|
|
|
@@ -51,6 +51,72 @@
|
|
|
|
|
|
|
|
|
|
-->
|
|
|
|
|
<div class="commit sansserif">
|
|
|
|
|
<h2 class="date">08 September 2020</h2>
|
|
|
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Showers no longer have the vapor reaction, as before the changes.</li>
|
|
|
|
|
<li class="bugfix">Showers no longer produce ludicrously over-scaled chemical reactions.</li>
|
|
|
|
|
<li class="balance">Gas chems now produce 1/4th less gas when released into the air as before.</li>
|
|
|
|
|
<li class="bugfix">The light tiles on disco inferno no longer look ugly when they burn down every shift.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">CoffeeDragon16 updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Announcements now correctly read Mother Russia Bleeds</li>
|
|
|
|
|
<li class="bugfix">Pacifists do not care about harm if it is for Scotland,</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Dennok updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="tweak">pipes should be displayed in a fixed order</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Ghilker updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="rscadd">Ligthing aoe projectile now have a no_stun version for the boss rank</li>
|
|
|
|
|
<li class="rscadd">Crystal mobs have TRAIT_TESLA_SHOCKIMMUNE to prevent boss from hurting himself and the other crystal mobs</li>
|
|
|
|
|
<li class="rscadd">Revamped mode, announced main portals with location, close them to be able to stabilize the SM</li>
|
|
|
|
|
<li class="balance">Balanced mobs spawn from portal and how much damage they deal</li>
|
|
|
|
|
<li class="bugfix">Fixed grammar stuff on crystal consume announcement</li>
|
|
|
|
|
<li class="tweak">Lowered time needed to use the crystal stabilizer to 7 second total</li>
|
|
|
|
|
<li class="refactor">Refractored code so that the more_portals() proc gets called by the event instead of a CALLBACK</li>
|
|
|
|
|
<li class="code_imp">Added check at start of event for presence of the supermatter crystal</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Performing a head transplant will now properly preserve the appearance.</li>
|
|
|
|
|
<li class="bugfix">The crashed ship ruin now has proper meat.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Shirbu updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="balance">nightmares can now dodge beam projectiles on dark tiles</li>
|
|
|
|
|
<li class="tweak">lasers', emitters', and disablers' projectiles, now emit light only on their own tile, instead of a 3x3 square</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">TemporalOroboros updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Chemicals now properly acknowledge exposure. Water is wet again, synthflesh will now apply properly, space lube will now properly make floors slippery again, etc.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">TiviPlus updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">fixed mech icons and lights</li>
|
|
|
|
|
<li class="bugfix">Made strafe behavior better</li>
|
|
|
|
|
<li class="bugfix">fixed mechs exploding</li>
|
|
|
|
|
<li class="bugfix">fixed mech weapon cooldowns being inconsistent</li>
|
|
|
|
|
<li class="code_imp">cleaned up mech code some more</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">The arena shuttle no longer teleports people into space.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">floyd updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="code_imp">moved cakes to newfood code</li>
|
|
|
|
|
<li class="balance">i fucked up some food lists because i misunderstood them, thats now fixed.</li>
|
|
|
|
|
<li class="code_imp">edible component now properly handles transfering reagents on processing, microwaving and crafting</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">nightred updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Delta added many fire alarms</li>
|
|
|
|
|
<li class="bugfix">Random arcade cabinets keep rotation on mapload</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h2 class="date">07 September 2020</h2>
|
|
|
|
|
<h3 class="author">CRITAWAKETS updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
@@ -2731,117 +2797,6 @@
|
|
|
|
|
<li class="spellcheck">grammar + better text for some roles at better times of the game</li>
|
|
|
|
|
<li class="code_imp">LET THERE BE MAFIA DOCUMENTATION!</li>
|
|
|
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
<h2 class="date">07 July 2020</h2>
|
|
|
|
|
<h3 class="author">ATHATH updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="tweak">The description of eldritch essence has been modified to make what it actually does more clear.</li>
|
|
|
|
|
<li class="tweak">Eldritch essence and unholy water both now actually use the metabolization_rate variable.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">ArcaneMusic updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="rscadd">Added a new mutation of geraniums, called Fraxinella, AKA Burning Bush.</li>
|
|
|
|
|
<li class="rscadd">Added a new mutation of watermelon, called Barrel Melon, which has the new trait Auto-Distilling Composition. (Sprite provided by Kryson)</li>
|
|
|
|
|
<li class="rscadd">Walking Mushrooms now have a new graftable gene, Occulary Mimicry.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">EdgeLordExe updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="balance">Nitric acid is slightly better</li>
|
|
|
|
|
<li class="balance">Meat hook is now a 11tc cook traitor item. It can no longer be aquired from necropolis chests. sorry miners!</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Fikou updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="rscadd">servicelathe can now print airlock painters, decal painters and spraycans</li>
|
|
|
|
|
<li class="balance">explorer suits now have space suit level heat protection</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Jared-Fogle updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="imageadd">Donut boxes will now accurately show what donuts are inside.</li>
|
|
|
|
|
<li class="bugfix">Fixed a bug where when teleporting naturally (such as going through a z-level in space), if you were pulling someone that was then pulling another person, only you and the person you were pulling would make it through.</li>
|
|
|
|
|
