Teshari Specific Ports from Nova Sector (#27223)
* Teshari Specific Port This ports 4 Teshari specific PRs from Nova to Skyrat. * Hypospray Port The fancy new GAG enabled hyposprays. * Revert "Hypospray Port" This reverts commit b60a482e916ed5683424f64d0eefd9c8dcdd1a48.
@@ -120,8 +120,8 @@
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if(..())
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return
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||||
// SKYRAT EDIT BEGIN
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||||
if(owner.dna.features["body_size"] < 1)
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||||
to_chat(owner, "You feel your body shrinking even further, but your organs aren't! Uh oh!")
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||||
if(owner.dna.features["body_size"] < 1 || isteshari(owner))
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to_chat(owner, "You feel your body try to shrink, but your organs don't! Uh oh!")
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owner.adjustBruteLoss(25)
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return
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// SKYRAT EDIT END
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@@ -132,7 +132,7 @@
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if(..())
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return
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// SKYRAT EDIT BEGIN
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if(owner.dna.features["body_size"] < 1)
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if(owner.dna.features["body_size"] < 1 || isteshari(owner))
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to_chat(owner, "You feel relief as your organs cease to strain against your insides.")
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REMOVE_TRAIT(owner, TRAIT_DWARF, GENETIC_MUTATION)
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return
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@@ -19,7 +19,10 @@
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give_item_to_holder(/obj/item/storage/box/papersack/wheat, list(LOCATION_BACKPACK = ITEM_SLOT_BACKPACK, LOCATION_HANDS = ITEM_SLOT_HANDS))
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give_item_to_holder(/obj/item/storage/toolbox/fishing/small, list(LOCATION_BACKPACK = ITEM_SLOT_BACKPACK, LOCATION_HANDS = ITEM_SLOT_HANDS))
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var/mob/living/carbon/human/human_quirkholder = quirk_holder
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human_quirkholder.set_mob_height(HUMAN_HEIGHT_SHORTEST)
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//SKYRAT EDIT BEGIN - This is so Teshari don't get the height decrease.
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if(!isteshari(human_quirkholder))
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human_quirkholder.set_mob_height(HUMAN_HEIGHT_SHORTEST)
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//SKYRAT EDIT END
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human_quirkholder.add_movespeed_modifier(/datum/movespeed_modifier/settler)
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human_quirkholder.physiology.hunger_mod *= 0.5 //good for you, shortass, you don't get hungry nearly as often
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@@ -452,7 +452,7 @@
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check_break(M)
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/obj/structure/table/glass/proc/check_break(mob/living/M)
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if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & MOVETYPES_NOT_TOUCHING_GROUND))
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if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & MOVETYPES_NOT_TOUCHING_GROUND) && (!isteshari(M))) //SKYRAT EDIT ADDITION - Allows Teshari to climb on glassies safely.
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table_shatter(M)
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/obj/structure/table/glass/proc/table_shatter(mob/living/victim)
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@@ -115,7 +115,7 @@ There are several things that need to be remembered:
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icon_file = dna.species.generate_custom_worn_icon(LOADOUT_ITEM_UNIFORM, w_uniform, src) // Might have to refactor how this works eventually, maybe.
