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Cult music only plays on first scribe (#92074)
## About The Pull Request First rune scribe plays the cult music stinger, all following ones just use the sound for red alert. I'd use airraid.ogg but that's used when Nar'sie is actually summoned. ## Why It's Good For The Game Cool song but it's really loud and really long and really spammable ## Changelog 🆑 Melbert qol: Cult's music stinger is only played on first attempt at scribing a Nar'sie rune, following attempts will use the sound for red alert. /🆑
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@@ -370,12 +370,14 @@
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if(!check_if_in_ritual_site(cultist, cult_team))
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return FALSE
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var/area/summon_location = get_area(cultist)
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var/static/cult_music_played = FALSE
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priority_announce(
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text = "Figments from an eldritch god are being summoned by [cultist.real_name] into [summon_location.get_original_area_name()] from an unknown dimension. Disrupt the ritual at all costs!",
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sound = 'sound/music/antag/bloodcult/bloodcult_scribe.ogg',
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sound = cult_music_played ? 'sound/announcer/notice/notice3.ogg' : 'sound/music/antag/bloodcult/bloodcult_scribe.ogg',
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sender_override = "[command_name()] Higher Dimensional Affairs",
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has_important_message = TRUE,
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)
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cult_music_played = TRUE
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for(var/shielded_turf in spiral_range_turfs(1, cultist, 1))
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LAZYADD(shields, new /obj/structure/emergency_shield/cult/narsie(shielded_turf))
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