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[MIRROR] adds no float trait to megafauna that dont float [MDB IGNORE] (#8941)
* adds no float trait to megafauna that dont float (#62174) adds no float animation trait to bubblegum, blood drunk miner, demonic frost miner, wendigo as they dont float adds no float animation trait to clockwork defender as he has his own animation so it looks weird when thats combined with the animation from the floating * adds no float trait to megafauna that dont float Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
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@@ -68,6 +68,7 @@ Difficulty: Medium
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize(mapload)
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. = ..()
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miner_saw = new(src)
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
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/datum/action/innate/megafauna_attack/dash
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name = "Dash To Target"
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@@ -77,6 +77,10 @@ Difficulty: Hard
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small_sprite_type = /datum/action/small_sprite/megafauna/bubblegum
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faction = list("mining", "boss", "hell")
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/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
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/datum/action/innate/megafauna_attack/triple_charge
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name = "Triple Charge"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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@@ -40,6 +40,10 @@ I'd rather there be something than the clockwork ruin be entirely empty though s
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list()
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/mob/living/simple_animal/hostile/megafauna/clockwork_defender/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
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/mob/living/simple_animal/hostile/megafauna/clockwork_defender/OpenFire()
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return
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@@ -59,7 +59,7 @@
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/mob/living/simple_animal/hostile/megafauna/colossus/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, ROUNDSTART_TRAIT) //we don't want this guy to float, messes up his animations.
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) //we don't want this guy to float, messes up his animations.
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/datum/action/innate/megafauna_attack/spiral_attack
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name = "Spiral Shots"
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@@ -58,6 +58,7 @@ Difficulty: Extremely Hard
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prism_to_set.set_prism_light(LIGHT_COLOR_BLUE, 5)
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AddElement(/datum/element/knockback, 7, FALSE, TRUE)
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AddElement(/datum/element/lifesteal, 50)
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
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/datum/action/innate/megafauna_attack/frost_orbs
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name = "Fire Frost Orbs"
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@@ -69,6 +69,10 @@ Difficulty: Hard
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/// Stores the last scream time so it doesn't spam it
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COOLDOWN_DECLARE(scream_cooldown)
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/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
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/datum/action/innate/megafauna_attack/heavy_stomp
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name = "Heavy Stomp"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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