[ready]Makes bIcon better (#29690)

Goonchat will use the asset cache, you now have to specify who to send the icons too.

Goonchat will now load icons in the background, displaying them once they load. this prevents the message from being delayed while the icons are sent.

Icons that aren't preloaded using the asset cache system will not render on ie8 clients. This is because of a ie8 bug that prevents changes on runtime created images from rendering.
This commit is contained in:
Kyle Spier-Swenson
2017-08-13 15:40:50 -07:00
committed by oranges
parent d7da0b0de4
commit f2cf4c2f5c
67 changed files with 356 additions and 220 deletions
+1
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@@ -345,6 +345,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
//debug printing macros
#define debug_world(msg) if (GLOB.Debug2) to_chat(world, "DEBUG: [msg]")
#define debug_usr(msg) if (GLOB.Debug2&&usr) to_chat(usr, "DEBUG: [msg]")
#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, "DEBUG: [msg]")
#define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]")
+108 -1
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@@ -167,7 +167,7 @@ mob
Output_Icon()
set name = "2. Output Icon"
to_chat(src, "Icon is: [bicon(getFlatIcon(src))]")
to_chat(src, "Icon is: [icon2base64html(getFlatIcon(src))]")
Label_Icon()
set name = "3. Label Icon"
@@ -993,3 +993,110 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
#undef FROZEN_RED_COLOR
#undef FROZEN_GREEN_COLOR
#undef FROZEN_BLUE_COLOR
//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
// exporting it as text, and then parsing the base64 from that.
// (This relies on byond automatically storing icons in savefiles as base64)
/proc/icon2base64(icon/icon, iconKey = "misc")
if (!isicon(icon))
return FALSE
WRITE_FILE(GLOB.iconCache[iconKey], icon)
var/iconData = GLOB.iconCache.ExportText(iconKey)
var/list/partial = splittext(iconData, "{")
return replacetext(copytext(partial[2], 3, -5), "\n", "")
/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving = FALSE)
if (!thing)
return
var/key
var/icon/I = thing
if (!target)
return
if (target == world)
target = GLOB.clients
var/list/targets
if (!islist(target))
targets = list(target)
else
targets = target
if (!targets.len)
return
if (!isicon(I))
if (isfile(thing)) //special snowflake
var/name = sanitize_filename("[generate_asset_name(thing)].png")
register_asset(name, thing)
for (var/thing2 in targets)
send_asset(thing2, key, FALSE)
return "<img class='icon icon-misc' src=\"[url_encode(name)]\">"
var/atom/A = thing
if (isnull(dir))
dir = A.dir
if (isnull(icon_state))
icon_state = A.icon_state
I = A.icon
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
var/icon/temp = I
I = icon()
I.Insert(temp, dir = SOUTH)
dir = SOUTH
else
if (isnull(dir))
dir = SOUTH
if (isnull(icon_state))
icon_state = ""
I = icon(I, icon_state, dir, frame, moving)
key = "[generate_asset_name(I)].png"
register_asset(key, I)
for (var/thing2 in targets)
send_asset(thing2, key, FALSE)
return "<img class='icon icon-[icon_state]' src=\"[url_encode(key)]\">"
/proc/icon2base64html(thing)
if (!thing)
return
var/static/list/bicon_cache = list()
if (isicon(thing))
var/icon/I = thing
var/icon_base64 = icon2base64(I)
if (I.Height() > world.icon_size || I.Width() > world.icon_size)
var/icon_md5 = md5(icon_base64)
icon_base64 = bicon_cache[icon_md5]
if (!icon_base64) // Doesn't exist yet, make it.
bicon_cache[icon_md5] = icon_base64 = icon2base64(I)
return "<img class='icon icon-misc' src='data:image/png;base64,[icon_base64]'>"
// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
var/atom/A = thing
var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
if (!bicon_cache[key]) // Doesn't exist, make it.
var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
var/icon/temp = I
I = icon()
I.Insert(temp, dir = SOUTH)
bicon_cache[key] = icon2base64(I, key)
return "<img class='icon icon-[A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
/proc/costly_icon2html(thing, target)
if (!thing)
return
if (isicon(thing))
return icon2html(thing, target)
var/icon/I = getFlatIcon(thing)
return icon2html(I, target)
+4 -1
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@@ -45,6 +45,9 @@
index = findtext(t, char, index+1)
return t
/proc/sanitize_filename(t)
return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
//Runs byond's sanitization proc along-side sanitize_simple
/proc/sanitize(t,list/repl_chars = null)
return html_encode(sanitize_simple(t,repl_chars))
@@ -560,7 +563,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
var/next_backslash = findtext(string, "\\")
if(!next_backslash)
return string
var/leng = length(string)
var/next_space = findtext(string, " ", next_backslash + 1)
+2 -2
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@@ -857,11 +857,11 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
/obj/proc/atmosanalyzer_scan(datum/gas_mixture/air_contents, mob/user, obj/target = src)
var/obj/icon = target
user.visible_message("[user] has used the analyzer on [bicon(icon)] [target].", "<span class='notice'>You use the analyzer on [bicon(icon)] [target].</span>")
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(src))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
var/pressure = air_contents.return_pressure()
var/total_moles = air_contents.total_moles()
to_chat(user, "<span class='notice'>Results of analysis of [bicon(icon)] [target].</span>")
to_chat(user, "<span class='notice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
if(total_moles>0)
to_chat(user, "<span class='notice'>Pressure: [round(pressure,0.1)] kPa</span>")
+4 -1
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@@ -3,12 +3,15 @@ SUBSYSTEM_DEF(assets)
init_order = INIT_ORDER_ASSETS
flags = SS_NO_FIRE
var/list/cache = list()
var/list/preload = list()
/datum/controller/subsystem/assets/Initialize(timeofday)
for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
var/datum/asset/A = new type()
A.register()
preload = cache.Copy() //don't preload assets generated during the round
for(var/client/C in GLOB.clients)
addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, cache, FALSE), 10)
addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, preload, FALSE), 10)
..()
+5 -5
View File
@@ -20,12 +20,12 @@
var/mob/living/simple_animal/bot/mulebot/M = holder
switch(wire)
if(WIRE_POWER1, WIRE_POWER2)
holder.visible_message("<span class='notice'>[bicon(M)] The charge light flickers.</span>")
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The charge light flickers.</span>")
if(WIRE_AVOIDANCE)
holder.visible_message("<span class='notice'>[bicon(M)] The external warning lights flash briefly.</span>")
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The external warning lights flash briefly.</span>")
if(WIRE_LOADCHECK)
holder.visible_message("<span class='notice'>[bicon(M)] The load platform clunks.</span>")
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The load platform clunks.</span>")
if(WIRE_MOTOR1, WIRE_MOTOR2)
holder.visible_message("<span class='notice'>[bicon(M)] The drive motor whines briefly.</span>")
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] The drive motor whines briefly.</span>")
else
holder.visible_message("<span class='notice'>[bicon(M)] You hear a radio crackle.</span>")
holder.visible_message("<span class='notice'>[icon2html(M, viewers(holder))] You hear a radio crackle.</span>")
+1 -1
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@@ -25,7 +25,7 @@
if(WIRE_INTERFACE)
C.interface_control = !C.interface_control
if(WIRE_LIMIT)
C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
C.visible_message("[icon2html(C, viewers(holder))]<b>[C]</b> makes a large whirring noise.")
