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Automatic changelog compile, [ci skip]
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@@ -60,9 +60,20 @@
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<ul class="changes bgimages16">
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<li class="imageadd">New sprites for water, fuel and hydroponics tanks.</li>
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</ul>
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<h3 class="author">Joan updated:</h3>
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<ul class="changes bgimages16">
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<li class="experiment">Clockwork objects are overall easier to deconstruct:</li>
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<li class="wip">Clockwork Walls now take 33% less time to slice through, Brass Windows now work like non-reinforced windows, and Pinion Airlocks now have less health and only two steps to decon(wrench, then crowbar).</li>
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<li class="rscadd">EMPing Pinion Airlocks and Brass Windoors now has a high chance to open them and will not shock or bolt them.</li>
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<li class="rscadd">Anima fragments will very gradually self-repair.</li>
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</ul>
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<h3 class="author">Tofa01 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">[Omega] Fixes ORM input and output directions</li>
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<li class="bugfix">Fixes space bar kitchen freezer access level</li>
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<li class="bugfix">Fixes giving IDs proper access for players who spawn on a ruin via a player sleeper/spawners</li>
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<li class="bugfix">[Delta] Fixes varedited tiles causing tiles to appear as if they have no texture</li>
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<li class="bugfix">Fixes robotic limb repair grammar issue</li>
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</ul>
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<h2 class="date">25 February 2017</h2>
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@@ -9803,5 +9803,19 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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2017-02-26:
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Ausops:
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- imageadd: New sprites for water, fuel and hydroponics tanks.
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Joan:
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- experiment: 'Clockwork objects are overall easier to deconstruct:'
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- wip: Clockwork Walls now take 33% less time to slice through, Brass Windows now
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work like non-reinforced windows, and Pinion Airlocks now have less health and
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only two steps to decon(wrench, then crowbar).
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- rscadd: EMPing Pinion Airlocks and Brass Windoors now has a high chance to open
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them and will not shock or bolt them.
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- rscadd: Anima fragments will very gradually self-repair.
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Tofa01:
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- bugfix: '[Omega] Fixes ORM input and output directions'
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- bugfix: Fixes space bar kitchen freezer access level
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- bugfix: Fixes giving IDs proper access for players who spawn on a ruin via a player
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sleeper/spawners
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- bugfix: '[Delta] Fixes varedited tiles causing tiles to appear as if they have
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no texture'
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- bugfix: Fixes robotic limb repair grammar issue
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@@ -1,6 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- experiment: "Clockwork objects are overall easier to deconstruct:"
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- wip: "Clockwork Walls now take 33% less time to slice through, Brass Windows now work like non-reinforced windows, and Pinion Airlocks now have less health and only two steps to decon(wrench, then crowbar)."
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- rscadd: "EMPing Pinion Airlocks and Brass Windoors now has a high chance to open them and will not shock or bolt them."
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@@ -1,5 +0,0 @@
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author: "Tofa01"
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delete-after: True
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changes:
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- bugfix: "Fixes space bar kitchen freezer access level"
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- bugfix: "Fixes giving IDs proper access for players who spawn on a ruin via a player sleeper/spawners"
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@@ -1,4 +0,0 @@
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author: "Tofa01"
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delete-after: True
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changes:
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- bugfix: "[Delta] Fixes varedited tiles causing tiles to appear as if they have no texture"
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@@ -1,4 +0,0 @@
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author: "Tofa01"
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delete-after: True
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changes:
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- bugfix: "Fixes robotic limb repair grammar issue"
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@@ -1,4 +0,0 @@
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author: "Joan"
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delete-after: True
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changes:
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- rscadd: "Anima fragments will very gradually self-repair."
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