Cleanup & corrections

This commit is contained in:
ShizCalev
2018-06-20 21:57:17 -04:00
parent ff532a4ca4
commit f338f09207
33 changed files with 44 additions and 44 deletions
@@ -46888,7 +46888,7 @@
/area/library)
"cAu" = (
/obj/structure/table/wood,
/obj/item/clothing/head/pharoah,
/obj/item/clothing/head/pharaoh,
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/turf/open/floor/plasteel/vault{
dir = 5
@@ -6,7 +6,7 @@ Confusion
Little bit hidden.
Lowers resistance.
Decreases stage speed.
Not very transmittable.
Not very transmissibile.
Intense Level.
Bonus
@@ -6,7 +6,7 @@ Coughing
Noticable.
Little Resistance.
Doesn't increase stage speed much.
Transmittable.
Transmissibile.
Low Level.
BONUS
@@ -6,7 +6,7 @@ Itching
Not noticable or unnoticable.
Resistant.
Increases stage speed.
Little transmittable.
Little transmissibility.
Low Level.
BONUS
@@ -6,7 +6,7 @@ Sneezing
Very Noticable.
Increases resistance.
Doesn't increase stage speed.
Very transmittable.
Very transmissible.
Low Level.
Bonus
@@ -6,7 +6,7 @@ Vomiting
Very Very Noticable.
Decreases resistance.
Doesn't increase stage speed.
Little transmittable.
Little transmissibility.
Medium Level.
Bonus
+1 -1
View File
@@ -8,7 +8,7 @@
agent = "Fungal Tubercle bacillus Cosmosis"
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 5//like hell are you getting out of hell
desc = "A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
desc = "A rare highly transmissible virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
required_organs = list(/obj/item/organ/lungs)
severity = DISEASE_SEVERITY_BIOHAZARD
bypasses_immunity = TRUE // TB primarily impacts the lungs; it's also bacterial or fungal in nature; viral immunity should do nothing.
+1 -1
View File
@@ -132,7 +132,7 @@
user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
if(W.use_tool(src, user, 40, volume=50))
welded = !welded
to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelded"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelds"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
update_icon()
/obj/machinery/door/firedoor/try_to_crowbar(obj/item/I, mob/user)
@@ -15,7 +15,7 @@
icon_state = "impact_omni"
/obj/effect/projectile/impact/xray
name = "X-ray impact"
name = "\improper X-ray impact"
icon_state = "impact_xray"
/obj/effect/projectile/impact/pulse
@@ -24,7 +24,7 @@
icon_state = "beam_omni"
/obj/effect/projectile/tracer/xray
name = "X-ray laser"
name = "\improper X-ray laser"
icon_state = "xray"
/obj/effect/projectile/tracer/pulse
@@ -9,7 +9,7 @@
#define RAD_GRACE_PERIOD 2
/obj/item/geiger_counter //DISCLAIMER: I know nothing about how real-life Geiger counters work. This will not be realistic. ~Xhuis
name = "geiger counter"
name = "\improper Geiger counter"
desc = "A handheld device used for detecting and measuring radiation pulses."
icon = 'icons/obj/device.dmi'
icon_state = "geiger_off"
+1 -1
View File
@@ -160,7 +160,7 @@
/obj/item/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure Tourret's."
desc = "Will cure Tourette's."
remove_mutations_static = list(TOURETTES)
/obj/item/dnainjector/tourmut
+1 -1
View File
@@ -307,7 +307,7 @@
slot_flags = ITEM_SLOT_BELT
/obj/item/nullrod/claymore/katana
name = "\proper Hanzo steel"
name = "\improper Hanzo steel"
desc = "Capable of cutting clean through a holy claymore."
icon_state = "katana"
item_state = "katana"
+1 -1
View File
@@ -38,7 +38,7 @@
return ..()
/obj/item/shield/riot/roman
name = "roman shield"
name = "\improper Roman shield"
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
icon_state = "roman_shield"
item_state = "roman_shield"
@@ -17,7 +17,7 @@
icon_state = "syndicate"
/obj/structure/closet/gimmick/russian
name = "russian surplus closet"
name = "\improper Russian surplus closet"
desc = "It's a storage unit for Russian standard-issue surplus."