/datum/wires/particle_accelerator/control_box/on_cut(wire, mend)
var/obj/machinery/particle_accelerator/control_box/C = holder
+12 -12
View File
@@ -19,21 +19,21 @@
switch(wire)
if(WIRE_BOOM)
if(B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_UNBOLT)
holder.visible_message("<span class='notice'>[bicon(B)] The bolts spin in place for a moment.</span>")
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bolts spin in place for a moment.</span>")
if(WIRE_DELAY)
if(B.delayedbig)
holder.visible_message("<span class='notice'>[bicon(B)] The bomb has already been delayed.</span>")
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb has already been delayed.</span>")
else
holder.visible_message("<span class='notice'>[bicon(B)] The bomb chirps.</span>")
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb chirps.</span>")
playsound(B, 'sound/machines/chime.ogg', 30, 1)
B.detonation_timer += 300
B.delayedbig = TRUE
if(WIRE_PROCEED)
holder.visible_message("<span class='danger'>[bicon(B)] The bomb buzzes ominously!</span>")
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] The bomb buzzes ominously!</span>")
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
var/seconds = B.seconds_remaining()
if(seconds >= 61) // Long fuse bombs can suddenly become more dangerous if you tinker with them.
@@ -44,13 +44,13 @@
B.detonation_timer = world.time + 100
if(WIRE_ACTIVATE)
if(!B.active && !B.defused)
holder.visible_message("<span class='danger'>[bicon(B)] You hear the bomb start ticking!</span>")
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] You hear the bomb start ticking!</span>")
B.activate()
B.update_icon()
else if(B.delayedlittle)
holder.visible_message("<span class='notice'>[bicon(B)] Nothing happens.</span>")
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] Nothing happens.</span>")
else
holder.visible_message("<span class='notice'>[bicon(B)] The bomb seems to hesitate for a moment.</span>")
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bomb seems to hesitate for a moment.</span>")
B.detonation_timer += 100
B.delayedlittle = TRUE
@@ -62,24 +62,24 @@
B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
else
if(B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
else
B.defused = TRUE
if(WIRE_UNBOLT)
if(!mend && B.anchored)
holder.visible_message("<span class='notice'>[bicon(B)] The bolts lift out of the ground!</span>")
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The bolts lift out of the ground!</span>")
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = FALSE
if(WIRE_PROCEED)
if(!mend && B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
holder.visible_message("<span class='danger'>[icon2html(B, viewers(holder))] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
tell_admins(B)
if(WIRE_ACTIVATE)
if(!mend && B.active)
holder.visible_message("<span class='notice'>[bicon(B)] The timer stops! The bomb has been defused!</span>")
holder.visible_message("<span class='notice'>[icon2html(B, viewers(holder))] The timer stops! The bomb has been defused!</span>")
B.active = FALSE
B.defused = TRUE
B.update_icon()
+1 -1
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@@ -270,7 +270,7 @@
f_name = "a "
f_name += "<span class='danger'>blood-stained</span> [name]!"
to_chat(user, "[bicon(src)] That's [f_name]")
to_chat(user, "[icon2html(src, user)] That's [f_name]")
if(desc)
to_chat(user, desc)
+1 -1
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@@ -38,7 +38,7 @@
/mob/living/simple_animal/hostile/clockwork/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='brass'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
var/msg = "<span class='brass'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += "<span class='warning'>"
@@ -61,15 +61,15 @@
/mob/living/carbon/true_devil/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <b>[src]</b>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!\n"
//Left hand items
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>It is holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>It is holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It is holding [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It is holding [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Braindead
if(!client && stat != DEAD)
+1 -1
View File
@@ -191,7 +191,7 @@
var/mob/living/mob = get(tool.loc, /mob/living)
if(mob && mob.mind && mob.stat == CONSCIOUS)
if(mob.mind.gang_datum == src)
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[bicon(tool)] [message]</span>")
to_chat(mob, "<span class='[warning ? "warning" : "notice"]'>[icon2html(tool, mob)] [message]</span>")
return
+1 -1
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@@ -66,4 +66,4 @@
cooldown = 0
icon_state = "pen"
var/mob/M = get(src, /mob)
to_chat(M, "<span class='notice'>[bicon(src)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
to_chat(M, "<span class='notice'>[icon2html(src, M)] [src][(src.loc == M)?(""):(" in your [src.loc]")] vibrates softly. It is ready to be used again.</span>")
+9 -9
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@@ -110,7 +110,7 @@
if(!message || !can_use(user))
return
if(user.z > 2)
to_chat(user, "<span class='info'>[bicon(src)]Error: Station out of range.</span>")
to_chat(user, "<span class='info'>[icon2html(src, user)]Error: Station out of range.</span>")
return
var/list/members = list()
members += gang.gangsters
@@ -179,35 +179,35 @@
gang.message_gangtools("[usr] is attempting to recall the emergency shuttle.")
recalling = 1
to_chat(loc, "<span class='info'>[bicon(src)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Generating shuttle recall order with codes retrieved from last call signal...</span>")
sleep(rand(100,300))
if(SSshuttle.emergency.mode != SHUTTLE_CALL) //Shuttle can only be recalled when it's moving to the station
to_chat(user, "<span class='warning'>[bicon(src)]Emergency shuttle cannot be recalled at this time.</span>")
to_chat(user, "<span class='warning'>[icon2html(src, user)]Emergency shuttle cannot be recalled at this time.</span>")
recalling = 0
return 0
to_chat(loc, "<span class='info'>[bicon(src)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Shuttle recall order generated. Accessing station long-range communication arrays...</span>")
sleep(rand(100,300))
if(!gang.dom_attempts)
to_chat(user, "<span class='warning'>[bicon(src)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Unable to access communication arrays. Firewall has logged our signature and is blocking all further attempts.</span>")
recalling = 0
return 0
var/turf/userturf = get_turf(user)
if(userturf.z != ZLEVEL_STATION) //Shuttle can only be recalled while on station
to_chat(user, "<span class='warning'>[\bicon(src)]Error: Device out of range of station communication arrays.</span>")
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Device out of range of station communication arrays.</span>")
recalling = 0
return 0
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
if((100 * GLOB.start_state.score(end_state)) < 80) //Shuttle cannot be recalled if the station is too damaged
to_chat(user, "<span class='warning'>[bicon(src)]Error: Station communication systems compromised. Unable to establish connection.</span>")
to_chat(user, "<span class='warning'>[icon2html(src, user)]Error: Station communication systems compromised. Unable to establish connection.</span>")
recalling = 0
return 0
to_chat(loc, "<span class='info'>[bicon(src)]Comm arrays accessed. Broadcasting recall signal...</span>")
to_chat(loc, "<span class='info'>[icon2html(src, loc)]Comm arrays accessed. Broadcasting recall signal...</span>")
sleep(rand(100,300))
@@ -220,7 +220,7 @@
gang.recalls -= 1
return 1
to_chat(loc, "<span class='info'>[bicon(src)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
to_chat(loc, "<span class='info'>[icon2html(src, loc)]No response recieved. Emergency shuttle cannot be recalled at this time.</span>")
return 0
/obj/item/device/gangtool/proc/can_use(mob/living/carbon/human/user)
+1 -1
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@@ -288,7 +288,7 @@
text += "<br>"
