_roles = list(JOB_CHIEF_ENGINEER)
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_sec
|
||||
name = "Cowboy Hat, Security"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/sec
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/sec
|
||||
restricted_roles = list(JOB_WARDEN,JOB_DETECTIVE,JOB_SECURITY_MEDIC,JOB_SECURITY_OFFICER,JOB_HEAD_OF_SECURITY,JOB_CORRECTIONS_OFFICER)
|
||||
|
||||
/datum/loadout_item/head/cowboyhat_secwide
|
||||
name = "Wide Cowboy Hat, Security"
|
||||
item_path = /obj/item/clothing/head/cowboyhat/wide/sec
|
||||
item_path = /obj/item/clothing/head/costume/cowboyhat/wide/sec
|
||||
restricted_roles = list(JOB_WARDEN,JOB_DETECTIVE,JOB_SECURITY_MEDIC,JOB_SECURITY_OFFICER,JOB_HEAD_OF_SECURITY,JOB_CORRECTIONS_OFFICER)
|
||||
|
||||
/datum/loadout_item/head/ushanka/sec
|
||||
@@ -482,12 +482,12 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/blasthelmet
|
||||
name = "General's Helmet"
|
||||
item_path = /obj/item/clothing/head/imperial/helmet
|
||||
item_path = /obj/item/clothing/head/hats/imperial/helmet
|
||||
restricted_roles = list(JOB_WARDEN,JOB_DETECTIVE,JOB_SECURITY_MEDIC,JOB_SECURITY_OFFICER,JOB_CORRECTIONS_OFFICER,JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER)
|
||||
|
||||
/datum/loadout_item/head/navybluehoscap
|
||||
name = "Head of Security's Naval Cap"
|
||||
item_path = /obj/item/clothing/head/imperial/hos
|
||||
item_path = /obj/item/clothing/head/hats/imperial/hos
|
||||
restricted_roles = list(JOB_HEAD_OF_SECURITY)
|
||||
|
||||
/datum/loadout_item/head/navyblueofficerberet
|
||||
@@ -497,12 +497,12 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/solofficercap
|
||||
name = "Security Officer's Sol Cap"
|
||||
item_path = /obj/item/clothing/head/sec/peacekeeper/sol
|
||||
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol
|
||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
|
||||
|
||||
/datum/loadout_item/head/soltrafficoff
|
||||
name = "Traffic Officer Cap"
|
||||
item_path = /obj/item/clothing/head/sec/peacekeeper/sol/traffic
|
||||
item_path = /obj/item/clothing/head/hats/sec/peacekeeper/sol/traffic
|
||||
restricted_roles = list(JOB_SECURITY_OFFICER, JOB_SECURITY_MEDIC, JOB_HEAD_OF_SECURITY, JOB_WARDEN)
|
||||
|
||||
/datum/loadout_item/head/navybluewardenberet
|
||||
@@ -522,22 +522,22 @@ GLOBAL_LIST_INIT(loadout_helmets, generate_loadout_items(/datum/loadout_item/hea
|
||||
|
||||
/datum/loadout_item/head/imperial_generic
|
||||
name = "Grey Naval Officer Cap"
|
||||
item_path = /obj/item/clothing/head/imperial
|
||||
item_path = /obj/item/clothing/head/hats/imperial
|
||||
restricted_roles = list(JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER, JOB_NT_REP)
|
||||
|
||||
/datum/loadout_item/head/imperial_grey
|
||||
name = "Dark Grey Naval Officer Cap"
|
||||
item_path = /obj/item/clothing/head/imperial/grey
|
||||
item_path = /obj/item/clothing/head/hats/imperial/grey
|
||||
restricted_roles = list(JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER, JOB_NT_REP)
|
||||
|
||||
/datum/loadout_item/head/imperial_red
|
||||
name = "Red Naval Officer Cap"
|
||||
item_path = /obj/item/clothing/head/imperial/red
|
||||
item_path = /obj/item/clothing/head/hats/imperial/red
|
||||
restricted_roles = list(JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER)