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// SKYRAT EDIT END
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//Female sprites have lower priority than digitigrade sprites
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if(dna.species.sexes && (bodyshape & BODYSHAPE_HUMANOID) && physique == FEMALE && !(female_sprite_flags & NO_FEMALE_UNIFORM)) // SKYRAT EDIT CHANGE - ORIGINAL: else if(dna.species.sexes && (bodyshape & BODYSHAPE_HUMANOID) && physique == FEMALE && !(uniform.female_sprite_flags & NO_FEMALE_UNIFORM)) //Agggggggghhhhh
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if(!dna.species.no_gender_shaping && dna.species.sexes && (bodyshape & BODYSHAPE_HUMANOID) && physique == FEMALE && !(female_sprite_flags & NO_FEMALE_UNIFORM)) // SKYRAT EDIT CHANGE - ORIGINAL: else if(dna.species.sexes && (bodyshape & BODYSHAPE_HUMANOID) && physique == FEMALE && !(uniform.female_sprite_flags & NO_FEMALE_UNIFORM)) //Agggggggghhhhh
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woman = TRUE
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// SKYRAT EDIT ADDITION START - Digi female gender shaping
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if(digi)
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Before Width: | Height: | Size: 367 B After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.4 KiB |
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Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
@@ -112,6 +112,7 @@
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base_limb_id = SPECIES_TESHARI
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brute_modifier = TESHARI_BRUTE_MODIFIER
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burn_modifier = TESHARI_BURN_MODIFIER
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speed_modifier = -0.1
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/obj/item/bodypart/leg/right/digitigrade/teshari
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icon_greyscale = BODYPART_ICON_TESHARI
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@@ -119,6 +120,7 @@
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base_limb_id = SPECIES_TESHARI
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brute_modifier = TESHARI_BRUTE_MODIFIER
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burn_modifier = TESHARI_BURN_MODIFIER
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speed_modifier = -0.1
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#undef TESHARI_PUNCH_LOW
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#undef TESHARI_PUNCH_HIGH
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@@ -5,6 +5,8 @@ GLOBAL_LIST_EMPTY(customizable_races)
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digitigrade_customization = DIGITIGRADE_OPTIONAL // Doing this so that the legs preference actually works for everyone.
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///Self explanatory
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var/can_have_genitals = TRUE
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/// Whether or not the gender shaping is disabled for this species
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var/no_gender_shaping
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///A list of actual body markings on the owner of the species. Associative lists with keys named by limbs defines, pointing to a list with names and colors for the marking to be rendered. This is also stored in the DNA
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var/list/list/body_markings = list()
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///Override of the eyes icon file, used for Vox and maybe more in the future - The future is now, with Teshari using it too
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@@ -112,6 +112,7 @@
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/obj/item/gun/ballistic/automatic/wylom/give_manufacturer_examine()
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AddElement(/datum/element/manufacturer_examine, COMPANY_SZOT)
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AddElement(/datum/element/gun_launches_little_guys, throwing_force = 3, throwing_range = 5)
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/obj/item/gun/ballistic/automatic/wylom/examine(mob/user)
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. = ..()
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@@ -0,0 +1,46 @@
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/// An element that makes guns throw their user back if they are just a little guy
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/datum/element/gun_launches_little_guys
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// The throwing force applied to the gun's user
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var/throwing_force
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/// The throwing range applied to the gun's user
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var/throwing_range
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/datum/element/gun_launches_little_guys/Attach(datum/target, throwing_force = 2, throwing_range = 3)
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. = ..()
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if(!isgun(target))
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return ELEMENT_INCOMPATIBLE
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src.throwing_force = throwing_force
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src.throwing_range = throwing_range
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RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
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RegisterSignal(target, COMSIG_GUN_FIRED, PROC_REF(throw_it_back))
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/datum/element/gun_launches_little_guys/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_ATOM_EXAMINE)
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UnregisterSignal(target, COMSIG_GUN_FIRED)
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/// Warns that this gun might throw you away really hard
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/datum/element/gun_launches_little_guys/proc/examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("It has some serious kick to it, smaller users should take caution while firing.")
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/// Checks if the shooter is just a little guy. If so? Throw it back.
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/datum/element/gun_launches_little_guys/proc/throw_it_back(obj/item/gun/weapon, mob/living/carbon/user, atom/target, params, zone_override)
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SIGNAL_HANDLER
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if(!isteshari(user) && !isdwarf(user) && !HAS_TRAIT(user, TRAIT_DWARF) && !(user.dna.features["body_size"] <= 0.9))
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return
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var/fling_direction = REVERSE_DIR(user.dir)
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var/atom/throw_target = get_edge_target_turf(user, fling_direction)
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user.Knockdown(1 SECONDS)
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user.throw_at(throw_target, throwing_range, throwing_force)
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user.visible_message(span_warning("[weapon] sends [user] flying back as it fires!"), \
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span_warning("[weapon] sends you flying back as it fires!"))
