NTOS Signaler Modular App and hardware part (#58895)

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
ArcaneMusic
2021-05-20 08:09:03 -04:00
committed by GitHub
parent 60d58d2d35
commit f459a3fea5
15 changed files with 239 additions and 87 deletions
+1
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@@ -62,6 +62,7 @@
#define MC_CHARGE "CHARGE"
#define MC_AI "AI"
#define MC_SENSORS "SENSORS"
#define MC_SIGNALER "SIGNALER"
//NTNet stuff, for modular computers
// NTNet module-configuration values. Do not change these. If you need to add another use larger number (5..6..7 etc)
@@ -44,6 +44,7 @@
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
duffelbag = /obj/item/storage/backpack/duffelbag/toxins
backpack_contents = list(/obj/item/modular_computer/tablet/preset/science=1)
pda_slot = ITEM_SLOT_LPOCKET
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@@ -40,6 +40,7 @@
backpack = /obj/item/storage/backpack/science
satchel = /obj/item/storage/backpack/satchel/tox
duffelbag = /obj/item/storage/backpack/duffelbag/toxins
backpack_contents = list(/obj/item/modular_computer/tablet/preset/science=1)
id_trim = /datum/id_trim/job/scientist
@@ -20,6 +20,17 @@
install_component(new /obj/item/computer_hardware/card_slot)
install_component(new /obj/item/computer_hardware/printer/mini)
/obj/item/modular_computer/tablet/preset/science/Initialize()
. = ..()
var/obj/item/computer_hardware/hard_drive/small/hard_drive = new
install_component(new /obj/item/computer_hardware/processor_unit/small)
install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer))
install_component(hard_drive)
install_component(new /obj/item/computer_hardware/card_slot)
install_component(new /obj/item/computer_hardware/network_card)
install_component(new /obj/item/computer_hardware/radio_card)
hard_drive.store_file(new /datum/computer_file/program/signaler)
/obj/item/modular_computer/tablet/preset/cargo/Initialize()
. = ..()
var/obj/item/computer_hardware/hard_drive/small/hard_drive = new
@@ -0,0 +1,83 @@
/datum/computer_file/program/signaler
filename = "signaler"
filedesc = "SignalCommander"
category = PROGRAM_CATEGORY_MISC
program_icon_state = "signal"
extended_desc = "A small built-in frequency app that sends out signaller signals with the appropriate hardware."
size = 2
tgui_id = "NtosSignaler"
program_icon = "satellite-dish"
usage_flags = PROGRAM_TABLET | PROGRAM_LAPTOP
///What is the saved signal frequency?
var/signal_frequency = FREQ_SIGNALER
/// What is the saved signal code?
var/signal_code = DEFAULT_SIGNALER_CODE
/// Radio connection datum used by signalers.
var/datum/radio_frequency/radio_connection
/datum/computer_file/program/signaler/run_program(mob/living/user)
. = ..()
if (!.)
return
if(!computer?.get_modular_computer_part(MC_SIGNALER)) //Giving a clue to users why the program is spitting out zeros.
to_chat(user, "<span class='warning'>\The [computer] flashes an error: \"hardware\\signal_hardware\\startup.bin -- file not found\".</span>")
/datum/computer_file/program/signaler/ui_data(mob/user)
var/list/data = get_header_data()
var/obj/item/computer_hardware/radio_card/sensor = computer?.get_modular_computer_part(MC_SIGNALER)
if(sensor?.check_functionality())
data["frequency"] = signal_frequency
data["code"] = signal_code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
return data
/datum/computer_file/program/signaler/ui_act(action, list/params)
. = ..()
if(.)