|
||||
|
||||
/datum/loadout_item/head/imperial_white
|
||||
name = "White Naval Officer Cap"
|
||||
item_path = /obj/item/clothing/head/imperial/white
|
||||
item_path = /obj/item/clothing/head/hats/imperial/white
|
||||
restricted_roles = list(JOB_CAPTAIN, JOB_HEAD_OF_PERSONNEL, JOB_BLUESHIELD, JOB_HEAD_OF_SECURITY, JOB_RESEARCH_DIRECTOR, JOB_QUARTERMASTER, JOB_CHIEF_MEDICAL_OFFICER, JOB_CHIEF_ENGINEER)
|
||||
|
||||
/*
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/obj/item/clothing/head/caphat/pilot
|
||||
/obj/item/clothing/head/hats/caphat/pilot
|
||||
name = "pilot's hat"
|
||||
desc = "It's good being the king's navigator."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
/obj/item/clothing/mask/ballgag,
|
||||
/obj/item/clothing/mask/ballgag/choking,
|
||||
/obj/item/clothing/head/domina_cap,
|
||||
/obj/item/clothing/head/maid,
|
||||
/obj/item/clothing/head/costume/maid,
|
||||
/obj/item/clothing/glasses/blindfold/kinky,
|
||||
/obj/item/clothing/ears/kinky_headphones,
|
||||
/obj/item/clothing/suit/straight_jacket/latex_straight_jacket,
|
||||
|
||||
@@ -44,14 +44,14 @@
|
||||
/obj/item/clothing/mask/muzzle/ring = 4,
|
||||
/obj/item/clothing/head/domina_cap = 5,
|
||||
/obj/item/clothing/head/helmet/space/deprivation_helmet = 5,
|
||||
/obj/item/clothing/head/maid = 5,
|
||||
/obj/item/clothing/head/costume/maid = 5,
|
||||
/obj/item/clothing/glasses/blindfold/kinky = 5,
|
||||
/obj/item/clothing/ears/kinky_headphones = 5,
|
||||
/obj/item/clothing/mask/gas/bdsm_mask = 5,
|
||||
/obj/item/reagent_containers/cup/lewd_filter = 5,
|
||||
/obj/item/clothing/glasses/hypno = 4,
|
||||
/obj/item/clothing/head/costume/kitty = 4,
|
||||
/obj/item/clothing/head/rabbitears = 4,
|
||||
/obj/item/clothing/head/costume/rabbitears = 4,
|
||||
|
||||
|
||||
//neck
|
||||
|
||||
@@ -8,25 +8,25 @@
|
||||
/obj/item/clothing/under/costume/skyrat/vicvest = 5,
|
||||
/obj/item/clothing/under/doug_dimmadome = 5,
|
||||
/obj/item/clothing/glasses/biker = 5, //remind me to give these an up state later
|
||||
/obj/item/clothing/head/cowboyhat/blackwide = 5,
|
||||
/obj/item/clothing/head/cowboyhat/wide = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/blackwide = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/wide = 5,
|
||||
/obj/item/clothing/neck/ranger_poncho = 5,
|
||||
/obj/item/clothing/suit/duster = 5,
|
||||
/obj/item/clothing/suit/frenchtrench = 5,
|
||||
/obj/item/clothing/suit/dutchjacketsr = 5,
|
||||
/obj/item/clothing/mask/gas/clown_colourable = 1,
|
||||
/obj/item/clothing/mask/gas/clownbald = 1,
|
||||
/obj/item/clothing/head/cowboyhat/sheriff = 5,
|
||||
/obj/item/clothing/head/cowboyhat/sheriff/alt = 5,
|
||||
/obj/item/clothing/head/cowboyhat/deputy = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/sheriff = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/sheriff/alt = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/deputy = 5,
|
||||
/obj/item/clothing/shoes/jackboots/timbs = 1,
|
||||
/obj/item/clothing/under/suit/skyrat/helltaker = 5,
|
||||
/obj/item/clothing/under/suit/skyrat/helltaker/skirt = 5,
|
||||
/obj/item/clothing/suit/toggle/lawyer/white = 5,
|
||||
/obj/item/clothing/head/costume/jester/alt = 1,
|
||||
/obj/item/clothing/under/rank/civilian/clown/jester/alt = 1,