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@@ -0,0 +1,72 @@
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/obj/item/organ/internal/ears/teshari
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name = "teshari ears"
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desc = "A set of four long rabbit-like ears, a Teshari's main tool while hunting. Naturally extremely sensitive to loud sounds."
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damage_multiplier = 1.5
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actions_types = list(/datum/action/cooldown/spell/teshari_hearing)
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/obj/item/organ/internal/ears/teshari/on_mob_remove(mob/living/carbon/ear_owner)
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. = ..()
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REMOVE_TRAIT(ear_owner, TRAIT_GOOD_HEARING, ORGAN_TRAIT)
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/datum/action/cooldown/spell/teshari_hearing
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name = "Toggle Sensitive Hearing"
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desc = "Perk up your ears to listen for quiet sounds, useful for picking up whispering."
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button_icon = 'modular_skyrat/master_files/icons/hud/actions.dmi'
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button_icon_state = "echolocation_off"
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background_icon_state = "bg_alien"
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overlay_icon_state = "bg_alien_border"
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cooldown_time = 1 SECONDS
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spell_requirements = NONE
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/datum/action/cooldown/spell/teshari_hearing/proc/update_button_state(new_state) //This makes it so that the button icon changes dynamically based on ears being up or not.
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button_icon_state = new_state
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owner.update_action_buttons()
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/datum/action/cooldown/spell/teshari_hearing/Remove(mob/living/remove_from)
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REMOVE_TRAIT(remove_from, TRAIT_GOOD_HEARING, ORGAN_TRAIT)
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remove_from.update_sight()
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return ..()
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||||
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/datum/action/cooldown/spell/teshari_hearing/cast(list/targets, mob/living/carbon/human/user = usr)
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. = ..()
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||||
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if(HAS_TRAIT(user, TRAIT_GOOD_HEARING))
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teshari_hearing_deactivate(user)
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return
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user.apply_status_effect(/datum/status_effect/teshari_hearing)
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user.visible_message(span_notice("[user], pricks up [user.p_their()] four ears, each twitching intently!"), span_notice("You perk up all four of your ears, hunting for even the quietest sounds."))
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update_button_state("echolocation_on")
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var/obj/item/organ/internal/ears/ears = user.get_organ_slot(ORGAN_SLOT_EARS)
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if(ears)
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ears.damage_multiplier = 3
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/datum/action/cooldown/spell/teshari_hearing/proc/teshari_hearing_deactivate(mob/living/carbon/human/user) //Called when you activate it again after casting the ability-- turning them off, so to say.
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||||
if(!HAS_TRAIT_FROM(user, TRAIT_GOOD_HEARING, ORGAN_TRAIT))
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return
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user.remove_status_effect(/datum/status_effect/teshari_hearing)
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user.visible_message(span_notice("[user] drops [user.p_their()] ears down a bit, no longer listening as closely."), span_notice("You drop your ears down, no longer paying close attention."))
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update_button_state("echolocation_off")
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||||
var/obj/item/organ/internal/ears/ears = user.get_organ_slot(ORGAN_SLOT_EARS)
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if(ears)
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ears.damage_multiplier = 1.5
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/datum/status_effect/teshari_hearing
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id = "teshari_hearing"
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||||
alert_type = null
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status_type = STATUS_EFFECT_UNIQUE
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/datum/status_effect/teshari_hearing/on_apply()
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ADD_TRAIT(owner, TRAIT_GOOD_HEARING, ORGAN_TRAIT)
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return ..()
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/datum/status_effect/teshari_hearing/on_remove()
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REMOVE_TRAIT(owner, TRAIT_GOOD_HEARING, ORGAN_TRAIT)
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return ..()
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/datum/status_effect/teshari_hearing/get_examine_text()
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return span_notice("[owner.p_They()] [owner.p_have()] [owner.p_their()] ears perked up, listening closely to whisper-quiet sounds.")