text += "(Syndicates used [TC_uses] TC) [purchases]"
if(TC_uses == 0 && station_was_nuked && !are_operatives_dead())
text += "<BIG>[bicon(icon('icons/badass.dmi', "badass"))]</BIG>"
text += "<BIG>[icon2html('icons/badass.dmi', world, "badass")]</BIG>"
to_chat(world, text)
return 1
+1 -1
View File
@@ -124,7 +124,7 @@
text += " (used [TC_uses] TC) [purchases]"
if(TC_uses==0 && traitorwin)
var/static/icon/badass = icon('icons/badass.dmi', "badass")
text += "<BIG>[bicon(badass)]</BIG>"
text += "<BIG>[icon2html(badass, world)]</BIG>"
text += objectives
+1 -1
View File
@@ -445,7 +445,7 @@ Class Procs:
/obj/machinery/proc/display_parts(mob/user)
to_chat(user, "<span class='notice'>Following parts detected in the machine:</span>")
for(var/obj/item/C in component_parts)
to_chat(user, "<span class='notice'>[bicon(C)] [C.name]</span>")
to_chat(user, "<span class='notice'>[icon2html(C, user)] [C.name]</span>")
/obj/machinery/examine(mob/user)
..()
+4 -4
View File
@@ -116,24 +116,24 @@
authenticated = FALSE
auth_id = "\[NULL\]"
if(href_list["restore_logging"])
to_chat(usr, "<span class='robot notice'>[bicon(src)] Logging functionality restored from backup data.</span>")
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Logging functionality restored from backup data.</span>")
emagged = FALSE
LAZYADD(logs, "<b>-=- Logging restored to full functionality at this point -=-</b>")
if(href_list["access_apc"])
playsound(src, "terminal_type", 50, 0)
var/obj/machinery/power/apc/APC = locate(href_list["access_apc"]) in GLOB.apcs_list
if(!APC || APC.aidisabled || APC.panel_open || QDELETED(APC))
to_chat(usr, "<span class='robot danger'>[bicon(src)] APC does not return interface request. Remote access may be disabled.</span>")
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] APC does not return interface request. Remote access may be disabled.</span>")
return
if(active_apc)
to_chat(usr, "<span class='robot danger'>[bicon(src)] Disconnected from [active_apc].</span>")
to_chat(usr, "<span class='robot danger'>[icon2html(src, usr)] Disconnected from [active_apc].</span>")
active_apc.say("Remote access canceled. Interface locked.")
playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0)
playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0)
active_apc.locked = TRUE
active_apc.update_icon()
active_apc = null
to_chat(usr, "<span class='robot notice'>[bicon(src)] Connected to APC in [APC.area]. Interface request sent.</span>")
to_chat(usr, "<span class='robot notice'>[icon2html(src, usr)] Connected to APC in [APC.area]. Interface request sent.</span>")
log_activity("remotely accessed APC in [APC.area]")
APC.interact(usr, GLOB.not_incapacitated_state)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
+4 -4
View File
@@ -414,10 +414,10 @@
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
customrecepient.audible_message("[icon2html(customrecepient, viewers(customrecepient))] *[customrecepient.ttone]*", null, 3)
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
to_chat(H, "[bicon(customrecepient)] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
to_chat(H, "[icon2html(customrecepient, viewers(H))] <b>Message from [customsender] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)")
log_talk(usr,"[key_name(usr)] (PDA: [customsender]) sent \"[custommessage]\" to [customrecepient.owner]",LOGPDA)
customrecepient.cut_overlays()
customrecepient.add_overlay(mutable_appearance('icons/obj/pda.dmi', "pda-r"))
@@ -427,10 +427,10 @@
customrecepient.tnote += "<i><b>&larr; From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
if (!customrecepient.silent)
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
customrecepient.audible_message("[bicon(customrecepient)] *[customrecepient.ttone]*", null, 3)
customrecepient.audible_message("[icon2html(customrecepient, viewers(customrecepient))] *[customrecepient.ttone]*", null, 3)
if( customrecepient.loc && ishuman(customrecepient.loc) )
var/mob/living/carbon/human/H = customrecepient.loc
to_chat(H, "[bicon(customrecepient)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
to_chat(H, "[icon2html(customrecepient, H)] <b>Message from [PDARec.owner] ([customjob]), </b>\"[custommessage]\" (<a href='byond://?src=\ref[customrecepient];choice=Message;skiprefresh=1;target=\ref[PDARec]'>Reply</a>)")
log_talk(usr,"[key_name(usr)] (PDA: [PDARec.owner]) sent \"[custommessage]\" to [customrecepient.owner]",LOGPDA)
customrecepient.cut_overlays()
customrecepient.add_overlay(mutable_appearance('icons/obj/pda.dmi', "pda-r"))
+4 -4
View File
@@ -146,7 +146,7 @@
var/icon/I2 = imap[2+(ix + icx*iy)*2]
//to_chat(world, "icon: [bicon(I)]")
//to_chat(world, "icon: [icon2html(I, world)]")
I.DrawBox(colour, rx, ry, rx+1, ry+1)
@@ -163,7 +163,7 @@
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
//to_chat(world, "[icon2html(I, world)] at [H.screen_loc]")
H.name = (i==0)?"maprefresh":"map"
@@ -274,7 +274,7 @@
var/icon/I = imap[1+(ix + icx*iy)]
//to_chat(world, "icon: [bicon(I)]")
//to_chat(world, "icon: [icon2html(I, world)]")
I.DrawBox(colour, rx, ry, rx, ry)
@@ -289,7 +289,7 @@
H.screen_loc = "[5 + i%icx],[6+ round(i/icx)]"
//to_chat(world, "[bicon(I)] at [H.screen_loc]")
//to_chat(world, "[icon2html(I, world)] at [H.screen_loc]")
H.name = (i==0)?"maprefresh":"map"
+5 -5
View File
@@ -207,14 +207,14 @@
var/new_timer = input(user, "Please set the timer.", "Timer", "[timer_set]") as num
if(in_range(src, user) && isliving(user)) //No running off and setting bombs from across the station
timer_set = Clamp(new_timer, minimum_timer, maximum_timer)
src.loc.visible_message("<span class='notice'>[bicon(src)] timer set for [timer_set] seconds.</span>")
src.loc.visible_message("<span class='notice'>[icon2html(src, viewers(src))] timer set for [timer_set] seconds.</span>")
if(alert(user,"Would you like to start the countdown now?",,"Yes","No") == "Yes" && in_range(src, user) && isliving(user))
if(defused || active)
if(defused)
src.loc.visible_message("<span class='warning'>[bicon(src)] Device error: User intervention required.</span>")
src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(src))] Device error: User intervention required.</span>")
return
else
src.loc.visible_message("<span class='danger'>[bicon(src)] [timer_set] seconds until detonation, please clear the area.</span>")
src.loc.visible_message("<span class='danger'>[icon2html(src, viewers(loc))] [timer_set] seconds until detonation, please clear the area.</span>")
activate()
update_icon()
add_fingerprint(user)
@@ -330,7 +330,7 @@
var/obj/machinery/syndicatebomb/holder = loc
if(istype(holder))
attempts++
holder.loc.visible_message("<span class='danger'>[bicon(holder)] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
holder.loc.visible_message("<span class='danger'>[icon2html(holder, viewers(holder))] Alert: Bomb has detonated. Your score is now [defusals] for [attempts]. Resetting wires...</span>")
reset()
else
qdel(src)
@@ -340,7 +340,7 @@
if(istype(holder))
attempts++
defusals++
holder.loc.visible_message("<span class='notice'>[bicon(holder)] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
holder.loc.visible_message("<span class='notice'>[icon2html(holder, viewers(holder))] Alert: Bomb has been defused. Your score is now [defusals] for [attempts]! Resetting wires in 5 seconds...</span>")
sleep(50) //Just in case someone is trying to remove the bomb core this gives them a little window to crowbar it out
if(istype(holder))
reset()
+1 -1
View File
@@ -136,7 +136,7 @@
/obj/item/mecha_parts/mecha_equipment/proc/occupant_message(message)
if(chassis)
chassis.occupant_message("[bicon(src)] [message]")
chassis.occupant_message("[icon2html(src, chassis.occupant)] [message]")
return
/obj/item/mecha_parts/mecha_equipment/proc/log_message(message)
+3 -3
View File
@@ -262,7 +262,7 @@
if(equipment && equipment.len)
to_chat(user, "It's equipped with:")
for(var/obj/item/mecha_parts/mecha_equipment/ME in equipment)
to_chat(user, "[bicon(ME)] [ME]")
to_chat(user, "[icon2html(ME, user)] [ME]")
//processing internal damage, temperature, air regulation, alert updates, lights power use.