return
var/obj/item/computer_hardware/radio_card/sensor = computer?.get_modular_computer_part(MC_SIGNALER)
if(!(sensor?.check_functionality()))
playsound(src, 'sound/machines/scanbuzz.ogg', 100, FALSE)
return
switch(action)
if("signal")
INVOKE_ASYNC(src, .proc/signal)
. = TRUE
if("freq")
signal_frequency = unformat_frequency(params["freq"])
signal_frequency = sanitize_frequency(signal_frequency, TRUE)
set_frequency(signal_frequency)
. = TRUE
if("code")
signal_code = text2num(params["code"])
signal_code = round(signal_code)
. = TRUE
if("reset")
if(params["reset"] == "freq")
signal_frequency = initial(signal_frequency)
else
signal_code = initial(signal_code)
. = TRUE
/datum/computer_file/program/signaler/proc/signal()
if(!radio_connection)
return
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
var/logging_data
if(usr)
logging_data = "[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(signal_frequency)]/[signal_code]"
GLOB.lastsignalers.Add(logging_data)
var/datum/signal/signal = new(list("code" = signal_code), logging_data = logging_data)
radio_connection.post_signal(src, signal)
/datum/computer_file/program/signaler/proc/set_frequency(new_frequency)
SSradio.remove_object(src, signal_frequency)
signal_frequency = new_frequency
radio_connection = SSradio.add_object(src, signal_frequency, RADIO_SIGNALER)
return
@@ -9,17 +9,29 @@
var/obj/item/modular_computer/holder = null
// Computer that holds this hardware, if any.
var/power_usage = 0 // If the hardware uses extra power, change this.
var/enabled = TRUE // If the hardware is turned off set this to 0.
var/critical = FALSE // Prevent disabling for important component, like the CPU.
var/can_install = TRUE // Prevents direct installation of removable media.
var/expansion_hw = FALSE // Hardware that fits into expansion bays.
var/removable = TRUE // Whether the hardware is removable or not.
var/damage = 0 // Current damage level
var/max_damage = 100 // Maximal damage level.
var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
var/malfunction_probability = 10// Chance of malfunction when the component is damaged
// If the hardware uses extra power, change this.
var/power_usage = 0
// If the hardware is turned off set this to 0.
var/enabled = TRUE
// Prevent disabling for important component, like the CPU.
var/critical = FALSE
// Prevents direct installation of removable media.
var/can_install = TRUE
// Hardware that fits into expansion bays.
var/expansion_hw = FALSE
// Whether the hardware is removable or not.
var/removable = TRUE
// Current damage level
var/damage = 0
// Maximal damage level.
var/max_damage = 100
// "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
var/damage_malfunction = 20
// "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
var/damage_failure = 50
// Chance of malfunction when the component is damaged
var/malfunction_probability = 10
// What define is used to qualify this piece of hardware? Important for upgraded versions of the same hardware.
var/device_type
/obj/item/computer_hardware/New(obj/L)
@@ -6,3 +6,12 @@
w_class = WEIGHT_CLASS_TINY
device_type = MC_SENSORS
expansion_hw = TRUE
/obj/item/computer_hardware/radio_card
name = "integrated radio card"
desc = "An integrated signaling assembly for computers to send an outgoing frequency signal. Required by certain programs."
icon_state = "signal_card"
w_class = WEIGHT_CLASS_TINY
device_type = MC_SIGNALER
expansion_hw = TRUE
power_usage = 10
@@ -252,3 +252,12 @@
build_path = /obj/item/computer_hardware/sensorpackage
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/signaler_part
name = "Integrated Signaler"
id = "signalpart"
build_type = PROTOLATHE | AWAY_LATHE
materials = list(/datum/material/iron = 400, /datum/material/glass = 100)
build_path = /obj/item/computer_hardware/radio_card
category = list("Computer Parts")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
+2 -1
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@@ -21,7 +21,8 @@
/obj/item/computer_hardware/ai_slot = 2,
/obj/item/computer_hardware/printer/mini = 2,