/obj/structure/closet/gimmick/russian/PopulateContents()
@@ -164,7 +164,7 @@
new /obj/item/encryptionkey/headset_med(src)
/obj/structure/closet/secure_closet/detective
name = "\proper detective's cabinet"
name = "\improper detective's cabinet"
req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
+2 -2
View File
@@ -334,7 +334,7 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
/obj/item/clothing/head/helmet/space/hardsuit/cult
name = "nar-sien hardened helmet"
name = "\improper Nar-Sien hardened helmet"
desc = "A heavily-armored helmet worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
icon_state = "cult_helmet"
item_state = "cult_helmet"
@@ -343,7 +343,7 @@
actions_types = list()
/obj/item/clothing/suit/space/hardsuit/cult
name = "nar-sien hardened armor"
name = "\improper Nar-Sien hardened armor"
icon_state = "cult_armor"
item_state = "cult_armor"
desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
@@ -310,7 +310,7 @@ the new instance inside the host to be updated to the template's stats.
Resistance: [DT.totalResistance()]<br>\
Stealth: [DT.totalStealth()]<br>\
Stage Speed: [DT.totalStageSpeed()]<br>\
Transmittability: [DT.totalTransmittable()]<hr>\
Transmissibility: [DT.totalTransmittable()]<hr>\
Cure: [DT.cure_text]"
dat += "<hr><h1>Adaptations</h1>\
Points: [points] / [total_points]\
+1 -1
View File
@@ -73,7 +73,7 @@
return A.totalStealth() == stat_value
/datum/bounty/virus/transmit
stat_name = "transmittable"
stat_name = "transmissible"
/datum/bounty/virus/transmit/accepts_virus(V)
var/datum/disease/advance/A = V
+1 -1
View File
@@ -172,7 +172,7 @@
/datum/supply_pack/emergency/radiation
name = "Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
cost = 1000
contains = list(/obj/item/clothing/head/radiation,
/obj/item/clothing/head/radiation,
+2 -2
View File
@@ -150,7 +150,7 @@
dog_fashion = null
/obj/item/clothing/head/helmet/roman
name = "roman helmet"
name = "\improper Roman helmet"
desc = "An ancient helmet made of bronze and leather."
flags_inv = HIDEEARS|HIDEHAIR
flags_cover = HEADCOVERSEYES
@@ -166,7 +166,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/head/helmet/roman/legionnaire
name = "roman legionnaire helmet"
name = "\improper Roman legionnaire helmet"
desc = "An ancient helmet made of bronze and leather. Has a red crest on top of it."
icon_state = "roman_c"
item_state = "roman_c"
+3 -3
View File
@@ -305,8 +305,8 @@
icon_state = "drfreeze_hat"
flags_inv = HIDEHAIR
/obj/item/clothing/head/pharoah
name = "pharoah hat"
/obj/item/clothing/head/pharaoh
name = "pharaoh hat"
desc = "Walk like an Egyptian."
icon_state = "pharoah_hat"
icon_state = "pharoah_hat"
@@ -318,7 +318,7 @@
dynamic_hair_suffix = ""
/obj/item/clothing/head/nemes
name = "headress of Nemes"
name = "headdress of Nemes"
desc = "Lavish space tomb not included."
icon_state = "nemes_headdress"
icon_state = "nemes_headdress"
+2 -2
View File
@@ -17,13 +17,13 @@
item_state = "labcoat_cmo"
/obj/item/clothing/suit/toggle/labcoat/emt
name = "EMT's jacket"
name = "\improper EMT's jacket"
desc = "A dark blue jacket with reflective strips for emergency medical technicians."
icon_state = "labcoat_emt"
item_state = "labcoat_cmo"
/obj/item/clothing/suit/toggle/labcoat/mad
name = "\improper The Mad's labcoat"
name = "\proper The Mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
icon_state = "labgreen"
item_state = "labgreen"
+1 -1
View File
@@ -311,7 +311,7 @@
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
/obj/item/clothing/suit/security/officer/russian
name = "russian officer's jacket"
name = "\improper Russian officer's jacket"
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
icon_state = "officertanjacket"
item_state = "officertanjacket"
+2 -2
View File
@@ -38,7 +38,7 @@
can_adjust = FALSE
/obj/item/clothing/under/roman
name = "roman armor"
name = "\improper Roman armor"
desc = "Ancient Roman armor. Made of metallic and leather straps."