/obj/mecha/process()
@@ -636,7 +636,7 @@
var/can_control_mech = 0
for(var/obj/item/mecha_parts/mecha_tracking/ai_control/A in trackers)
can_control_mech = 1
to_chat(user, "<span class='notice'>[bicon(src)] Status of [name]:</span>\n[A.get_mecha_info()]")
to_chat(user, "<span class='notice'>[icon2html(src, user)] Status of [name]:</span>\n[A.get_mecha_info()]")
break
if(!can_control_mech)
to_chat(user, "<span class='warning'>You cannot control exosuits without AI control beacons installed.</span>")
@@ -1004,7 +1004,7 @@
/obj/mecha/proc/occupant_message(message as text)
if(message)
if(occupant && occupant.client)
to_chat(occupant, "[bicon(src)] [message]")
to_chat(occupant, "[icon2html(src, occupant)] [message]")
return
/obj/mecha/proc/log_message(message as text,red=null)
@@ -169,7 +169,7 @@
. += "You recognise the footprints as belonging to:\n"
for(var/shoe in shoe_types)
var/obj/item/clothing/shoes/S = shoe
. += "some <B>[initial(S.name)]</B> [bicon(initial(S.icon))]\n"
. += "some <B>[initial(S.name)]</B> [icon2html(initial(S.icon), user)]\n"
to_chat(user, .)
+1 -1
View File
@@ -22,7 +22,7 @@
/obj/effect/mine/proc/triggermine(mob/victim)
if(triggered)
return
visible_message("<span class='danger'>[victim] sets off [bicon(src)] [src]!</span>")
visible_message("<span class='danger'>[victim] sets off [icon2html(src, viewers(src))] [src]!</span>")
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
+2 -2
View File
@@ -558,7 +558,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if (!silent)
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
audible_message("[bicon(src)] *[ttone]*", null, 3)
audible_message("[icon2html(src, hearers(src))] *[ttone]*", null, 3)
//Search for holder of the PDA.
var/mob/living/L = null
if(loc && isliving(loc))
@@ -575,7 +575,7 @@ GLOBAL_LIST_EMPTY(PDAs)
hrefstart = "<a href='?src=\ref[L];track=[html_encode(source.owner)]'>"
hrefend = "</a>"
to_chat(L, "[\bicon(src)] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
update_icon()
add_overlay(icon_alert)
@@ -88,27 +88,27 @@
if(isliving(loc))
var/mob/living/M = loc
if(!emagged)
to_chat(M, "<span class='boldannounce'>[bicon(src)] RADIATION PULSE DETECTED.</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] Severity: [amount]</span>")
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] RADIATION PULSE DETECTED.</span>")
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] Severity: [amount]</span>")
else
to_chat(M, "<span class='boldannounce'>[bicon(src)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
to_chat(M, "<span class='boldannounce'>[bicon(src)] &!F2rity: <=[amount]#1</span>")
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] !@%$AT!(N P!LS! D/TEC?ED.</span>")
to_chat(M, "<span class='boldannounce'>[icon2html(src, M)] &!F2rity: <=[amount]#1</span>")
update_icon()
/obj/item/device/geiger_counter/attack_self(mob/user)
scanning = !scanning
update_icon()
to_chat(user, "<span class='notice'>[bicon(src)] You switch [scanning ? "on" : "off"] [src].</span>")
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
/obj/item/device/geiger_counter/attack(mob/living/M, mob/user)
if(user.a_intent == INTENT_HELP)
if(!emagged)
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='notice'>You scan [M]'s radiation levels with [src]...</span>")
if(!M.radiation)
to_chat(user, "<span class='notice'>[bicon(src)] Radiation levels within normal boundaries.</span>")
to_chat(user, "<span class='notice'>[icon2html(src, user)] Radiation levels within normal boundaries.</span>")
return 1
else
to_chat(user, "<span class='boldannounce'>[bicon(src)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
to_chat(user, "<span class='boldannounce'>[icon2html(src, user)] Subject is irradiated. Radiation levels: [M.radiation].</span>")
return 1
else
user.visible_message("<span class='notice'>[user] scans [M] with [src].</span>", "<span class='danger'>You project [src]'s stored radiation into [M]'s body!</span>")
+2 -2
View File
@@ -527,7 +527,7 @@
return list(pick(messages))
/obj/item/toy/talking/proc/toy_talk(mob/user, message)
user.loc.visible_message("<span class='[span]'>[bicon(src)] [message]</span>")
user.loc.visible_message("<span class='[span]'>[icon2html(src, viewers(user.loc))] [message]</span>")
if(chattering)
chatter(message, phomeme, user)
@@ -1082,7 +1082,7 @@
user.visible_message("<span class='notice'>[user] pulls back the string on [src].</span>")
icon_state = "[initial(icon_state)]_used"
sleep(5)
audible_message("<span class='danger'>[bicon(src)] Hiss!</span>")
audible_message("<span class='danger'>[icon2html(src, viewers(src))] Hiss!</span>")
var/list/possible_sounds = list('sound/voice/hiss1.ogg', 'sound/voice/hiss2.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss4.ogg')
var/chosen_sound = pick(possible_sounds)
playsound(get_turf(src), chosen_sound, 50, 1)
@@ -525,7 +525,7 @@ AI MODULES
laws[1] = generate_ion_law()
to_chat(user, "<span class='notice'>You press the button on [src].</span>")
playsound(user, 'sound/machines/click.ogg', 20, 1)
src.loc.visible_message("<span class='warning'>[bicon(src)] [laws[1]]</span>")
src.loc.visible_message("<span class='warning'>[icon2html(src, viewers(loc))] [laws[1]]</span>")
/******************** Mother Drone ******************/
+1 -1
View File
@@ -106,7 +106,7 @@