/obj/item/computer_hardware/recharger/apc_recharger = 2,
/obj/item/paicard = 2)
/obj/item/paicard = 2,
/obj/item/computer_hardware/radio_card = 1)
refill_canister = /obj/item/vending_refill/modularpc
default_price = PAYCHECK_MEDIUM
extra_price = PAYCHECK_HARD
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@@ -2825,6 +2825,7 @@
#include "code\modules\modular_computers\file_system\programs\robocontrol.dm"
#include "code\modules\modular_computers\file_system\programs\robotact.dm"
#include "code\modules\modular_computers\file_system\programs\secureye.dm"
#include "code\modules\modular_computers\file_system\programs\signaler.dm"
#include "code\modules\modular_computers\file_system\programs\sm_monitor.dm"
#include "code\modules\modular_computers\file_system\programs\techweb.dm"
#include "code\modules\modular_computers\file_system\programs\antagonist\contract_uplink.dm"
@@ -0,0 +1,14 @@
import { SignalerContent } from './Signaler';
import { NtosWindow } from '../layouts';
export const NtosSignaler = (props, context) => {
return (
<NtosWindow
width={400}
height={300}>
<NtosWindow.Content>
<SignalerContent />
</NtosWindow.Content>
</NtosWindow>
);
};
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@@ -4,6 +4,19 @@ import { Button, Grid, NumberInput, Section } from '../components';
import { Window } from '../layouts';
export const Signaler = (props, context) => {
const { act, data } = useBackend(context);
return (
<Window
width={280}
height={132}>
<Window.Content>
<SignalerContent />
</Window.Content>
</Window>
);
};
export const SignalerContent = (props, context) => {
const { act, data } = useBackend(context);
const {
code,
@@ -11,81 +24,77 @@ export const Signaler = (props, context) => {
minFrequency,
maxFrequency,
} = data;
const color = 'rgba(13, 13, 213, 0.7)';
const backColor = 'rgba(0, 0, 69, 0.5)';
return (
<Window
width={280}
height={132}>
<Window.Content>
<Section>
<Grid>
<Grid.Column size={1.4} color="label">
Frequency:
</Grid.Column>
<Grid.Column>
<NumberInput
animate
unit="kHz"
step={0.2}
stepPixelSize={6}
minValue={minFrequency / 10}
maxValue={maxFrequency / 10}
value={frequency / 10}
format={value => toFixed(value, 1)}
width="80px"
onDrag={(e, value) => act('freq', {
freq: value,
})} />
</Grid.Column>
<Grid.Column>
<Button
ml={1.3}
icon="sync"
content="Reset"
onClick={() => act('reset', {
reset: "freq",
})} />
</Grid.Column>
</Grid>
<Grid mt={0.6}>
<Grid.Column size={1.4} color="label">
Code:
</Grid.Column>
<Grid.Column>
<NumberInput
animate
step={1}
stepPixelSize={6}
minValue={1}
maxValue={100}
value={code}
width="80px"
onDrag={(e, value) => act('code', {
code: value,
})} />
</Grid.Column>
<Grid.Column>
<Button
ml={1.3}
icon="sync"
content="Reset"
onClick={() => act('reset', {
reset: "code",
})} />
</Grid.Column>
</Grid>
<Grid mt={0.8}>
<Grid.Column>
<Button
mb={-0.1}
fluid
icon="arrow-up"
content="Send Signal"
textAlign="center"
onClick={() => act('signal')} />
</Grid.Column>
</Grid>
</Section>
</Window.Content>
</Window>
<Section>
<Grid>
<Grid.Column size={1.4} color="label">
Frequency:
</Grid.Column>
<Grid.Column>
<NumberInput
animate
unit="kHz"
step={0.2}
stepPixelSize={6}
minValue={minFrequency / 10}
maxValue={maxFrequency / 10}
value={frequency / 10}
format={value => toFixed(value, 1)}
width="80px"
onDrag={(e, value) => act('freq', {
freq: value,
})} />
</Grid.Column>
<Grid.Column>
<Button
ml={1.3}
icon="sync"
content="Reset"
onClick={() => act('reset', {
reset: "freq",
})} />
</Grid.Column>
</Grid>
<Grid mt={0.6}>
<Grid.Column size={1.4} color="label">
Code:
</Grid.Column>
<Grid.Column>
<NumberInput
animate
step={1}
stepPixelSize={6}
minValue={1}
maxValue={100}
value={code}
width="80px"
onDrag={(e, value) => act('code', {
code: value,
})} />
</Grid.Column>
<Grid.Column>
<Button
ml={1.3}
icon="sync"
content="Reset"
onClick={() => act('reset', {
reset: "code",
})} />
</Grid.Column>
</Grid>
<Grid mt={0.8}>
<Grid.Column>
<Button
mb={-0.1}
fluid
icon="arrow-up"
content="Send Signal"
textAlign="center"
onClick={() => act('signal')} />
</Grid.Column>
</Grid>
</Section>
);
};