Added wizard apprentices/magic contracts (devoid of any madoka references due to enormous self restraint)

You can buy a contract from the spellbook, same as any other artefact. Using the contract will pull a ghost (with wizard set to yes in preferences) and have them become the apprentice. The person using the contract chooses from 3 sets of 2 spells each for the new apprentice to learn. The sets are as follows:

Destruction: fireball/magic missile

Bluespace manipulation: jaunt/teleport

Robeless: knock/mindswap

The apprentice chooses their name and gets an objective to keep the wizard alive. For game ticker purposes, they count as traitors, so the round will still end if the main wizard dies. The apprentice spawns in normal blue robes and with a one use telescroll in their pocket.

If the contract is unable to find a ghost to become a wizard it will remain usable until it spawns one successfully. If the wizard changes their mind/there are no ghosts available, they can attack the spellbook with an unused contract to refund their spell point.

Redid the spellbook to have descriptions of spells visible before purchasing/fixed some of the cooldown times (from memory, some may still be wrong).

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5702 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2013-02-14 00:25:59 +00:00
parent 39a97a6f77
commit f4afd0fe2c
7 changed files with 411 additions and 25 deletions
+14
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@@ -310,6 +310,20 @@ proc/isInSight(var/atom/A, var/atom/B)
i++
return candidates
/proc/get_apprentice_candidates()
var/list/candidates = list() //List of candidate KEYS to assume control of the new apprentice
var/i = 0
while(candidates.len <= 0 && i < 5)
for(var/mob/dead/observer/G in player_list)
if(G.client.prefs.be_special & BE_WIZARD)
if(((G.client.inactivity/10)/60) <= ALIEN_SELECT_AFK_BUFFER + i)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
candidates += G.key
i++
return candidates
/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
if(!isobj(O)) O = new /obj/screen/text()
O.maptext = maptext
+110
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@@ -0,0 +1,110 @@
/obj/item/weapon/contract
name = "contract"
desc = "A magic contract previously signed by an apprentice. In exchange for instruction in the magical arts, they are bound to answer your call for aid."
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
throw_speed = 1
throw_range = 5
w_class = 1.0
var/used = 0
flags = FPRINT | TABLEPASS
/obj/item/weapon/contract/attack_self(mob/user as mob)
user.set_machine(src)
var/dat
if(used)
dat = "<B>You have already summoned your apprentice.</B><BR>"
else
dat = "<B>Contract of Apprenticeship:</B><BR>"
dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
dat += "<A href='byond://?src=\ref[src];school=destruction'>Destruction</A><BR>"
dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=bluespace'>Bluespace Manipulation</A><BR>"
dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=robeless'>Robeless</A><BR>"
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/weapon/contract/Topic(href, href_list)
..()
var/mob/living/carbon/human/H = usr
if(H.stat || H.restrained())
return
if(!istype(H, /mob/living/carbon/human))
return 1
if(loc == H || (in_range(src, H) && istype(loc, /turf)))
H.set_machine(src)
if(href_list["school"])
if (used)
H << "You already used this contract!"
return
var/list/candidates = get_apprentice_candidates()
if(candidates.len)
src.used = 1
var/candidate = pick(candidates)
new /obj/effect/effect/harmless_smoke(H.loc)
var/mob/living/carbon/human/M = new/mob/living/carbon/human(H.loc)
M.key = candidate
M << "<B>You are the [H.real_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals."
switch(href_list["school"])
if("destruction")
M.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(M)
M.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(M)
M << "<B>Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball."
if("bluespace")
M.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(M)
M.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(M)
M << "<B>Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt."
if("robeless")
M.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/knock(M)
M.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(M)
M << "<B>Your service has not gone unrewarded, however. Studying under [H.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap."
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/teleportation_scroll/apprentice(M), slot_r_store)
var/wizard_name_first = pick(wizard_first)
var/wizard_name_second = pick(wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
var/newname = copytext(sanitize(input(M, "You are the wizard's apprentice. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
if (!newname)
newname = randomname
M.mind.name = newname
M.real_name = newname
M.name = newname
/*if(M.mind)
M.mind.name = newname
var/datum/objective/protect/protect = new
ticker.mode.traitors += M.mind
M.mind.special_role = "apprentice"
protect.owner = M.mind
M.mind.objectives += protect
protect.target = H
protect.target.current = H
protect.explanation_text = "Protect [target.current.real_name], the [!role_type ? target.assigned_role : target.special_role]."*/
var/datum/objective/protect/new_objective = new /datum/objective/protect
new_objective.owner = M:mind
new_objective:target = H:mind
new_objective.explanation_text = "Protect [H.real_name], the wizard."
M.mind.objectives += new_objective
ticker.mode.traitors += M.mind
M.mind.special_role = "apprentice"
else
H << "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later."
return
+85 -25
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@@ -12,6 +12,19 @@
var/max_uses = 5
var/op = 1
/obj/item/weapon/spellbook/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/contract))
var/obj/item/weapon/contract/contract = O
if(contract.used)
user << "The contract has been used, you can't get your points back now."
else
user << "You feed the contract back into the spellbook, refunding your points."
src.max_uses++
src.uses++
del (O)
/obj/item/weapon/spellbook/attack_self(mob/user as mob)
user.set_machine(src)
@@ -24,37 +37,79 @@
dat += "<HR>"
dat += "<B>Memorize which spell:</B><BR>"
dat += "<I>The number after the spell name is the cooldown time.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=magicmissile'>Magic Missile</A> (10)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=magicmissile'>Magic Missile</A> (15)<BR>"
dat += "<I>This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=fireball'>Fireball</A> (10)<BR>"
dat += "<I>This spell fires a fireball in the direction you're facing and does not require wizard garb. Be careful not to fire it at people that are standing next to you.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=disintegrate'>Disintegrate</A> (60)<BR>"
dat += "<I>This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=disabletech'>Disable Technology</A> (60)<BR>"
dat += "<I>This spell disables all weapons, cameras and most other technology in range.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=smoke'>Smoke</A> (10)<BR>"
dat += "<I>This spell spawns a cloud of choking smoke at your location and does not require wizard garb.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=blind'>Blind</A> (30)<BR>"
