mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 14:08:31 +01:00
Cleanup & corrections
This commit is contained in:
@@ -46888,7 +46888,7 @@
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/area/library)
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"cAu" = (
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/obj/structure/table/wood,
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/obj/item/clothing/head/pharoah,
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/obj/item/clothing/head/pharaoh,
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/obj/machinery/atmospherics/pipe/simple/supply/hidden,
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/turf/open/floor/plasteel/vault{
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dir = 5
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@@ -6,7 +6,7 @@ Confusion
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Little bit hidden.
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Lowers resistance.
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Decreases stage speed.
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Not very transmittable.
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Not very transmissibile.
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Intense Level.
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Bonus
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@@ -6,7 +6,7 @@ Coughing
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Noticable.
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Little Resistance.
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Doesn't increase stage speed much.
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Transmittable.
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Transmissibile.
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Low Level.
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BONUS
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@@ -6,7 +6,7 @@ Itching
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Not noticable or unnoticable.
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Resistant.
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Increases stage speed.
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Little transmittable.
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Little transmissibility.
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Low Level.
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BONUS
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@@ -6,7 +6,7 @@ Sneezing
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Very Noticable.
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Increases resistance.
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Doesn't increase stage speed.
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Very transmittable.
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Very transmissible.
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Low Level.
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Bonus
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@@ -6,7 +6,7 @@ Vomiting
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Very Very Noticable.
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Decreases resistance.
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Doesn't increase stage speed.
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Little transmittable.
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Little transmissibility.
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Medium Level.
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Bonus
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@@ -8,7 +8,7 @@
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agent = "Fungal Tubercle bacillus Cosmosis"
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viable_mobtypes = list(/mob/living/carbon/human)
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cure_chance = 5//like hell are you getting out of hell
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desc = "A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
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desc = "A rare highly transmissible virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
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required_organs = list(/obj/item/organ/lungs)
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severity = DISEASE_SEVERITY_BIOHAZARD
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bypasses_immunity = TRUE // TB primarily impacts the lungs; it's also bacterial or fungal in nature; viral immunity should do nothing.
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@@ -132,7 +132,7 @@
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user.visible_message("<span class='notice'>[user] starts [welded ? "unwelding" : "welding"] [src].</span>", "<span class='notice'>You start welding [src].</span>")
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if(W.use_tool(src, user, 40, volume=50))
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welded = !welded
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to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelded"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
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to_chat(user, "<span class='danger'>[user] [welded?"welds":"unwelds"] [src].</span>", "<span class='notice'>You [welded ? "weld" : "unweld"] [src].</span>")
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update_icon()
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/obj/machinery/door/firedoor/try_to_crowbar(obj/item/I, mob/user)
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@@ -15,7 +15,7 @@
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icon_state = "impact_omni"
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/obj/effect/projectile/impact/xray
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name = "X-ray impact"
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name = "\improper X-ray impact"
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icon_state = "impact_xray"
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/obj/effect/projectile/impact/pulse
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@@ -24,7 +24,7 @@
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icon_state = "beam_omni"
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/obj/effect/projectile/tracer/xray
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name = "X-ray laser"
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name = "\improper X-ray laser"
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icon_state = "xray"
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/obj/effect/projectile/tracer/pulse
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@@ -9,7 +9,7 @@
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#define RAD_GRACE_PERIOD 2
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/obj/item/geiger_counter //DISCLAIMER: I know nothing about how real-life Geiger counters work. This will not be realistic. ~Xhuis
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name = "geiger counter"
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name = "\improper Geiger counter"
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desc = "A handheld device used for detecting and measuring radiation pulses."
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icon = 'icons/obj/device.dmi'
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icon_state = "geiger_off"
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@@ -160,7 +160,7 @@
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/obj/item/dnainjector/antitour
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name = "\improper DNA injector (Anti-Tour.)"
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desc = "Will cure Tourret's."
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desc = "Will cure Tourette's."
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remove_mutations_static = list(TOURETTES)
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/obj/item/dnainjector/tourmut
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@@ -307,7 +307,7 @@
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slot_flags = ITEM_SLOT_BELT
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/obj/item/nullrod/claymore/katana
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name = "\proper Hanzo steel"
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name = "\improper Hanzo steel"
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desc = "Capable of cutting clean through a holy claymore."
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icon_state = "katana"
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item_state = "katana"
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@@ -38,7 +38,7 @@
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return ..()
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/obj/item/shield/riot/roman
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name = "roman shield"
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name = "\improper Roman shield"
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desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>."