icon_state = "roman"
item_color = "roman"
@@ -667,7 +667,7 @@
icon = 'icons/obj/device.dmi'
/obj/item/clothing/under/rank/security/navyblue/russian
name = "russian officer's uniform"
name = "\improper Russian officer's uniform"
desc = "The latest in fashionable russian outfits."
icon_state = "hostanclothes"
item_state = "hostanclothes"
+1 -1
View File
@@ -305,7 +305,7 @@
locked = FALSE
obj_flags |= EMAGGED
if(user)
user.visible_message("[user.name] emagged [src].","<span class='notice'>You short out the lock.</span>")
user.visible_message("[user.name] emags [src].","<span class='notice'>You short out the lock.</span>")
/obj/machinery/power/emitter/prototype
+1 -1
View File
@@ -209,7 +209,7 @@
user.visible_message("[user] wrenches the solar assembly into place.", "<span class='notice'>You wrench the solar assembly into place.</span>")
W.play_tool_sound(src, 75)
else
user.visible_message("[user] unwrenched the solar assembly from its place.", "<span class='notice'>You unwrench the solar assembly from its place.</span>")
user.visible_message("[user] unwrenches the solar assembly from its place.", "<span class='notice'>You unwrench the solar assembly from its place.</span>")
W.play_tool_sound(src, 75)
return 1
@@ -5,13 +5,13 @@
max_ammo = 6
/obj/item/ammo_box/magazine/internal/cylinder/rev762
name = "nagant revolver cylinder"
name = "\improper Nagant revolver cylinder"
ammo_type = /obj/item/ammo_casing/n762
caliber = "n762"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/rus357
name = "russian revolver cylinder"
name = "\improper Russian revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 6
@@ -27,7 +27,7 @@
can_suppress = FALSE
/obj/item/gun/ballistic/automatic/pistol/deagle
name = "desert eagle"
name = "\improper Desert Eagle"
desc = "A robust .50 AE handgun."
icon_state = "deagle"
force = 14
@@ -44,7 +44,7 @@
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/obj/item/gun/ballistic/automatic/pistol/deagle/gold
desc = "A gold plated desert eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
desc = "A gold plated Desert Eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
icon_state = "deagleg"
item_state = "deagleg"
@@ -55,7 +55,7 @@
/obj/item/gun/ballistic/automatic/pistol/APS
name = "stechkin APS pistol"
desc = "The original russian version of a widely used Syndicate sidearm. Uses 9mm ammo."
desc = "The original Russian version of a widely used Syndicate sidearm. Uses 9mm ammo."
icon_state = "aps"
w_class = WEIGHT_CLASS_SMALL
mag_type = /obj/item/ammo_box/magazine/pistolm9mm
@@ -151,7 +151,7 @@
pin = /obj/item/firing_pin
/obj/item/gun/ballistic/revolver/nagant
name = "nagant revolver"
name = "\improper Nagant revolver"
desc = "An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo."
icon_state = "nagant"
can_suppress = TRUE
@@ -163,7 +163,7 @@
// You can spin the chamber to randomize the position of the bullet.
/obj/item/gun/ballistic/revolver/russian
name = "\improper russian revolver"
name = "\improper Russian revolver"
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
var/spun = FALSE
@@ -233,7 +233,7 @@
user.visible_message("<span class='danger'>[user.name] fires [src] at [user.p_their()] head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
/obj/item/gun/ballistic/revolver/russian/soul
name = "cursed russian revolver"
name = "cursed Russian revolver"
desc = "To play with this revolver requires wagering your very soul."
/obj/item/gun/ballistic/revolver/russian/soul/shoot_self(mob/living/user)
@@ -101,7 +101,7 @@
transform *= 1 + ((damage/7) * 0.2)//20% larger per tile
/obj/item/gun/energy/xray
name = "X-ray laser gun"
name = "\improper X-ray laser gun"
desc = "A high-power laser gun capable of expelling concentrated X-ray blasts that pass through multiple soft targets and heavier materials."
icon_state = "xray"
item_state = null
+1 -1
View File
@@ -51,7 +51,7 @@
damage = 5
/obj/item/projectile/beam/xray
name = "X-ray beam"
name = "\improper X-ray beam"
icon_state = "xray"
damage = 15
irradiate = 30
+1 -1
View File
@@ -98,7 +98,7 @@
owner.flash_act(visual = 1)
/obj/item/organ/eyes/robotic/xray
name = "X-ray eyes"
name = "\improper X-ray eyes"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
eye_color = "000"
see_in_dark = 8