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@@ -0,0 +1,30 @@
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//teshari_ robolimb research node
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/datum/techweb_node/teshari_cyber
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id = "teshari_cyber"
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display_name = "Raptoral Cybernetics"
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description = "Specialized civilian-grade cybernetic limb designs."
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prereq_ids = list("base")
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design_ids = list(
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"teshari_cyber_chest",
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"teshari_cyber_l_arm",
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"teshari_cyber_r_arm",
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"teshari_cyber_l_leg",
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"teshari_cyber_r_leg",
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"teshari_cyber_head",
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)
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000)
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/datum/techweb_node/adv_teshari_cyber
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id = "adv_teshari_cyber"
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display_name = "Advanced Raptoral Cybernetics"
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description = "Specialized industrial-grade cybernetic limb designs."
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||||
prereq_ids = list("adv_robotics", "teshari_cyber")
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design_ids = list(
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"teshari_advanced_l_arm",
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||||
"teshari_advanced_r_arm",
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"teshari_advanced_l_leg",
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"teshari_advanced_r_leg",
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||||
)
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||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 500)
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@@ -0,0 +1,57 @@
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/*
|
||||
this goes into the augment preferences section. They do not use the appearance dropdown for obvious reason.
|
||||
*/
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||||
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||||
/datum/augment_item/limb/head/teshari_cyborg
|
||||
name = "Raptoral cybernetic head"
|
||||
path = /obj/item/bodypart/head/robot/teshari
|
||||
uses_robotic_styles = FALSE
|
||||
|
||||
/datum/augment_item/limb/chest/teshari_cyborg
|
||||
name = "Raptoral cybernetic chest"
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||||
path = /obj/item/bodypart/chest/robot/teshari
|
||||
uses_robotic_styles = FALSE
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||||
|
||||
/datum/augment_item/limb/l_arm/teshari_prosthetic
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||||
name = "Raptoral prosthetic left forelimb"
|
||||
path = /obj/item/bodypart/arm/left/robot/teshari_surplus
|
||||
cost = -1
|
||||
uses_robotic_styles = FALSE
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||||
|
||||
/datum/augment_item/limb/l_arm/teshari_cybernetic
|
||||
name = "Raptoral cybernetic left forelimb"
|
||||
path = /obj/item/bodypart/arm/left/robot/teshari
|
||||
uses_robotic_styles = FALSE
|
||||
|
||||
/datum/augment_item/limb/r_arm/teshari_prosthetic
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||||
name = "Raptoral prototype right forelimb"
|
||||
path = /obj/item/bodypart/arm/right/robot/teshari_surplus
|
||||
cost = -1
|
||||
uses_robotic_styles = FALSE
|
||||
|
||||
/datum/augment_item/limb/r_arm/teshari_cybernetic
|
||||
name = "Raptoral cybernetic right forelimb"
|
||||
path = /obj/item/bodypart/arm/right/robot/teshari
|
||||
uses_robotic_styles = FALSE
|
||||
|
||||
/datum/augment_item/limb/l_leg/teshari_prosthetic
|
||||
name = "Raptoral prosthetic left hindlimb"
|
||||
path = /obj/item/bodypart/leg/left/robot/teshari_surplus
|
||||
cost = -1
|
||||
uses_robotic_styles = FALSE
|
||||
|
||||
/datum/augment_item/limb/l_leg/teshari_cybernetic
|
||||
name = "Raptoral cybernetic left hindlimb"
|
||||
path = /obj/item/bodypart/leg/left/robot/teshari
|
||||
uses_robotic_styles = FALSE
|
||||
|
||||
/datum/augment_item/limb/r_leg/teshari_prosthetic
|
||||
name = "Raptoral prosthetic right hindlimb"
|
||||