update_label()
/obj/item/weapon/card/id/attack_self(mob/user)
user.visible_message("<span class='notice'>[user] shows you: [bicon(src)] [src.name].</span>", \
user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
"<span class='notice'>You show \the [src.name].</span>")
src.add_fingerprint(user)
return
@@ -37,10 +37,10 @@
out += "<span class='notice'>You'll need to get closer to see any more.</span>"
return
for(var/obj/item/I in loadedItems)
out += "<span class='info'>[bicon(I)] It has \the [I] loaded.</span>"
out += "<span class='info'>[icon2html(I, user)] It has \the [I] loaded.</span>"
CHECK_TICK
if(tank)
out += "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>"
out += "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>"
to_chat(user, out.Join("<br>"))
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
+1 -1
View File
@@ -26,7 +26,7 @@
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
return
if(tank)
to_chat(user, "<span class='notice'>[bicon(tank)] It has \the [tank] mounted onto it.</span>")
to_chat(user, "<span class='notice'>[icon2html(tank, user)] It has \the [tank] mounted onto it.</span>")
/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)
+1 -1
View File
@@ -33,7 +33,7 @@
prayer_type = "CULTIST PRAYER"
deity = "Nar-Sie"
msg = "<span class='adminnotice'>[bicon(cross)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]: </font>[ADMIN_FULLMONTY(src)] [ADMIN_SC(src)]:</b> [msg]</span>"
msg = "<span class='adminnotice'>[icon2html(cross, GLOB.admins)]<b><font color=[font_color]>[prayer_type][deity ? " (to [deity])" : ""]: </font>[ADMIN_FULLMONTY(src)] [ADMIN_SC(src)]:</b> [msg]</span>"
for(var/client/C in GLOB.admins)
if(C.prefs.chat_toggles & CHAT_PRAYER)
+1 -1
View File
@@ -63,7 +63,7 @@
return
/obj/item/device/onetankbomb/receive_signal() //This is mainly called by the sensor through sense() to the holder, and from the holder to here.
visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
visible_message("[icon2html(src, viewers(src))] *beep* *beep*", "*beep* *beep*")
sleep(10)
if(!src)
return
+1 -1
View File
@@ -59,7 +59,7 @@
health_scan = M.health
if(health_scan <= alarm_health)
pulse()
audible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", "*beep* *beep*")
toggle_scan()
return
return
+1 -1
View File
@@ -99,7 +99,7 @@
if(!secured || !on || next_activate > world.time)
return FALSE
pulse(0)
audible_message("[bicon(src)] *beep* *beep*", null, 3)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
next_activate = world.time + 30
/obj/item/device/assembly/infra/interact(mob/user)//TODO: change this this to the wire control panel
+1 -1
View File
@@ -56,7 +56,7 @@
if(!secured || next_activate > world.time)
return 0
pulse(0)
audible_message("[bicon(src)] *beep* *beep*", null, 3)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
next_activate = world.time + 30
+1 -1
View File
@@ -143,7 +143,7 @@ Code:
if(!(src.wires & WIRE_RADIO_RECEIVE))
return 0
pulse(1)
audible_message("[bicon(src)] *beep* *beep*", null, 1)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 1)
return
+1 -1
View File
@@ -45,7 +45,7 @@
if(!secured || next_activate > world.time)
return FALSE
pulse(0)
audible_message("[bicon(src)] *beep* *beep*", null, 3)
audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 3)
if(loop)
timing = 1
update_icon()
+45
View File
@@ -138,6 +138,13 @@ You can set verify to TRUE if you want send() to sleep until the client has the
/proc/register_asset(var/asset_name, var/asset)
SSassets.cache[asset_name] = asset
//Generated names do not include file extention.
//Used mainly for code that deals with assets in a generic way
//The same asset will always lead to the same asset name
/proc/generate_asset_name(var/file)
return "asset.[md5(fcopy_rsc(file))]"
//These datums are used to populate the asset cache, the proc "register()" does this.
//all of our asset datums, used for referring to these later
@@ -170,6 +177,33 @@ GLOBAL_LIST_EMPTY(asset_datums)
send_asset_list(client,assets,verify)
//Generates assets based on iconstates of a single icon
/datum/asset/simple/icon_states
var/icon
var/direction = SOUTH
var/frame = 1
var/movement_states = FALSE
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
verify = FALSE
/datum/asset/simple/icon_states/register()
for(var/icon_state_name in icon_states(icon))
var/asset = icon(icon, icon_state_name, direction, frame, movement_states)
if (!asset)
continue
asset = fcopy_rsc(asset) //dedupe
var/asset_name = sanitize_filename("[prefix].[icon_state_name].png")
if (generic_icon_names)
asset_name = "[generate_asset_name(asset)].png"
assets[asset_name] = asset
..()
//DEFINITIONS FOR ASSET DATUMS START HERE.
/datum/asset/simple/tgui
@@ -306,3 +340,14 @@ GLOBAL_LIST_EMPTY(asset_datums)
for(var/path in typesof(/datum/html_interface))
var/datum/html_interface/hi = new path()
hi.registerResources()
//this exists purely to avoid meta by pre-loading all language icons.
/datum/asset/language/register()
for(var/path in typesof(/datum/language))
set waitfor = FALSE
var/datum/language/L = new path ()
L.get_icon()
/datum/asset/simple/icon_states/emojis
icon = 'icons/emoji.dmi'
generic_icon_names = TRUE
+1 -1
View File
@@ -627,7 +627,7 @@ GLOBAL_LIST(external_rsc_urls)
)
spawn (10) //removing this spawn causes all clients to not get verbs.
