[MIRROR] adds no float trait to megafauna that dont float [MDB IGNORE] (#8941)

* adds no float trait to megafauna that dont float (#62174)

adds no float animation trait to bubblegum, blood drunk miner, demonic frost miner, wendigo as they dont float
adds no float animation trait to clockwork defender as he has his own animation so it looks weird when thats combined with the animation from the floating

* adds no float trait to megafauna that dont float

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-10-20 17:52:26 +02:00
committed by GitHub
parent 332495764b
commit f3c81edceb
6 changed files with 15 additions and 1 deletions
@@ -68,6 +68,7 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize(mapload)
. = ..()
miner_saw = new(src)
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
/datum/action/innate/megafauna_attack/dash
name = "Dash To Target"
@@ -77,6 +77,10 @@ Difficulty: Hard
small_sprite_type = /datum/action/small_sprite/megafauna/bubblegum
faction = list("mining", "boss", "hell")
/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
/datum/action/innate/megafauna_attack/triple_charge
name = "Triple Charge"
icon_icon = 'icons/mob/actions/actions_items.dmi'
@@ -40,6 +40,10 @@ I'd rather there be something than the clockwork ruin be entirely empty though s
footstep_type = FOOTSTEP_MOB_HEAVY
attack_action_types = list()
/mob/living/simple_animal/hostile/megafauna/clockwork_defender/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
/mob/living/simple_animal/hostile/megafauna/clockwork_defender/OpenFire()
return
@@ -59,7 +59,7 @@
/mob/living/simple_animal/hostile/megafauna/colossus/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, ROUNDSTART_TRAIT) //we don't want this guy to float, messes up his animations.
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) //we don't want this guy to float, messes up his animations.
/datum/action/innate/megafauna_attack/spiral_attack
name = "Spiral Shots"
@@ -58,6 +58,7 @@ Difficulty: Extremely Hard
prism_to_set.set_prism_light(LIGHT_COLOR_BLUE, 5)
AddElement(/datum/element/knockback, 7, FALSE, TRUE)
AddElement(/datum/element/lifesteal, 50)
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
/datum/action/innate/megafauna_attack/frost_orbs
name = "Fire Frost Orbs"
@@ -69,6 +69,10 @@ Difficulty: Hard
/// Stores the last scream time so it doesn't spam it
COOLDOWN_DECLARE(scream_cooldown)
/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT)
/datum/action/innate/megafauna_attack/heavy_stomp
name = "Heavy Stomp"
icon_icon = 'icons/mob/actions/actions_items.dmi'