Automatic changelog compile, [ci skip]

This commit is contained in:
bagil
2017-02-26 22:03:12 +00:00
parent 27a6d1ba47
commit f4365db4d1
7 changed files with 25 additions and 23 deletions
+11
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@@ -60,9 +60,20 @@
<ul class="changes bgimages16">
<li class="imageadd">New sprites for water, fuel and hydroponics tanks.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Clockwork objects are overall easier to deconstruct:</li>
<li class="wip">Clockwork Walls now take 33% less time to slice through, Brass Windows now work like non-reinforced windows, and Pinion Airlocks now have less health and only two steps to decon(wrench, then crowbar).</li>
<li class="rscadd">EMPing Pinion Airlocks and Brass Windoors now has a high chance to open them and will not shock or bolt them.</li>
<li class="rscadd">Anima fragments will very gradually self-repair.</li>
</ul>
<h3 class="author">Tofa01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">[Omega] Fixes ORM input and output directions</li>
<li class="bugfix">Fixes space bar kitchen freezer access level</li>
<li class="bugfix">Fixes giving IDs proper access for players who spawn on a ruin via a player sleeper/spawners</li>
<li class="bugfix">[Delta] Fixes varedited tiles causing tiles to appear as if they have no texture</li>
<li class="bugfix">Fixes robotic limb repair grammar issue</li>
</ul>
<h2 class="date">25 February 2017</h2>
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@@ -9803,5 +9803,19 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2017-02-26:
Ausops:
- imageadd: New sprites for water, fuel and hydroponics tanks.
Joan:
- experiment: 'Clockwork objects are overall easier to deconstruct:'
- wip: Clockwork Walls now take 33% less time to slice through, Brass Windows now
work like non-reinforced windows, and Pinion Airlocks now have less health and
only two steps to decon(wrench, then crowbar).
- rscadd: EMPing Pinion Airlocks and Brass Windoors now has a high chance to open
them and will not shock or bolt them.
- rscadd: Anima fragments will very gradually self-repair.
Tofa01:
- bugfix: '[Omega] Fixes ORM input and output directions'
- bugfix: Fixes space bar kitchen freezer access level
- bugfix: Fixes giving IDs proper access for players who spawn on a ruin via a player
sleeper/spawners
- bugfix: '[Delta] Fixes varedited tiles causing tiles to appear as if they have
no texture'
- bugfix: Fixes robotic limb repair grammar issue
@@ -1,6 +0,0 @@
author: "Joan"
delete-after: True
changes:
- experiment: "Clockwork objects are overall easier to deconstruct:"
- wip: "Clockwork Walls now take 33% less time to slice through, Brass Windows now work like non-reinforced windows, and Pinion Airlocks now have less health and only two steps to decon(wrench, then crowbar)."
- rscadd: "EMPing Pinion Airlocks and Brass Windoors now has a high chance to open them and will not shock or bolt them."
@@ -1,5 +0,0 @@
author: "Tofa01"
delete-after: True
changes:
- bugfix: "Fixes space bar kitchen freezer access level"
- bugfix: "Fixes giving IDs proper access for players who spawn on a ruin via a player sleeper/spawners"
@@ -1,4 +0,0 @@
author: "Tofa01"
delete-after: True
changes:
- bugfix: "[Delta] Fixes varedited tiles causing tiles to appear as if they have no texture"
@@ -1,4 +0,0 @@
author: "Tofa01"
delete-after: True
changes:
- bugfix: "Fixes robotic limb repair grammar issue"
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Anima fragments will very gradually self-repair."