//Precache the client with all other assets slowly, so as to not block other browse() calls
getFilesSlow(src, SSassets.cache, register_asset = FALSE)
getFilesSlow(src, SSassets.preload, register_asset = FALSE)
//Hook, override it to run code when dir changes
+1 -1
View File
@@ -55,7 +55,7 @@
var/keyname = key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.normal_ooc_colour]'>[bicon(icon('icons/member_content.dmi', "blag"))][keyname]</font>"
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.normal_ooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
for(var/client/C in GLOB.clients)
if(C.prefs.chat_toggles & CHAT_OOC)
@@ -138,7 +138,7 @@
targ = mob_override
if(!istype(targ))
return
to_chat(targ, "[bicon(src)]<span class='[span]'>|[message]</span>")
to_chat(targ, "[icon2html(src, targ)]<span class='[span]'>|[message]</span>")
/obj/item/device/flightpack/proc/sync_processing(datum/controller/subsystem/processing/flightpacks/FPS)
processing_mode = FPS.flightsuit_processing
@@ -924,7 +924,7 @@
targ = loc
if(!istype(targ))
return
to_chat(targ, "[bicon(src)]<span class='[span]'>|[message]</span>")
to_chat(targ, "[icon2html(src, targ)]<span class='[span]'>|[message]</span>")
/obj/item/clothing/suit/space/hardsuit/flightsuit/examine(mob/user)
..()
+1 -1
View File
@@ -47,7 +47,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/proc/display_visor_message(var/msg)
var/mob/wearer = loc
if(msg && ishuman(wearer))
wearer.show_message("[bicon(src)]<b><span class='robot'>[msg]</span></b>", 1)
wearer.show_message("[icon2html(src, wearer)]<b><span class='robot'>[msg]</span></b>", 1)
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
..()
+1 -1
View File
@@ -16,7 +16,7 @@
if(search)
emoji = lowertext(copytext(text, pos+1, search))
if(emoji in emojis)
parsed += bicon(icon('icons/emoji.dmi', emoji))
parsed += icon2html('icons/emoji.dmi', world, emoji)
pos = search + 1
else
parsed += copytext(text, pos, search)
@@ -100,7 +100,7 @@
var/obj/item/weapon/reagent_containers/food/snacks/icecream/I = O
if(!I.ice_creamed)
if(product_types[dispense_flavour] > 0)
src.visible_message("[bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
visible_message("[icon2html(src, viewers(src))] <span class='info'>[user] scoops delicious [flavour_name] ice cream into [I].</span>")
product_types[dispense_flavour] -= 1
I.add_ice_cream(flavour_name)
// if(beaker)
+1 -1
View File
@@ -101,7 +101,7 @@
return
open = !open
if(open && !bomb_defused)
audible_message("<span class='warning'>[bicon(src)] *beep*</span>")
audible_message("<span class='warning'>[icon2html(src, hearers(src))] *beep*</span>")
bomb_active = TRUE
START_PROCESSING(SSobj, src)
update_icon()
-51
View File
@@ -166,57 +166,6 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
//Global chat procs
//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
// exporting it as text, and then parsing the base64 from that.
// (This relies on byond automatically storing icons in savefiles as base64)
/proc/icon2base64(icon/icon, iconKey = "misc")
if (!isicon(icon))
return FALSE
WRITE_FILE(GLOB.iconCache[iconKey], icon)
var/iconData = GLOB.iconCache.ExportText(iconKey)
var/list/partial = splittext(iconData, "{")
return replacetext(copytext(partial[2], 3, -5), "\n", "")
/proc/bicon(thing)
if (!thing)
return
var/static/list/bicon_cache = list()
if (isicon(thing))
var/icon/I = thing
var/icon_md5 = md5(I)
if (!bicon_cache[icon_md5]) // Doesn't exist yet, make it.
I = icon(I) //copy it
I.Scale(16,16) //scale it
bicon_cache[icon_md5] = icon2base64(thing) //base64 it
return "<img class='icon misc' src='data:image/png;base64,[bicon_cache[icon_md5]]'>"
// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
var/atom/A = thing
var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
if (!bicon_cache[key]) // Doesn't exist, make it.
var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
I.Scale(16,16)
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
var/icon/temp = I
I = icon()
I.Insert(temp, dir = SOUTH)
bicon_cache[key] = icon2base64(I, key)
return "<img class='icon [A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
//Costlier version of bicon() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
/proc/costly_bicon(thing)
if (!thing)
return
if (isicon(thing))
return bicon(thing)
var/icon/I = getFlatIcon(thing)
return bicon(I)
/proc/to_chat(target, message)
if(!target)
return
@@ -28,10 +28,14 @@ img {
margin: 0;
padding: 0;
line-height: 1;
-ms-interpolation-mode: nearest-neighbor;
image-rendering: pixelated;
}
img.icon {
width: 16px;
height: 16px;
height: 1em;
min-height: 16px;
width: auto;
vertical-align: bottom;
}
a {color: #0000ff;}
@@ -356,7 +360,6 @@ h1.alert, h2.alert {color: #000000;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
BIG IMG.icon {width: 32px; height: 32px;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 16px;}
@@ -29,6 +29,8 @@ var opts = {
'messageLimit': 2053, //A limit...for the messages...
'scrollSnapTolerance': 10, //If within x pixels of bottom
'clickTolerance': 10, //Keep focus if outside x pixels of mousedown position on mouseup
'imageRetryDelay': 50, //how long between attempts to reload images (in ms)
'imageRetryLimit': 50, //how many attempts should we make?
'popups': 0, //Amount of popups opened ever
'wasd': false, //Is the user in wasd mode?
'chatMode': 'default', //The mode the chat is in
@@ -146,6 +148,23 @@ function highlightTerms(el) {
el.innerHTML = newText;
}
}
function iconError(E) {
var that = this;
setTimeout(function() {
var attempts = $(that).data('reload_attempts');
if (typeof attempts === 'undefined' || !attempts) {
attempts = 1;
}
if (attempts > opts.imageRetryLimit)
return;
var src = that.src;
that.src = null;
that.src = src+'#'+attempts;
$(that).data('reload_attempts', ++attempts);
}, opts.imageRetryDelay);
}
//Send a message to the client
function output(message, flag) {
if (typeof message === 'undefined') {
@@ -271,7 +290,7 @@ function output(message, flag) {
entry.innerHTML = message.trim();
$messages[0].appendChild(entry);
$(entry).find("img.icon").error(iconError);
//Actually do the snap
if (!filteredOut && atBottom) {
$('body,html').scrollTop($messages.outerHeight());
@@ -861,7 +880,11 @@ $(function() {
$messages.empty();
opts.messageCount = 0;
});
$('img.icon').error(iconError);
/*****************************************
*
+1 -1
View File
@@ -35,7 +35,7 @@
return TRUE
/datum/language/proc/get_icon()
return "[bicon(icon(icon, icon_state))]"
return "[icon2html(icon, world, icon_state)]"
/datum/language/proc/get_random_name(gender, name_count=2, syllable_count=4, syllable_divisor=2)
if(!syllables || !syllables.len)
+8 -8
View File
@@ -6,26 +6,26 @@
var/t_has = p_have()
var/t_is = p_are()
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
if (handcuffed)
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
if (head)
msg += "[t_He] [t_is] wearing [bicon(head)] \a [src.head] on [t_his] head. \n"
msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [src.head] on [t_his] head. \n"
if (wear_mask)
msg += "[t_He] [t_is] wearing [bicon(wear_mask)] \a [src.wear_mask] on [t_his] face.\n"
msg += "[t_He] [t_is] wearing [icon2html(wear_mask, user)] \a [src.wear_mask] on [t_his] face.\n"
if (wear_neck)
msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
if (back)
msg += "[t_He] [t_has] [bicon(back)] \a [src.back] on [t_his] back.\n"
msg += "[t_He] [t_has] [icon2html(back, user)] \a [src.back] on [t_his] back.\n"
var/appears_dead = 0
if (stat == DEAD)
appears_dead = 1
+29 -29
View File
@@ -19,55 +19,55 @@
if(istype(w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/U = w_uniform
if(U.attached_accessory)
accessory_msg += " with [bicon(U.attached_accessory)] \a [U.attached_accessory]"
accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
if(w_uniform.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(w_uniform, user)] [w_uniform.gender==PLURAL?"some":"a"] blood-stained [w_uniform.name][accessory_msg]!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][accessory_msg].\n"
msg += "[t_He] [t_is] wearing [icon2html(w_uniform, user)] \a [w_uniform][accessory_msg].\n"
//head
if(head)
if(head.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on [t_his] head!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(head)] \a [head] on [t_his] head.\n"
msg += "[t_He] [t_is] wearing [icon2html(head, user)] \a [head] on [t_his] head.\n"
//suit/armor
if(wear_suit)
if(wear_suit.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(wear_suit, user)] [wear_suit.gender==PLURAL?"some":"a"] blood-stained [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(wear_suit)] \a [wear_suit].\n"
msg += "[t_He] [t_is] wearing [icon2html(wear_suit, user)] \a [wear_suit].\n"
//suit/armor storage
if(s_store)
if(s_store.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] carrying [icon2html(s_store, user)] [s_store.gender==PLURAL?"some":"a"] blood-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
else
msg += "[t_He] [t_is] carrying [bicon(s_store)] \a [s_store] on [t_his] [wear_suit.name].\n"
msg += "[t_He] [t_is] carrying [icon2html(s_store, user)] \a [s_store] on [t_his] [wear_suit.name].\n"
//back
if(back)
if(back.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(back)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [icon2html(back, user)] [back.gender==PLURAL?"some":"a"] blood-stained [back] on [t_his] back.</span>\n"
else
msg += "[t_He] [t_has] [bicon(back)] \a [back] on [t_his] back.\n"
msg += "[t_He] [t_has] [icon2html(back, user)] \a [back] on [t_his] back.\n"
//Hands
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] holding [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] holding [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in [t_his] [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "[t_He] [t_is] holding [bicon(I)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "[t_He] [t_is] holding [icon2html(I, user)] \a [I] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
//gloves
if(gloves && !(slot_gloves in obscured))
if(gloves.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [icon2html(gloves, user)] [gloves.gender==PLURAL?"some":"a"] blood-stained [gloves.name] on [t_his] hands!</span>\n"
else
msg += "[t_He] [t_has] [bicon(gloves)] \a [gloves] on [t_his] hands.\n"
msg += "[t_He] [t_has] [icon2html(gloves, user)] \a [gloves] on [t_his] hands.\n"
else if(blood_DNA)
var/hand_number = get_num_arms()
if(hand_number)
@@ -78,48 +78,48 @@
//handcuffed?