path = /obj/item/bodypart/leg/right/robot/teshari_surplus
|
||||
cost = -1
|
||||
uses_robotic_styles = FALSE
|
||||
|
||||
/datum/augment_item/limb/r_leg/teshari_cybernetic
|
||||
name = "Raptoral cybernetic right hindlimb"
|
||||
path = /obj/item/bodypart/leg/right/robot/teshari
|
||||
uses_robotic_styles = FALSE
|
||||
@@ -0,0 +1,131 @@
|
||||
//adding teshari silicon stuff to the mechfabricator
|
||||
|
||||
#define RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL "/Raptoral"
|
||||
|
||||
/datum/design/teshari_cyber_chest
|
||||
name = "Raptoral Cybernetic Torso"
|
||||
id = "teshari_cyber_chest"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/chest/robot/teshari
|
||||
materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT * 6)
|
||||
construction_time = 12 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_cyber_head
|
||||
name = "Raptoral Cybernetic Head"
|
||||
id = "teshari_cyber_head"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/head/robot/teshari
|
||||
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT * 0.75)
|
||||
construction_time = 4 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_cyber_l_arm
|
||||
name = "Raptoral Cybernetic Left Forelimb"
|
||||
id = "teshari_cyber_l_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/arm/left/robot/teshari
|
||||
materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT * 1.5)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_cyber_r_arm
|
||||
name = "Raptoral Cybernetic Right Forelimb"
|
||||
id = "teshari_cyber_r_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/arm/right/robot/teshari
|
||||
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_cyber_l_leg
|
||||
name = "Raptoral Cybernetic Left Hindlimb"
|
||||
id = "teshari_cyber_l_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/leg/left/robot/teshari
|
||||
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_cyber_r_leg
|
||||
name = "Raptoral Cybernetic Right Hindlimb"
|
||||
id = "teshari_cyber_r_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/leg/right/robot/teshari
|
||||
materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
//advanced augmentations since those were added in the recent upstream
|
||||
|
||||
/datum/design/teshari_advanced_l_arm
|
||||
name = "Advanced Raptoral Cybernetic Left Forelimb"
|
||||
id = "teshari_advanced_l_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/arm/left/robot/teshari_advanced
|
||||
materials = list(
|
||||
/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
|
||||
/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 3,
|
||||
/datum/material/gold = SHEET_MATERIAL_AMOUNT * 3,
|
||||
)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_advanced_r_arm
|
||||
name = "Advanced Raptoral Cybernetic Right Forelimb"
|
||||
id = "teshari_advanced_r_arm"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/arm/right/robot/teshari_advanced
|
||||
materials = list(
|
||||
/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
|
||||
/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 3,
|
||||
/datum/material/gold = SHEET_MATERIAL_AMOUNT * 3,
|
||||
)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_advanced_l_leg
|
||||
name = "Advanced Raptoral Cybernetic Left Hindlimb"
|
||||
id = "teshari_advanced_l_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/leg/left/robot/teshari_advanced
|
||||
materials = list(
|
||||
/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
|
||||
/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 3,
|
||||
/datum/material/gold = SHEET_MATERIAL_AMOUNT * 3,
|
||||
)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
|
||||
/datum/design/teshari_advanced_r_leg
|
||||
name = "Advanced Raptoral Cybernetic Right Hindlimb"
|
||||
id = "teshari_advanced_r_leg"
|
||||
build_type = MECHFAB
|
||||
build_path = /obj/item/bodypart/leg/right/robot/teshari_advanced
|
||||
materials = list(
|
||||
/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5,
|
||||
/datum/material/titanium = SHEET_MATERIAL_AMOUNT * 3,
|
||||
/datum/material/gold = SHEET_MATERIAL_AMOUNT * 3,
|
||||
)
|
||||
construction_time = 8 SECONDS
|
||||
category = list(
|
||||
RND_CATEGORY_MECHFAB_CYBORG + RND_SUBCATEGORY_MECHFAB_CYBORG_RAPTORAL,
|
||||
)
|
||||
@@ -0,0 +1,403 @@
|
||||
#define ROBOTIC_LIGHT_BRUTE_MSG "marred"
|
||||
#define ROBOTIC_MEDIUM_BRUTE_MSG "dented"
|
||||
#define ROBOTIC_HEAVY_BRUTE_MSG "falling apart"
|
||||
|
||||
#define ROBOTIC_LIGHT_BURN_MSG "scorched"
|
||||
#define ROBOTIC_MEDIUM_BURN_MSG "charred"
|
||||
#define ROBOTIC_HEAVY_BURN_MSG "smoldering"
|
||||
|
||||
/*
|
||||
The damage modifiers here are modified to stay in line with teshari
|
||||
Although I'm not sure if it's redundant, better safe than sorry.