<li class="rscdel">Removed the healing skill, and by effect dissection surgery and the legendary healer's cloak.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Jay Smith updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">The Portable Chemical Mixer now uses proper vortex anomaly cores instead of raw ones.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Kathy Ryals updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Nanotrasen finally realized they forgot to ship the mandatory anomaly compressor and two anomaly cores to Icebox.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">LemonInTheDark updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="rscdel">Removed the research modes from tesla coils and radiation collectors.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">Orchian updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="rscadd">Added a new traitor item for HoP and QM, the OCD</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Fixed gas canisters having a misplaced flashing icon when they are close to empty.</li>
|
|
|
|
|
<li class="bugfix">Fixed inducers not working on a couple items with internal powercells.</li>
|
|
|
|
|
<li class="bugfix">Fixed a scenario where mobs would accidentally be kicked off a vehicle if they were handcuffed.</li>
|
|
|
|
|
<li class="code_imp">Added support to kick a mob off a vehicle if the vehicle is restrained.</li>
|
|
|
|
|
<li class="tweak">You can now unlock bots by alt-clicking them when their maintenance panel is open.</li>
|
|
|
|
|
<li class="refactor">Optimized a good chunk of MULEbot code, fixing things such as it rebuilding it's overlays/icons 5 times every second while moving to a destination. Less free lag!</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbots closing crates when the crate doesn't actually get loaded onto it.</li>
|
|
|
|
|
<li class="bugfix">Fixed the maintenance hatch on MULEbots visually closing for a moment when emagged.</li>
|
|
|
|
|
<li class="bugfix">Paranormal MULEbots will no longer briefly turn into a normal MULEbot when emagged.</li>
|
|
|
|
|
<li class="bugfix">Fixed interface exploits involving paranormal MULEbots carrying ghosts.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbot blood tracks sometimes facing the wrong direction.</li>
|
|
|
|
|
<li class="bugfix">Player controlled MULEbots will now leave bloody tracks if they've run over a mob.</li>
|
|
|
|
|
<li class="bugfix">Fixed players riding MULEbots sometimes appearing underneath it instead of ontop of it.</li>
|
|
|
|
|
<li class="bugfix">Fixed AI's making a chiming noise when they receive a remote notification from a MULEbot. Now only the AI will hear the notification's sound.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbots dropping mobs off at their current location instead of at their dropoff point.</li>
|
|
|
|
|
<li class="bugfix">Fixed a minor runtime related to MULEbots dropping off deleted items/mobs.</li>
|
|
|
|
|
<li class="bugfix">Fixed mobs having the wrong height offset when riding MULEbots.</li>
|
|
|
|
|
<li class="bugfix">Fixed mobs sometimes ending up underneath MULEbots while riding them.</li>
|
|
|
|
|
<li class="bugfix">Fixed mobs not falling off MULEbots when stunned / incapacitated.</li>
|
|
|
|
|
<li class="bugfix">Fixed inducers not recharging MULEbots.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbots leaving bloody tracks in space.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbots leaving multiple blood tracks in the same spot if they failed to move.</li>
|
|
|
|
|
<li class="bugfix">Fixed hacked MULEbots spamming messages about knocking down a mob when they didn't actually do it.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbot commands not resetting when they were turned off.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbots not turning off properly when their maintenance hatch is opened.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbots not turning off properly when they ran out of power while moving.</li>
|
|
|
|
|
<li class="bugfix">Fixed MULEbots flashing their external warning lights while they're turned off when their avoidance wire is cut.</li>
|
|
|
|
|
<li class="bugfix">Fixed mobs being able to walk right over MULEbots when they turn off.</li>
|
|
|
|
|
<li class="bugfix">MULEbots will now try to put their powercell in your hands when you remove them with a crowbar.</li>
|
|
|
|
|
<li class="bugfix">Fixed the interface for MULEbots briefly looking like you turned it on successfully even though it was out of power.</li>
|
|
|
|
|
<li class="bugfix">MULEbots will now provide feedback if they fail to turn on due to their maintenance panel being open.</li>
|
|
|
|
|
<li class="bugfix">MULEbots will no longer flash and beep when their wires are pulsed if they don't have power.</li>
|
|
|
|
|
<li class="bugfix">MULEbots will now actually flash when their external warning lights are pulsed.</li>
|
|
|
|
|
<li class="tweak">MULEbots will now flash when they beep / buzz.</li>
|
|
|
|
|
<li class="rscadd">Added a bit more examine text to MULEbots.</li>
|
|
|
|
|
<li class="bugfix">Fixed an exploit involving coins and mints that could crash the server.</li>
|
|
|
|
|
<li class="bugfix">Fixed buckled mobs sometimes appearing over what they're buckled to.</li>
|
|
|
|
|
<li class="tweak">Renamed the "Paranormal MULEbot" to simply, "GHOULbot".</li>
|
|
|
|
|
<li class="bugfix">L6 Saw's inhands work again.</li>
|
|
|
|
|
<li class="bugfix">Fixed a couple exploits involving the L6.</li>
|
|
|
|
|
<li class="bugfix">Guns with a magazine + a round in the chamber won't appear empty anymore.</li>
|
|
|
|
|
<li class="bugfix">Energy based guns are no longer missing textures when worn.... Again.</li>
|
|
|
|
|
<li class="imageadd">Touched up and added a few worn / inhand icons for some energy based guns.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">TetraZeta, NecromancerAnne updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="rscadd">A new sprite for the Marisa outfit.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">TheVekter updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="rscadd">NT has approved orders for all members of Cargo to spawn with NTOS-capable tablets.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">bobbahbrown updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">AI laws no longer include HTML on tgui displays</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">nightred updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">Service hall's deliveries windoor access has been fix</li>
|
|
|
|
|
</ul>
|
|
|
|
|
<h3 class="author">zxaber updated:</h3>
|
|
|
|
|
<ul class="changes bgimages16">
|
|
|
|
|
<li class="bugfix">The thermal vision modules found on certain Syndicate cyborgs is functional once more.</li>
|
|
|
|
|
</ul>
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
|
|
|