if(handcuffed)
if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with cable!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] restrained with cable!</span>\n"
else
msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
//belt
if(belt)
if(belt.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [icon2html(belt, user)] [belt.gender==PLURAL?"some":"a"] blood-stained [belt.name] about [t_his] waist!</span>\n"
else
msg += "[t_He] [t_has] [bicon(belt)] \a [belt] about [t_his] waist.\n"
msg += "[t_He] [t_has] [icon2html(belt, user)] \a [belt] about [t_his] waist.\n"
//shoes
if(shoes && !(slot_shoes in obscured))
if(shoes.blood_DNA)
msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
msg += "<span class='warning'>[t_He] [t_is] wearing [icon2html(shoes, user)] [shoes.gender==PLURAL?"some":"a"] blood-stained [shoes.name] on [t_his] feet!</span>\n"
else
msg += "[t_He] [t_is] wearing [bicon(shoes)] \a [shoes] on [t_his] feet.\n"
msg += "[t_He] [t_is] wearing [icon2html(shoes, user)] \a [shoes] on [t_his] feet.\n"
//mask
if(wear_mask && !(slot_wear_mask in obscured))
if(wear_mask.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [icon2html(wear_mask, user)] [wear_mask.gender==PLURAL?"some":"a"] blood-stained [wear_mask.name] on [t_his] face!</span>\n"
else
msg += "[t_He] [t_has] [bicon(wear_mask)] \a [wear_mask] on [t_his] face.\n"
msg += "[t_He] [t_has] [icon2html(wear_mask, user)] \a [wear_mask] on [t_his] face.\n"
if (wear_neck && !(slot_neck in obscured))
msg += "[t_He] [t_is] wearing [bicon(wear_neck)] \a [src.wear_neck] around [t_his] neck.\n"
msg += "[t_He] [t_is] wearing [icon2html(wear_neck, user)] \a [src.wear_neck] around [t_his] neck.\n"
//eyes
if(glasses && !(slot_glasses in obscured))
if(glasses.blood_DNA)
msg += "<span class='warning'>[t_He] [t_has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
msg += "<span class='warning'>[t_He] [t_has] [icon2html(glasses, user)] [glasses.gender==PLURAL?"some":"a"] blood-stained [glasses] covering [t_his] eyes!</span>\n"
else
msg += "[t_He] [t_has] [bicon(glasses)] \a [glasses] covering [t_his] eyes.\n"
msg += "[t_He] [t_has] [icon2html(glasses, user)] \a [glasses] covering [t_his] eyes.\n"
//ears
if(ears && !(slot_ears in obscured))
msg += "[t_He] [t_has] [bicon(ears)] \a [ears] on [t_his] ears.\n"
msg += "[t_He] [t_has] [icon2html(ears, user)] \a [ears] on [t_his] ears.\n"
//ID
if(wear_id)
msg += "[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id].\n"
msg += "[t_He] [t_is] wearing [icon2html(wear_id, user)] \a [wear_id].\n"
//Jitters
switch(jitteriness)
@@ -164,7 +164,7 @@
var/obj/item/bodypart/BP = X
missing -= BP.body_zone
for(var/obj/item/I in BP.embedded_objects)
msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [BP.name]!</B>\n"
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
//stores missing limbs
var/l_limbs_missing = 0
@@ -1,5 +1,5 @@
/mob/living/silicon/ai/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <EM>[src]</EM>!\n"
if (stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
else
@@ -173,7 +173,7 @@
if(href_list["send"])
sradio.send_signal("ACTIVATE")
audible_message("[bicon(src)] *beep* *beep*")
audible_message("[icon2html(src, world)] *beep* *beep*")
if(href_list["freq"])
@@ -1,11 +1,11 @@
/mob/living/silicon/robot/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
if(desc)
msg += "[desc]\n"
var/obj/act_module = get_active_held_item()
if(act_module)
msg += "It is holding [bicon(act_module)] \a [act_module].\n"
msg += "It is holding [icon2html(act_module, user)] \a [act_module].\n"
msg += "<span class='warning'>"
if (src.getBruteLoss())
if (src.getBruteLoss() < maxHealth*0.5)
@@ -469,7 +469,7 @@ Pass a positive integer as an argument to override a bot's default speed.
var/area/end_area = get_area(waypoint)
if(client) //Player bots instead get a location command from the AI
to_chat(src, "<span class='noticebig'>Priority waypoint set by [bicon(caller)] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
to_chat(src, "<span class='noticebig'>Priority waypoint set by [icon2html(caller, src)] <b>[caller]</b>. Proceed to <b>[end_area.name]<\b>.")
