Bubberstation automatic changelog compile [ci skip]

This commit is contained in:
Bubberbot
2026-05-04 03:57:02 +00:00
parent 70fc444ad8
commit f35bb57c7d
17 changed files with 59 additions and 79 deletions
@@ -1,7 +0,0 @@
author: "IbexGoetia, Niim"
delete-after: True
changes:
- bugfix: ".22HL ammunition no longer tries to embed unexistent shrapnel, and no longer materialises casings from nowhere."
- spellcheck: "Renamed NT-USP to NT22-HCS 'Enforcer'"
- rscadd: "Added the NT22-HCS-MP 'Lancer', a SMG variant of the Enforcer. It's a roundstart weapon for the Blueshield and a purchase option for security. It comes with larger magazines and a collapsible stock. Credits to Niim for the wonderful SMG sprite!"
- rscadd: "Added goodie cases for each variant of the NT22-HCS."
@@ -1,5 +0,0 @@
author: "lukevale"
delete-after: True
changes:
- rscadd: "Inari Kitsune tail"
- rscadd: "Oversized Fluff tail"
@@ -1,4 +0,0 @@
author: "BurgerBB"
delete-after: True
changes:
- balance: "Reduces the fire delay of the Murphy from 5 to 4"
@@ -1,12 +0,0 @@
author: "MrGloopy"
delete-after: True
changes:
- rscadd: "Synth charging implant to Markings/Organs so you can choose what arm it goes in."
- rscadd: "Various arm implanted items to Markings/Organs. These include; A seclite, four colour pen and tape recorder."
- rscadd: "Chest implant; Internal wound analyser. Analyses your own wounds to get treatment info and make bandaging yourself faster. Does not show any other info. It's a wound analyser."
- rscadd: "Roundstart STANDARD nutriment implant. It gets you to 35% nutrition at most, does not remove negative \"I'm Hungry!\" moodlet. You will still need to eat Actual Food. Pay your station chef."
- rscadd: "Implanted 3 shot Donksoft gun. This is buyable from cargo. Mechanically operates like a rebar crossbow. Small chance (10%) to jam just because its funny."
- rscadd: "New implants to cargo goodies."
- rscadd: "Manual shield moth eyes to roundstart. Same as the other ones but moth flavoured. Same weakness to flash as normal moth eyes when shield is not in use. By virtue of them being cybernetic, they will not heal over time, same as any others."
- rscadd: "Invisible version of the civilian HUD implant for roundstart. No more green eye if you don't want it."
- bugfix: "Lighter implant only working for right arm. Whoops."
@@ -1,5 +0,0 @@
author: "Danielance"
delete-after: True
changes:
- rscadd: "19 more missing digi legs and/or teshari sprites (list is on PR 5494)"
- bugfix: "improved striped dress sprite"
@@ -1,4 +0,0 @@
author: "explosivekitty"
delete-after: True
changes:
- bugfix: "You now die after reaching brain max damage with surplus cybernetic brain"
@@ -1,4 +0,0 @@
author: "explosivekitty"
delete-after: True
changes:
- rscadd: "Added manually shielded welding eyes to character editor for 2 quirk points"
@@ -1,4 +0,0 @@
author: "Mewchild"
delete-after: True
changes:
- rscadd: "Adds Emotional Support Animal as a Psych Alt Title"
@@ -1,4 +0,0 @@
author: "KateAnbolho"
delete-after: True
changes:
- bugfix: "Fixes wireweed killing itself"
@@ -1,4 +0,0 @@
author: "nikothedude"
delete-after: True
changes:
- bugfix: "Ghost cafe no longer runtimes on spawn & loadout items now spawn correctly in ghost cafe"
@@ -1,4 +0,0 @@
author: "xPokee"
delete-after: True
changes:
- balance: ".310 AP ammo is no longer printable from the ammo bench."
@@ -1,4 +0,0 @@
author: "MrGloopy"
delete-after: True
changes:
- bugfix: "Remove broken implant from cargo goodies."
