mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 13:38:41 +01:00
@@ -55,6 +55,7 @@
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suit_store = /obj/item/gun/energy/e_gun
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backpack_contents = list(
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/obj/item/evidencebag = 1,
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/obj/item/choice_beacon/security_pistol = 1, //Skyrat Addition
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)
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belt = /obj/item/modular_computer/pda/heads/hos
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ears = /obj/item/radio/headset/heads/hos/alt
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@@ -26,6 +26,7 @@
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/datum/armament_entry/company_import/allstar/basic_energy_long_weapons
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subcategory = "Basic Energy Longarms"
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restricted = TRUE
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/datum/armament_entry/company_import/allstar/basic_energy_long_weapons/laser
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item_type = /obj/item/gun/energy/laser
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@@ -197,10 +197,6 @@
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item_type = /obj/item/defibrillator/compact/loaded
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cost = PAYCHECK_COMMAND*2
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/datum/armament_entry/company_import/deforest/equipment/loaded_belt_defib2
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item_type = /obj/item/defibrillator/compact/combat/loaded/nanotrasen
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cost = PAYCHECK_COMMAND*8
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/datum/armament_entry/company_import/deforest/equipment/surgical_tools
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item_type = /obj/item/surgery_tray/full
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cost = PAYCHECK_COMMAND
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@@ -6,10 +6,12 @@
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/datum/armament_entry/company_import/micron/rifle
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subcategory = ARMAMENT_SUBCATEGORY_SPECIAL
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/*
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/datum/armament_entry/company_import/micron/rifle/mcr
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item_type = /obj/item/gun/microfusion/mcr01
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cost = PAYCHECK_COMMAND * 4
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*/
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/datum/armament_entry/company_import/micron/ammo
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subcategory = ARMAMENT_SUBCATEGORY_AMMO
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+1
@@ -26,6 +26,7 @@
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projectile_type = /obj/projectile/bullet/caflechette
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custom_materials = AMMO_MATS_SHOTGUN_FLECH
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advanced_print_req = TRUE
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can_be_printed = TRUE
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/obj/item/ammo_casing/caflechette/Initialize(mapload)
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. = ..()
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+2
@@ -36,6 +36,8 @@
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icon = 'modular_skyrat/modules/modular_weapons/icons/obj/company_and_or_faction_based/romulus_technology/ammo.dmi'
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icon_state = "cmg_penetrator"
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max_ammo = 25
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multitype = TRUE
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multiple_sprites = AMMO_BOX_FULL_EMPTY
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/obj/item/ammo_box/magazine/caflechette/ripper
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name = "flechette ripper box"
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+10
-1
@@ -156,7 +156,10 @@
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var/unfolded_spread = 5
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/// what's our spread with a folded stock (see above comment)?
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var/folded_spread = 20
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/// Do we have any recoil if it's folded?
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var/folded_recoil = 5
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///Do we lose any recoil when it's not?
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var/unfolded_recoil = 0
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/obj/item/gun/ballistic/automatic/rom_flech/examine(mob/user)
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. = ..()
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. += span_notice("<b>Alt-click</b> to [folded ? "extend" : "collapse"] the stock.")
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@@ -185,8 +188,12 @@
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/obj/item/gun/ballistic/automatic/rom_flech/proc/update_fold_stats()
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if(folded)
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spread = folded_spread
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w_class = WEIGHT_CLASS_NORMAL
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recoil = folded_recoil
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else
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spread = unfolded_spread
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w_class = WEIGHT_CLASS_BULKY
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recoil = unfolded_recoil
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update_icon()
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/obj/item/gun/ballistic/automatic/rom_flech/update_overlays()
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@@ -228,6 +235,8 @@
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pin = /obj/item/firing_pin
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unfolded_spread = 0
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folded_spread = 7
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folded_recoil = 2
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unfolded_recoil = 0
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/obj/item/gun/ballistic/automatic/rom_flech/blueshield/empty
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spawnwithmagazine = FALSE
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