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icon_state = "roman_shield"
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item_state = "roman_shield"
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@@ -17,7 +17,7 @@
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icon_state = "syndicate"
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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name = "\improper Russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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/obj/structure/closet/gimmick/russian/PopulateContents()
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@@ -164,7 +164,7 @@
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new /obj/item/encryptionkey/headset_med(src)
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/obj/structure/closet/secure_closet/detective
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name = "\proper detective's cabinet"
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name = "\improper detective's cabinet"
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req_access = list(ACCESS_FORENSICS_LOCKERS)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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@@ -334,7 +334,7 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/head/helmet/space/hardsuit/cult
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name = "nar-sien hardened helmet"
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name = "\improper Nar-Sien hardened helmet"
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desc = "A heavily-armored helmet worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
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icon_state = "cult_helmet"
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item_state = "cult_helmet"
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@@ -343,7 +343,7 @@
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actions_types = list()
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/obj/item/clothing/suit/space/hardsuit/cult
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name = "nar-sien hardened armor"
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name = "\improper Nar-Sien hardened armor"
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icon_state = "cult_armor"
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item_state = "cult_armor"
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desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
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@@ -310,7 +310,7 @@ the new instance inside the host to be updated to the template's stats.
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Resistance: [DT.totalResistance()]<br>\
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Stealth: [DT.totalStealth()]<br>\
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Stage Speed: [DT.totalStageSpeed()]<br>\
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Transmittability: [DT.totalTransmittable()]<hr>\
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Transmissibility: [DT.totalTransmittable()]<hr>\
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Cure: [DT.cure_text]"
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dat += "<hr><h1>Adaptations</h1>\
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Points: [points] / [total_points]\
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@@ -73,7 +73,7 @@
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return A.totalStealth() == stat_value
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/datum/bounty/virus/transmit
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stat_name = "transmittable"
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stat_name = "transmissible"
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/datum/bounty/virus/transmit/accepts_virus(V)
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var/datum/disease/advance/A = V
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@@ -172,7 +172,7 @@
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/datum/supply_pack/emergency/radiation
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name = "Radiation Protection Crate"
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desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
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desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a bottle of vodka and some glasses too, considering the life-expectancy of people who order this."
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cost = 1000
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contains = list(/obj/item/clothing/head/radiation,
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/obj/item/clothing/head/radiation,
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@@ -150,7 +150,7 @@
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dog_fashion = null
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/obj/item/clothing/head/helmet/roman
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name = "roman helmet"
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name = "\improper Roman helmet"
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desc = "An ancient helmet made of bronze and leather."
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flags_inv = HIDEEARS|HIDEHAIR
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flags_cover = HEADCOVERSEYES
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@@ -166,7 +166,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/head/helmet/roman/legionnaire
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name = "roman legionnaire helmet"
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name = "\improper Roman legionnaire helmet"
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desc = "An ancient helmet made of bronze and leather. Has a red crest on top of it."
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icon_state = "roman_c"
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item_state = "roman_c"
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@@ -305,8 +305,8 @@
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icon_state = "drfreeze_hat"
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/pharoah
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name = "pharoah hat"
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/obj/item/clothing/head/pharaoh
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name = "pharaoh hat"
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desc = "Walk like an Egyptian."
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icon_state = "pharoah_hat"
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icon_state = "pharoah_hat"
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@@ -318,7 +318,7 @@
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/nemes
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name = "headress of Nemes"
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name = "headdress of Nemes"
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desc = "Lavish space tomb not included."
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icon_state = "nemes_headdress"
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icon_state = "nemes_headdress"
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@@ -17,13 +17,13 @@
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item_state = "labcoat_cmo"
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/obj/item/clothing/suit/toggle/labcoat/emt
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name = "EMT's jacket"
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name = "\improper EMT's jacket"
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desc = "A dark blue jacket with reflective strips for emergency medical technicians."
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icon_state = "labcoat_emt"
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item_state = "labcoat_cmo"
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/obj/item/clothing/suit/toggle/labcoat/mad
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name = "\improper The Mad's labcoat"
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name = "\proper The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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icon_state = "labgreen"
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item_state = "labgreen"
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@@ -311,7 +311,7 @@
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/security/officer/russian
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name = "russian officer's jacket"
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name = "\improper Russian officer's jacket"
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desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
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icon_state = "officertanjacket"
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item_state = "officertanjacket"
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@@ -38,7 +38,7 @@
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can_adjust = FALSE
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/obj/item/clothing/under/roman
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name = "roman armor"
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name = "\improper Roman armor"
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desc = "Ancient Roman armor. Made of metallic and leather straps."