|
||||
*/
|
||||
|
||||
#define TESHARI_PUNCH_LOW 2
|
||||
#define TESHARI_PUNCH_HIGH 6
|
||||
|
||||
//Teshari normal
|
||||
|
||||
/obj/item/bodypart/arm/left/robot/teshari
|
||||
name = "cybernetic left raptoral forelimb"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case."
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
/obj/item/bodypart/arm/right/robot/teshari
|
||||
name = "cybernetic right raptoral forelimb"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
/obj/item/bodypart/leg/left/robot/teshari
|
||||
name = "cybernetic left raptoral hindlimb"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
/obj/item/bodypart/leg/right/robot/teshari
|
||||
name = "cybernetic right raptoral hindlimb"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles and membranous feathers, with a low-conductivity case."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
/obj/item/bodypart/chest/robot/teshari
|
||||
name = "cybernetic raptoral torso"
|
||||
desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell, covered in a layer of membranous feathers."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
robotic_emp_paralyze_damage_percent_threshold = 0.5
|
||||
|
||||
/obj/item/bodypart/head/robot/teshari
|
||||
name = "cybernetic raptoral head"
|
||||
desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. A layer of membranous feathers covers the stark metal."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
head_flags = HEAD_EYESPRITES
|
||||
|
||||
// teshari_ surplus
|
||||
|
||||
/obj/item/bodypart/arm/left/robot/teshari_surplus
|
||||
name = "prosthetic left raptoral forelimb"
|
||||
desc = "A skeletal, robotic wing. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/arm/right/robot/teshari_surplus
|
||||
name = "prosthetic right raptoral forelimb"
|
||||
desc = "A skeletal, robotic wing. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/left/robot/teshari_surplus
|
||||
name = "prosthetic left raptoral hindlimb"
|
||||
desc = "A skeletal, robotic hindlimb. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/right/robot/teshari_surplus
|
||||
name = "prosthetic right raptoral hindlimb"
|
||||
desc = "A skeletal, robotic hindlimb. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/arm/left/robot/teshari_surplus
|
||||
name = "prosthetic left raptoral forelimb"
|
||||
desc = "A skeletal, robotic wing. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/arm/right/robot/teshari_surplus
|
||||
name = "prosthetic right raptoral forelimb"
|
||||
desc = "A skeletal, robotic wing. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/left/robot/teshari_surplus
|
||||
name = "prosthetic left raptoral hindlimb"
|
||||
desc = "A skeletal, robotic hindlimb. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/right/robot/teshari_surplus
|
||||
name = "prosthetic right raptoral hindlimb"
|
||||
desc = "A skeletal, robotic hindlimb. Outdated and fragile, but it's still better than nothing. A layer of membranous feathers hides the cheap assembly."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/surplus_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 0.3
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 0.5
|
||||
|
||||
brute_modifier = 1.25
|
||||
burn_modifier = 1.2
|
||||
|
||||
max_damage = LIMB_MAX_HP_PROSTHESIS
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_PROSTHESIS
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
// teshari_ advanced
|
||||
|
||||
/obj/item/bodypart/arm/left/robot/teshari_advanced
|
||||
name = "advanced left raptoral forelimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 0.8
|
||||
burn_modifier = 1
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/arm/right/robot/teshari_advanced
|
||||
name = "advanced right raptoral forelimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 0.8
|
||||
burn_modifier = 1
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/left/robot/teshari_advanced
|
||||
name = "advanced left raptoral hindlimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 0.8
|
||||
burn_modifier = 1
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/right/robot/teshari_advanced
|
||||
name = "advanced right raptoral hindlimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 0.8
|
||||
burn_modifier = 1
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/arm/left/robot/teshari_advanced
|
||||
name = "advanced left raptoral forelimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/arm/right/robot/teshari_advanced
|
||||
name = "advanced right raptoral forelimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/left/robot/teshari_advanced
|
||||
name = "advanced left raptoral hindlimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
/obj/item/bodypart/leg/right/robot/teshari_advanced
|
||||
name = "advanced right raptoral hindlimb"
|
||||
desc = "An advanced robotic hindlimb. These designs are usually reserved for those still on the search for Avalon."