//For giving the bot temporary all-access.
var/obj/item/weapon/card/id/all_access = new /obj/item/weapon/card/id
@@ -485,7 +485,7 @@ Pass a positive integer as an argument to override a bot's default speed.
turn_on() //Saves the AI the hassle of having to activate a bot manually.
access_card = all_access //Give the bot all-access while under the AI's command.
if(message)
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [name] called to [end_area.name]. [path.len-1] meters to destination.</span>")
pathset = 1
mode = BOT_RESPONDING
tries = 0
@@ -500,7 +500,7 @@ Pass a positive integer as an argument to override a bot's default speed.
var/success = bot_move(ai_waypoint, 3)
if(!success)
if(calling_ai)
to_chat(calling_ai, "[bicon(src)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
to_chat(calling_ai, "[icon2html(src, calling_ai)] [get_turf(src) == ai_waypoint ? "<span class='notice'>[src] successfully arrived to waypoint.</span>" : "<span class='danger'>[src] failed to reach waypoint.</span>"]")
calling_ai = null
bot_reset()
@@ -596,7 +596,7 @@
if(pathset) //The AI called us here, so notify it of our arrival.
loaddir = dir //The MULE will attempt to load a crate in whatever direction the MULE is "facing".
if(calling_ai)
to_chat(calling_ai, "<span class='notice'>[bicon(src)] [src] wirelessly plays a chiming sound!</span>")
to_chat(calling_ai, "<span class='notice'>[icon2html(src, calling_ai)] [src] wirelessly plays a chiming sound!</span>")
playsound(calling_ai, 'sound/machines/chime.ogg',40, 0)
calling_ai = null
radio_channel = "AI Private" //Report on AI Private instead if the AI is controlling us.
@@ -50,7 +50,7 @@
/mob/living/simple_animal/hostile/construct/examine(mob/user)
var/t_He = p_they(TRUE)
var/t_s = p_s()
var/msg = "<span class='cult'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
var/msg = "<span class='cult'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
if(health < maxHealth)
msg += "<span class='warning'>"
@@ -171,29 +171,29 @@
/mob/living/simple_animal/drone/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <b>[src]</b>!\n"
//Hands
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
//Internal storage
if(internal_storage && !(internal_storage.flags&ABSTRACT))
if(internal_storage.blood_DNA)
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
else
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
msg += "It is holding [icon2html(internal_storage, user)] \a [internal_storage] in its internal storage.\n"
//Cosmetic hat - provides no function other than looks
if(head && !(head.flags&ABSTRACT))
if(head.blood_DNA)
msg += "<span class='warning'>It is wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
msg += "<span class='warning'>It is wearing [icon2html(head, user)] [head.gender==PLURAL?"some":"a"] blood-stained [head.name] on its head!</span>\n"
else
msg += "It is wearing [bicon(head)] \a [head] on its head.\n"
msg += "It is wearing [icon2html(head, user)] \a [head] on its head.\n"
//Braindead
if(!client && stat != DEAD)
@@ -56,7 +56,7 @@
if( ishuman(AM) )
if(!stat)
var/mob/M = AM
to_chat(M, "<span class='notice'>[bicon(src)] Squeek!</span>")
to_chat(M, "<span class='notice'>[icon2html(src, M)] Squeek!</span>")
playsound(src, 'sound/effects/mousesqueek.ogg', 100, 1)
..()
@@ -26,21 +26,21 @@
/mob/living/simple_animal/hostile/guardian/dextrous/examine(mob/user)
if(dextrous)
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <b>[src]</b>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src)] \a <b>[src]</b>!\n"
msg += "[desc]\n"
for(var/obj/item/I in held_items)
if(!(I.flags & ABSTRACT))
if(I.blood_DNA)
msg += "<span class='warning'>It has [bicon(I)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
msg += "<span class='warning'>It has [icon2html(I, user)] [I.gender==PLURAL?"some":"a"] blood-stained [I.name] in its [get_held_index_name(get_held_index_of_item(I))]!</span>\n"
else
msg += "It has [bicon(I)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
msg += "It has [icon2html(I, user)] \a [I] in its [get_held_index_name(get_held_index_of_item(I))].\n"
if(internal_storage && !(internal_storage.flags&ABSTRACT))
if(internal_storage.blood_DNA)
msg += "<span class='warning'>It is holding [bicon(internal_storage)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
msg += "<span class='warning'>It is holding [icon2html(internal_storage, user)] [internal_storage.gender==PLURAL?"some":"a"] blood-stained [internal_storage.name] in its internal storage!</span>\n"
else
msg += "It is holding [bicon(internal_storage)] \a [internal_storage] in its internal storage.\n"
msg += "It is holding [icon2html(internal_storage, user)] \a [internal_storage] in its internal storage.\n"
msg += "*---------*</span>"
to_chat(user, msg)
else
@@ -347,7 +347,7 @@
/mob/living/simple_animal/slime/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [bicon(src)] \a <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
if (src.stat == DEAD)
msg += "<span class='deadsay'>It is limp and unresponsive.</span>\n"
else
+4 -2
View File
@@ -401,19 +401,21 @@
add_reagent(P, cached_results[P]*multiplier, null, chem_temp)
var/list/seen = viewers(4, get_turf(my_atom))
var/iconhtml = icon2html(cached_my_atom, seen)
if(cached_my_atom)
if(!ismob(cached_my_atom)) // No bubbling mobs
if(C.mix_sound)
playsound(get_turf(cached_my_atom), C.mix_sound, 80, 1)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[bicon(my_atom)] [C.mix_message]</span>")
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
if(istype(cached_my_atom, /obj/item/slime_extract))
var/obj/item/slime_extract/ME2 = my_atom
ME2.Uses--
if(ME2.Uses <= 0) // give the notification that the slime core is dead
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[bicon(my_atom)] \The [my_atom]'s power is consumed in the reaction.</span>")
to_chat(M, "<span class='notice'>[iconhtml] \The [my_atom]'s power is consumed in the reaction.</span>")
ME2.name = "used slime extract"
ME2.desc = "This extract has been used up."
+1 -1
View File
@@ -341,7 +341,7 @@
found = 1
break
if(!found)
to_chat(user, "[bicon(src)]<span class=notice>The conveyor switch did not detect any linked conveyor belts in range.</span>")
to_chat(user, "[icon2html(src, user)]<span class=notice>The conveyor switch did not detect any linked conveyor belts in range.</span>")
return
var/obj/machinery/conveyor_switch/NC = new/obj/machinery/conveyor_switch(A, id)
transfer_fingerprints_to(NC)
+3 -3
View File
@@ -110,10 +110,10 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
var/obj/item/weapon/storage/box/B = A
if(istype(B) && B.contents.len > 0)
for(var/obj/item/I in B)
U.purchase_log += "<big>[bicon(I)]</big>"
U.purchase_log += "<big>[icon2base64html(I)]</big>"
else
if(purchase_log_vis)
U.purchase_log += "<big>[bicon(A)]</big>"
U.purchase_log += "<big>[icon2base64html(A)]</big>"
if(limited_stock > 0)
limited_stock -= 1
@@ -1394,7 +1394,7 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
continue
crate_value -= I.cost
new I.item(C)
U.purchase_log += "<big>[bicon(I.item)]</big>"
U.purchase_log += "<big>[icon2base64html(I.item)]</big>"
SSblackbox.add_details("traitor_uplink_items_bought", "[name]|[cost]")
return C
+1 -1
View File
@@ -150,7 +150,7 @@ h1.alert, h2.alert {color: #000000;}
.clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
BIG IMG.icon {width: 32px; height: 32px;}
.icon {height: 1em; width: auto;}
.memo {color: #638500; text-align: center;}
.memoedit {text-align: center; font-size: 2;}