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icon_state = "roman"
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item_color = "roman"
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@@ -667,7 +667,7 @@
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icon = 'icons/obj/device.dmi'
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/obj/item/clothing/under/rank/security/navyblue/russian
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name = "russian officer's uniform"
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name = "\improper Russian officer's uniform"
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desc = "The latest in fashionable russian outfits."
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icon_state = "hostanclothes"
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item_state = "hostanclothes"
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@@ -305,7 +305,7 @@
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locked = FALSE
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obj_flags |= EMAGGED
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if(user)
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user.visible_message("[user.name] emagged [src].","<span class='notice'>You short out the lock.</span>")
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user.visible_message("[user.name] emags [src].","<span class='notice'>You short out the lock.</span>")
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/obj/machinery/power/emitter/prototype
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@@ -209,7 +209,7 @@
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user.visible_message("[user] wrenches the solar assembly into place.", "<span class='notice'>You wrench the solar assembly into place.</span>")
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W.play_tool_sound(src, 75)
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else
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user.visible_message("[user] unwrenched the solar assembly from its place.", "<span class='notice'>You unwrench the solar assembly from its place.</span>")
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user.visible_message("[user] unwrenches the solar assembly from its place.", "<span class='notice'>You unwrench the solar assembly from its place.</span>")
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W.play_tool_sound(src, 75)
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return 1
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@@ -5,13 +5,13 @@
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/cylinder/rev762
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name = "nagant revolver cylinder"
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name = "\improper Nagant revolver cylinder"
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ammo_type = /obj/item/ammo_casing/n762
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caliber = "n762"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/cylinder/rus357
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name = "russian revolver cylinder"
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name = "\improper Russian revolver cylinder"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 6
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@@ -27,7 +27,7 @@
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can_suppress = FALSE
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/obj/item/gun/ballistic/automatic/pistol/deagle
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name = "desert eagle"
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name = "\improper Desert Eagle"
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desc = "A robust .50 AE handgun."
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icon_state = "deagle"
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force = 14
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@@ -44,7 +44,7 @@
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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/obj/item/gun/ballistic/automatic/pistol/deagle/gold
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desc = "A gold plated desert eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
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desc = "A gold plated Desert Eagle folded over a million times by superior martian gunsmiths. Uses .50 AE ammo."
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icon_state = "deagleg"
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item_state = "deagleg"
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@@ -55,7 +55,7 @@
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/obj/item/gun/ballistic/automatic/pistol/APS
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name = "stechkin APS pistol"
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desc = "The original russian version of a widely used Syndicate sidearm. Uses 9mm ammo."
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desc = "The original Russian version of a widely used Syndicate sidearm. Uses 9mm ammo."
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icon_state = "aps"
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w_class = WEIGHT_CLASS_SMALL
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mag_type = /obj/item/ammo_box/magazine/pistolm9mm
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@@ -151,7 +151,7 @@
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/revolver/nagant
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name = "nagant revolver"
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name = "\improper Nagant revolver"
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desc = "An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo."
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icon_state = "nagant"
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can_suppress = TRUE
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@@ -163,7 +163,7 @@
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// You can spin the chamber to randomize the position of the bullet.
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/obj/item/gun/ballistic/revolver/russian
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name = "\improper russian revolver"
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name = "\improper Russian revolver"
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desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism requiring you to spin the chamber before each trigger pull."
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mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rus357
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var/spun = FALSE
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@@ -233,7 +233,7 @@
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user.visible_message("<span class='danger'>[user.name] fires [src] at [user.p_their()] head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
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/obj/item/gun/ballistic/revolver/russian/soul
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name = "cursed russian revolver"
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name = "cursed Russian revolver"
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desc = "To play with this revolver requires wagering your very soul."
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/obj/item/gun/ballistic/revolver/russian/soul/shoot_self(mob/living/user)
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@@ -101,7 +101,7 @@
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transform *= 1 + ((damage/7) * 0.2)//20% larger per tile
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/obj/item/gun/energy/xray
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name = "X-ray laser gun"
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name = "\improper X-ray laser gun"
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desc = "A high-power laser gun capable of expelling concentrated X-ray blasts that pass through multiple soft targets and heavier materials."
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icon_state = "xray"
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item_state = null
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@@ -51,7 +51,7 @@
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damage = 5
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/obj/item/projectile/beam/xray
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name = "X-ray beam"
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name = "\improper X-ray beam"
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icon_state = "xray"
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damage = 15
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irradiate = 30
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@@ -98,7 +98,7 @@
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owner.flash_act(visual = 1)
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/obj/item/organ/eyes/robotic/xray
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name = "X-ray eyes"
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name = "\improper X-ray eyes"
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desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
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eye_color = "000"
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see_in_dark = 8
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Reference in New Issue
Block a user