@@ -1,4 +0,0 @@
author: "KateAnbolho"
delete-after: True
changes:
- rscadd: "the sleepy time bundle to uplinks"
@@ -1,5 +0,0 @@
author: "xPokee"
delete-after: True
changes:
- rscadd: "Added back base /tg/ redsec along with red Skyrat clothing items."
- rscdel: "Removed 'virosec'."
@@ -1,4 +0,0 @@
author: "BurgerBB"
delete-after: True
changes:
- balance: "Increases the normal meteor wave warning time from 30 seconds to 210 seconds."
@@ -1,5 +0,0 @@
author: "xPokee"
delete-after: True
changes:
- bugfix: "Fixed the security lockers being blue."
- bugfix: "Fixed the ID card trims not being the proper color."
@@ -0,0 +1,59 @@
2026-05-04:
BurgerBB:
- balance: Reduces the fire delay of the Murphy from 5 to 4
- balance: Increases the normal meteor wave warning time from 30 seconds to 210
seconds.
Danielance:
- rscadd: 19 more missing digi legs and/or teshari sprites (list is on PR 5494)
- bugfix: improved striped dress sprite
IbexGoetia, Niim:
- bugfix: .22HL ammunition no longer tries to embed unexistent shrapnel, and no
longer materialises casings from nowhere.
- spellcheck: Renamed NT-USP to NT22-HCS 'Enforcer'
- rscadd: Added the NT22-HCS-MP 'Lancer', a SMG variant of the Enforcer. It's a
roundstart weapon for the Blueshield and a purchase option for security. It
comes with larger magazines and a collapsible stock. Credits to Niim for the
wonderful SMG sprite!
- rscadd: Added goodie cases for each variant of the NT22-HCS.
KateAnbolho:
- rscadd: the sleepy time bundle to uplinks
- bugfix: Fixes wireweed killing itself
Mewchild:
- rscadd: Adds Emotional Support Animal as a Psych Alt Title
MrGloopy:
- bugfix: Remove broken implant from cargo goodies.
- rscadd: Synth charging implant to Markings/Organs so you can choose what arm it
goes in.
- rscadd: Various arm implanted items to Markings/Organs. These include; A seclite,
four colour pen and tape recorder.
- rscadd: Chest implant; Internal wound analyser. Analyses your own wounds to get
treatment info and make bandaging yourself faster. Does not show any other info.
It's a wound analyser.
- rscadd: Roundstart STANDARD nutriment implant. It gets you to 35% nutrition at
most, does not remove negative "I'm Hungry!" moodlet. You will still need to
eat Actual Food. Pay your station chef.
- rscadd: Implanted 3 shot Donksoft gun. This is buyable from cargo. Mechanically
operates like a rebar crossbow. Small chance (10%) to jam just because its funny.
- rscadd: New implants to cargo goodies.
- rscadd: Manual shield moth eyes to roundstart. Same as the other ones but moth
flavoured. Same weakness to flash as normal moth eyes when shield is not in
use. By virtue of them being cybernetic, they will not heal over time, same
as any others.
- rscadd: Invisible version of the civilian HUD implant for roundstart. No more
green eye if you don't want it.
- bugfix: Lighter implant only working for right arm. Whoops.
explosivekitty:
- bugfix: You now die after reaching brain max damage with surplus cybernetic brain
- rscadd: Added manually shielded welding eyes to character editor for 2 quirk points
lukevale:
- rscadd: Inari Kitsune tail
- rscadd: Oversized Fluff tail
nikothedude:
- bugfix: Ghost cafe no longer runtimes on spawn & loadout items now spawn correctly
in ghost cafe
xPokee:
- rscadd: Added back base /tg/ redsec along with red Skyrat clothing items.
- rscdel: Removed 'virosec'.
- balance: .310 AP ammo is no longer printable from the ammo bench.
- bugfix: Fixed the security lockers being blue.
- bugfix: Fixed the ID card trims not being the proper color.