|
||||
icon_static = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
icon = 'modular_skyrat/modules/tesh_augments/icons/advanced_augments_teshari.dmi'
|
||||
bodyshape = parent_type::bodyshape | BODYSHAPE_CUSTOM
|
||||
|
||||
unarmed_damage_low = TESHARI_PUNCH_LOW * 2
|
||||
unarmed_damage_high = TESHARI_PUNCH_HIGH * 3
|
||||
|
||||
brute_modifier = 1
|
||||
burn_modifier = 0.9
|
||||
|
||||
max_damage = LIMB_MAX_HP_ADVANCED
|
||||
body_damage_coeff = LIMB_BODY_DAMAGE_COEFFICIENT_ADVANCED
|
||||
|
||||
biological_state = (BIO_METAL|BIO_JOINTED)
|
||||
|
||||
#undef ROBOTIC_LIGHT_BRUTE_MSG
|
||||
#undef ROBOTIC_MEDIUM_BRUTE_MSG
|
||||
#undef ROBOTIC_HEAVY_BRUTE_MSG
|
||||
|
||||
#undef ROBOTIC_LIGHT_BURN_MSG
|
||||
#undef ROBOTIC_MEDIUM_BURN_MSG
|
||||
#undef ROBOTIC_HEAVY_BURN_MSG
|
||||
|
||||
#undef TESHARI_PUNCH_LOW
|
||||
#undef TESHARI_PUNCH_HIGH
|
||||
|
After Width: | Height: | Size: 1013 B |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 995 B |
@@ -0,0 +1,5 @@
|
||||
/*
|
||||
teshari_ cybernetics
|
||||
all done by aKhromatopsia
|
||||
that's all
|
||||
*/
|
||||
@@ -5,6 +5,7 @@
|
||||
/datum/species/teshari
|
||||
name = "Teshari"
|
||||
id = SPECIES_TESHARI
|
||||
no_gender_shaping = TRUE // Female uniform shaping breaks Teshari worn sprites, so this is disabled. This will not affect anything else in regards to gender however.
|
||||
eyes_icon = 'modular_skyrat/modules/organs/icons/teshari_eyes.dmi'
|
||||
inherent_traits = list(
|
||||
TRAIT_ADVANCEDTOOLUSER,
|
||||
@@ -38,6 +39,7 @@
|
||||
bodytemp_heat_damage_limit = (BODYTEMP_HEAT_DAMAGE_LIMIT + TESHARI_TEMP_OFFSET)
|
||||
bodytemp_cold_damage_limit = (BODYTEMP_COLD_DAMAGE_LIMIT + TESHARI_TEMP_OFFSET)
|
||||
species_language_holder = /datum/language_holder/teshari
|
||||
mutantears = /obj/item/organ/internal/ears/teshari
|
||||
body_size_restricted = TRUE
|
||||
bodypart_overrides = list(
|
||||
BODY_ZONE_HEAD = /obj/item/bodypart/head/mutant/teshari,
|
||||
@@ -58,7 +60,7 @@
|
||||
|
||||
|
||||
/obj/item/organ/internal/tongue/teshari
|
||||
liked_foodtypes = MEAT
|
||||
liked_foodtypes = MEAT | GORE | RAW
|
||||
disliked_foodtypes = GROSS | GRAIN
|
||||
|
||||
|
||||
@@ -82,3 +84,11 @@
|
||||
tesh.dna.mutant_bodyparts["tail"] = list(MUTANT_INDEX_NAME = "Teshari (Default)", MUTANT_INDEX_COLOR_LIST = list(base_color, base_color, ear_color))
|
||||
regenerate_organs(tesh, src, visual_only = TRUE)
|
||||
tesh.update_body(TRUE)
|
||||
|
||||
/datum/species/teshari/on_species_gain(mob/living/carbon/human/new_teshari, datum/species/old_species, pref_load)
|
||||
. = ..()
|
||||
passtable_on(new_teshari, SPECIES_TRAIT)
|
||||
|
||||
/datum/species/teshari/on_species_loss(mob/living/carbon/C, datum/species/new_species, pref_load)
|
||||
. = ..()
|
||||
passtable_off(C, SPECIES_TRAIT)
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
/datum/language/schechi
|
||||
name = "Schechi"
|
||||
desc = "The common language of the Teshari, and later adapted by many other avian species, consisting of miscellaneous chirps."
