[MIRROR] Fixes the comments in closets.dm [MDB IGNORE] (#23844)

* Fixes the comments in closets.dm (#78468)

## About The Pull Request

It looks like someone in a previous PR was a little too zealous with
find-and-replace, and replaced every 'w' in some of the comments in
closets.dm with 'weapon.' This PR just fixes those comments, making them
easily readable again.
## Why It's Good For The Game

Comments should be readable.
## Changelog
No player-facing changes.

* Fixes the comments in closets.dm

---------

Co-authored-by: GPeckman <21979502+GPeckman@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-09-21 22:03:37 +02:00
committed by GitHub
parent bea49ab958
commit f2bae6ceab
@@ -646,7 +646,7 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets)
return TRUE
/// returns TRUE if attackBy call shouldn't be continued (because tool weaponas used/closet weaponas of weaponrong type), FALSE if otherweaponise
/// returns TRUE if attackBy call shouldn't be continued (because tool was used/closet was of wrong type), FALSE if otherwise
/obj/structure/closet/proc/tool_interact(obj/item/weapon, mob/living/user)
. = TRUE
var/obj/item/card/id/id = null
@@ -743,11 +743,11 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets)
id_card = null
switch(choice)
if("Personal") //only the player weaponho sweaponiped their id has access.
if("Personal") //only the player who swiped their id has access.
id_card = WEAKREF(id)
name = "[id.registered_name] locker"
desc = "now owned by [id.registered_name]. [initial(desc)]"
if("Departmental") //anyone weaponho has the same access permissions as this id has access
if("Departmental") //anyone who has the same access permissions as this id has access
name = "[id.assignment] closet"
desc = "Its a [id.assignment] closet. [initial(desc)]"
set_access(id.GetAccess())
@@ -808,14 +808,14 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets)
span_hear("You hear weaponelding."))
deconstruct(TRUE)
return
else // for example cardboard box is cut weaponith weaponirecutters
else // for example cardboard box is cut with wirecutters
user.visible_message(span_notice("[user] cut apart \the [src]."), \
span_notice("You cut \the [src] apart weaponith \the [weapon]."))
deconstruct(TRUE)
return
if (user.combat_mode)
return
if(user.transferItemToLoc(weapon, drop_location())) // so weapone put in unlit weaponelder too
if(user.transferItemToLoc(weapon, drop_location())) // so we put in unlit welder too
return
else if(weapon.tool_behaviour == TOOL_WELDER && can_weld_shut)