|
||||
/obj/item/clothing/head/christmas = 5,
|
||||
/obj/item/clothing/head/christmas/green = 5,
|
||||
/obj/item/clothing/head/costume/christmas = 5,
|
||||
/obj/item/clothing/head/costume/christmas/green = 5,
|
||||
/obj/item/clothing/under/costume/skyrat/christmas = 5,
|
||||
/obj/item/clothing/under/costume/skyrat/christmas/green = 5,
|
||||
/obj/item/clothing/under/costume/skyrat/christmas/croptop = 5,
|
||||
@@ -47,10 +47,10 @@
|
||||
/obj/item/clothing/mask/balaclavaadjust = 5,
|
||||
/obj/item/clothing/mask/balaclava/threehole = 5,
|
||||
/obj/item/clothing/mask/balaclava/threehole/green = 5,
|
||||
/obj/item/clothing/head/imperial/helmet = 5,
|
||||
/obj/item/clothing/head/imperial/red = 5,
|
||||
/obj/item/clothing/head/imperial/grey = 5,
|
||||
/obj/item/clothing/head/imperial = 5,
|
||||
/obj/item/clothing/head/hats/imperial/helmet = 5,
|
||||
/obj/item/clothing/head/hats/imperial/red = 5,
|
||||
/obj/item/clothing/head/hats/imperial/grey = 5,
|
||||
/obj/item/clothing/head/hats/imperial = 5,
|
||||
/obj/item/clothing/under/rank/captain/skyrat/imperial/generic/pants = 5,
|
||||
/obj/item/clothing/under/rank/captain/skyrat/imperial/generic/red = 5,
|
||||
/obj/item/clothing/under/rank/captain/skyrat/imperial/generic/grey = 5,
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
"icon" = "hat-cowboy",
|
||||
"products" = list(
|
||||
/obj/item/clothing/head/colourable_flatcap= 5,
|
||||
/obj/item/clothing/head/cowboyhat/sheriff = 5,
|
||||
/obj/item/clothing/head/cowboyhat/sheriff/alt = 5,
|
||||
/obj/item/clothing/head/cowboyhat/deputy = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/sheriff = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/sheriff/alt = 5,
|
||||
/obj/item/clothing/head/costume/cowboyhat/deputy = 5,
|
||||
/obj/item/clothing/head/fedora/beige = 5,
|
||||
/obj/item/clothing/head/fedora/white = 5,
|
||||
/obj/item/clothing/head/fedora/fedblack = 5,
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
|
||||
/obj/machinery/vending/wardrobe/bar_wardrobe/ghost_cafe
|
||||
products = list(
|
||||
/obj/item/clothing/head/that = 2,
|
||||
/obj/item/clothing/head/hats/tophat = 2,
|
||||
/obj/item/radio/headset/headset_srv = 0,
|
||||
/obj/item/clothing/under/suit/sl = 2,
|
||||
/obj/item/clothing/under/rank/civilian/bartender = 2,
|
||||
@@ -207,7 +207,7 @@
|
||||
/obj/item/clothing/suit/toggle/chef = 1,
|
||||
/obj/item/clothing/under/rank/civilian/chef = 1,
|
||||
/obj/item/clothing/under/rank/civilian/chef/skirt = 2,
|
||||
/obj/item/clothing/head/chefhat = 1,
|
||||
/obj/item/clothing/head/utility/chefhat = 1,
|
||||
/obj/item/clothing/under/rank/civilian/cookjorts = 2,
|
||||
/obj/item/clothing/shoes/cookflops = 2,
|
||||
/obj/item/reagent_containers/cup/rag = 1,
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
|
||||
// HATS
|
||||
/obj/item/clothing/head/caphat/naval
|
||||
/obj/item/clothing/head/hats/caphat/naval
|
||||
name = "naval cap"
|
||||
desc = "A cap worn by those in the Nanotrasen Navy."
|
||||
icon_state = "naval_command"
|
||||
@@ -43,13 +43,13 @@
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/caphat/naval/beret
|
||||
/obj/item/clothing/head/hats/caphat/naval/beret
|
||||
name = "naval beret"
|
||||
desc = "A beret worn by those in the Nanotrasen Navy."