|
||||
desc = "The very structurally loose creole tongue of the Teshari, host to hundreds of dialects almost different enough to resemble their own languages. \
|
||||
Originally developed on Sirisai, Schechi has made its way across the Teshari diaspora as a commonly agreed upon way for entirely different packs to communicate."
|
||||
key = "F"
|
||||
space_chance = 40
|
||||
syllables = list(
|
||||
"i", "ii", "si", "aci", "hi", "ni", "li", "schi", "tari",
|
||||
"e", "she", "re", "me", "ne", "te", "se", "le", "ai",
|
||||
"a", "ra", "ca", "scha", "tara", "sa", "la", "na",
|
||||
"a", "ra", "ca", "scha", "tara", "sa", "la", "na", "ce",
|
||||
"re", "se", "shi", "ti", "le", "la", "lu", "tu", "shu",
|
||||
)
|
||||
icon = 'modular_skyrat/master_files/icons/misc/language.dmi'
|
||||
icon_state = "schechi"
|
||||
|
||||
@@ -7814,6 +7814,7 @@
|
||||
#include "modular_skyrat\modules\modular_weapons\code\conversion_kits.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\ds2_gunset.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\energy.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\gun_launches_little_guys_element.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\gunsets.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\melee.dm"
|
||||
#include "modular_skyrat\modules\modular_weapons\code\modular_projectiles.dm"
|
||||
@@ -7959,6 +7960,7 @@
|
||||
#include "modular_skyrat\modules\opposing_force\code\equipment\modsuit.dm"
|
||||
#include "modular_skyrat\modules\opposing_force\code\equipment\spells.dm"
|
||||
#include "modular_skyrat\modules\opposing_force\code\equipment\uplink.dm"
|
||||
#include "modular_skyrat\modules\organs\code\ears.dm"
|
||||
#include "modular_skyrat\modules\organs\code\heart.dm"
|
||||
#include "modular_skyrat\modules\organs\code\liver.dm"
|
||||
#include "modular_skyrat\modules\organs\code\lungs.dm"
|
||||
@@ -8182,6 +8184,10 @@
|
||||
#include "modular_skyrat\modules\tarkon\code\misc-fluff\research.dm"
|
||||
#include "modular_skyrat\modules\tarkon\code\misc-fluff\spawner.dm"
|
||||
#include "modular_skyrat\modules\tarkon\code\misc-fluff\tools.dm"
|
||||
#include "modular_skyrat\modules\tesh_augments\code\all_nodes.dm"
|
||||
#include "modular_skyrat\modules\tesh_augments\code\limbs.dm"
|
||||
#include "modular_skyrat\modules\tesh_augments\code\mechfabricator_designs.dm"
|
||||
#include "modular_skyrat\modules\tesh_augments\code\robot_bodyparts.dm"
|
||||
#include "modular_skyrat\modules\teshari\code\_clothing_defines.dm"
|
||||
#include "modular_skyrat\modules\teshari\code\_teshari.dm"
|
||||
#include "modular_skyrat\modules\teshari\code\birdman_food.dm"
|
||||
|
||||