|
||||
icon_state = "naval_beret"
|
||||
supports_variations_flags = CLOTHING_SNOUTED_VARIATION_NO_NEW_ICON
|
||||
|
||||
/obj/item/clothing/head/caphat/naval/fleet_admiral
|
||||
/obj/item/clothing/head/hats/caphat/naval/fleet_admiral
|
||||
name = "fleet admiral's cap"
|
||||
desc = "A cap worn by the Nanotrasen Fleet Admiral."
|
||||
icon_state = "naval_fleet_admiral"
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
id_trim = /datum/id_trim/centcom/naval
|
||||
|
||||
head = /obj/item/clothing/head/caphat/naval/beret
|
||||
head = /obj/item/clothing/head/hats/caphat/naval/beret
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/centcom/skyrat/naval
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
|
||||
id_trim = /datum/id_trim/centcom/naval/rear_admiral
|
||||
|
||||
head = /obj/item/clothing/head/caphat/naval
|
||||
head = /obj/item/clothing/head/hats/caphat/naval
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/centcom/skyrat/naval/admiral
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
|
||||
id_trim = /datum/id_trim/centcom/naval/admiral
|
||||
|
||||
head = /obj/item/clothing/head/caphat/naval
|
||||
head = /obj/item/clothing/head/hats/caphat/naval
|
||||
|
||||
neck = /obj/item/clothing/neck/cloak/admiral
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
|
||||
id_trim = /datum/id_trim/centcom/naval/fleet_admiral
|
||||
|
||||
head = /obj/item/clothing/head/caphat/naval/fleet_admiral
|
||||
head = /obj/item/clothing/head/hats/caphat/naval/fleet_admiral
|
||||
|
||||
neck = /obj/item/clothing/neck/cloak/fleet_admiral
|
||||
|
||||
|
||||
@@ -73,8 +73,8 @@
|
||||
/obj/item/clothing/head/security_cap = 10,
|
||||
/obj/item/clothing/head/beret/sec/peacekeeper = 5,
|
||||
/obj/item/clothing/head/costume/ushanka/sec/blue = 10,
|
||||
/obj/item/clothing/head/sec/peacekeeper/sol = 5,
|
||||
/obj/item/clothing/head/sec/peacekeeper/sol/traffic = 5,
|
||||
/obj/item/clothing/head/hats/sec/peacekeeper/sol = 5,
|
||||
/obj/item/clothing/head/hats/sec/peacekeeper/sol/traffic = 5,
|
||||
/obj/item/clothing/gloves/color/black/security = 10,
|
||||
)
|
||||
premium = list( /obj/item/clothing/under/rank/security/officer/formal = 3,
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/head/sec/peacekeeper/sergeant
|
||||
/obj/item/clothing/head/hats/sec/peacekeeper/sergeant
|
||||
name = "peacekeeper sergeant hat"
|
||||
desc = "A drill sergeants cap, wearing this increases your loudness. So they say."
|
||||
icon = 'modular_skyrat/master_files/icons/obj/clothing/hats.dmi'
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
/obj/item/clothing/head/frenchberet
|
||||
greyscale_config_worn_teshari = /datum/greyscale_config/beret/worn/teshari
|
||||
|
||||
/obj/item/clothing/head/sec/navywarden/syndicate
|
||||
/obj/item/clothing/head/beret/sec/navywarden/syndicate
|
||||
greyscale_config_worn_teshari = /datum/greyscale_config/beret_badge/worn/teshari
|
||||
|
||||
/obj/item/clothing/head/nanotrasen_consultant/beret
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
/obj/item/clothing/head/frenchberet
|
||||
greyscale_config_worn_vox = /datum/greyscale_config/beret/worn/vox
|
||||
|
||||
/obj/item/clothing/head/sec/navywarden/syndicate
|
||||
/obj/item/clothing/head/beret/sec/navywarden/syndicate
|
||||
greyscale_config_worn_vox = /datum/greyscale_config/beret_badge/worn/vox
|
||||
|
||||
/obj/item/clothing/head/nanotrasen_consultant/beret
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#comment This replaces all skyrat hat paths
|
||||
|
||||
/obj/item/clothing/head/flakhelm : /obj/item/clothing/head/hats/flakhelm {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat : /obj/item/clothing/head/costume/cowboyhat {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/black : /obj/item/clothing/head/costume/cowboyhat/black {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/white : /obj/item/clothing/head/costume/cowboyhat/black {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/pink : /obj/item/clothing/head/costume/cowboyhat/black {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/sec : /obj/item/clothing/head/costume/cowboyhat/black {@OLD}
|
||||
/obj/item/clothing/head/kepi : /obj/item/clothing/head/costume/kepi {@OLD}
|
||||
/obj/item/clothing/head/kepi/old : /obj/item/clothing/head/costume/kepi/old {@OLD}
|
||||
/obj/item/clothing/head/maid : /obj/item/clothing/head/costume/maid {@OLD}
|
||||
/obj/item/clothing/head/intern/developer : /obj/item/clothing/head/hats/intern/developer {@OLD}
|
||||
/obj/item/clothing/head/sec/navywarden/syndicate : /obj/item/clothing/head/beret/sec/navywarden/syndicate {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/blackwide : /obj/item/clothing/head/costume/cowboyhat/blackwide {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/wide : /obj/item/clothing/head/costume/cowboyhat/wide {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/wide/sec : /obj/item/clothing/head/costume/cowboyhat/wide/sec {@OLD}
|
||||
/obj/item/clothing/head/whiterussian : /obj/item/clothing/head/costume/whiterussian {@OLD}
|
||||
/obj/item/clothing/head/whiterussian/white : /obj/item/clothing/head/costume/whiterussian/white {@OLD}
|
||||
/obj/item/clothing/head/whiterussian/black : /obj/item/clothing/head/costume/whiterussian/black {@OLD}
|
||||
/obj/item/clothing/head/hos/peacekeeper/sol : /obj/item/clothing/head/hats/hos/peacekeeper/sol {@OLD}
|
||||
/obj/item/clothing/head/christmas : /obj/item/clothing/head/costume/christmas {@OLD}
|
||||
/obj/item/clothing/head/christmas/green : /obj/item/clothing/head/costume/christmas/green {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/sheriff : /obj/item/clothing/head/costume/cowboyhat/sheriff {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/sheriff/alt : /obj/item/clothing/head/costume/cowboyhat/sheriff/alt {@OLD}
|
||||
/obj/item/clothing/head/cowboyhat/deputy : /obj/item/clothing/head/costume/cowboyhat/deputy {@OLD}
|
||||
/obj/item/clothing/head/flowerpin : /obj/item/clothing/head/costume/flowerpin {@OLD}
|
||||
/obj/item/clothing/head/imperial : /obj/item/clothing/head/hats/imperial {@OLD}
|
||||
/obj/item/clothing/head/imperial/grey : /obj/item/clothing/head/hats/imperial/grey {@OLD}
|
||||
/obj/item/clothing/head/imperial/red : /obj/item/clothing/head/hats/imperial/red {@OLD}
|
||||
/obj/item/clothing/head/imperial/white : /obj/item/clothing/head/hats/imperial/white {@OLD}
|
||||
/obj/item/clothing/head/imperial/cap : /obj/item/clothing/head/hats/imperial/cap {@OLD}
|
||||
/obj/item/clothing/head/imperial/hop : /obj/item/clothing/head/hats/imperial/hop {@OLD}
|
||||
/obj/item/clothing/head/imperial/hos : /obj/item/clothing/head/hats/imperial/hos {@OLD}
|
||||
/obj/item/clothing/head/imperial/cmo : /obj/item/clothing/head/hats/imperial/cmo {@OLD}
|
||||
/obj/item/clothing/head/imperial/ce : /obj/item/clothing/head/hats/imperial/ce {@OLD}
|
||||
/obj/item/clothing/head/imperial/helmet : /obj/item/clothing/head/hats/imperial/helmet {@OLD}
|
||||
/obj/item/clothing/head/rabbitears : /obj/item/clothing/head/costume/rabbitears {@OLD}
|
||||
Reference in New Issue
Block a user