dat += "<I>This spell temporarly blinds a single person and does not require wizard garb.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=mindswap'>Mind Transfer</A> (60)<BR>"
dat += "<I>This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=forcewall'>Forcewall</A> (10)<BR>"
dat += "<I>This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=blink'>Blink</A> (2)<BR>"
dat += "<I>This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=teleport'>Teleport</A> (60)<BR>"
dat += "<I>This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=mutate'>Mutate</A> (60)<BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=etherealjaunt'>Ethereal Jaunt</A> (60)<BR>"
dat += "<I>This spell causes you to turn into a hulk and gain telekinesis for a short while.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=etherealjaunt'>Ethereal Jaunt</A> (30)<BR>"
dat += "<I>This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=knock'>Knock</A> (10)<BR>"
dat += "<I>This spell opens nearby doors and does not require wizard garb.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=horseman'>Curse of the Horseman</A> (15)<BR>"
if(op)
dat += "<A href='byond://?src=\ref[src];spell_choice=summonguns'>Summon Guns</A> (One time use, global spell)<BR>"
dat += "<I>This spell will curse a person to wear an unremovable horse mask (it has glue on the inside) and speak like a horse. It does not require wizard garb.</I><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=summonguns'>Summon Guns</A> (One time use, global spell)<BR>"
dat += "<I>Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!</I><BR>"
dat += "<HR>"
dat += "<B>Artefacts:</B><BR>"
dat += "Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of spells.<BR>"
dat += "It is recommended that only experienced wizards attempt to wield such artefacts.<BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=staffchange'>Staff of Change</A><BR>"
dat += "<I>An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=soulstone'>Six Soul Stone Shards and the spell Artificer</A><BR>"
dat += "<I>Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=armor'>Mastercrafted Armor Set</A><BR>"
dat += "<I>An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=staffanimation'>Staff of Animation</A><BR>"
dat += "<I>An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.</I><BR>"
dat += "<HR>"
if(op)
dat += "<A href='byond://?src=\ref[src];spell_choice=rememorize'>Re-memorize Spells</A><BR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=contract'>Contract of Apprenticeship</A><BR>"
dat += "<I>A magical contract binding an apprentice wizard to your service, using it will summon them to your side.</I><BR>"
dat += "<HR>"
dat += "<A href='byond://?src=\ref[src];spell_choice=rememorize'>Re-memorize Spells</A><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -99,74 +154,74 @@
if("magicmissile")
feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(H)
temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
temp = "You have learned magic missile."
if("fireball")
feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(H)
temp = "This spell fires a fireball in the direction you're facing and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
temp = "You have learned fireball."
if("disintegrate")
feedback_add_details("wizard_spell_learned","DG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate(H)
temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
temp = "You have learned disintegrate."
if("disabletech")
feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(H)
temp = "This spell disables all weapons, cameras and most other technology in range."
temp = "You have learned disable technology."
if("smoke")
feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(H)
temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
temp = "You have learned smoke."
if("blind")
feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(H)
temp = "This spell temporarly blinds a single person and does not require wizard garb."
temp = "You have learned blind."
if("mindswap")
feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(H)
temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
temp = "You have learned mindswap."
if("forcewall")
feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(H)
temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
temp = "You have learned forcewall."
if("blink")
feedback_add_details("wizard_spell_learned","BL") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(H)
temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
temp = "You have learned blink."
if("teleport")
feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(H)
temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
temp = "You have learned teleport."
if("mutate")
feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(H)
temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
temp = "You have learned mutate."
if("etherealjaunt")
feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(H)
temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
temp = "You have learned ethereal jaunt."
if("knock")
feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/knock(H)
temp = "This spell opens nearby doors and does not require wizard garb."
temp = "You have learned knock."
if("horseman")
feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/horsemask(H)
temp = "This spell will curse a person to wear an unremovable horse mask (it has glue on the inside) and speak like a horse. It does not require a wizard garb. Do note the curse will disintegrate the target's current mask if they are wearing one."
temp = "You have learned curse of the horseman."
if("summonguns")
feedback_add_details("wizard_spell_learned","SG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.rightandwrong()
max_uses--
temp = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!"
temp = "You have cast summon guns."
if("staffchange")
feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/gun/energy/staff(get_turf(H))
temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
temp = "You have purchased a staff of change."
max_uses--
if("soulstone")
feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/storage/belt/soulstone/full(get_turf(H))
H.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(H)
temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
temp = "You have purchased a belt full of soulstones and have learned the artificer spell."
max_uses--
if("armor")
feedback_add_details("wizard_spell_learned","HS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
@@ -174,12 +229,17 @@
new /obj/item/clothing/gloves/purple(get_turf(H))//To complete the outfit
new /obj/item/clothing/suit/space/rig/wizard(get_turf(H))
new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(H))
temp = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
temp = "You have purchased a suit of wizard armor."
max_uses--
if("staffanimation")
feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/gun/energy/staff/animate(get_turf(H))
temp = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
temp = "You have purchased a staff of animation."
max_uses--
if("contract")
feedback_add_details("wizard_spell_learned","CT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
new /obj/item/weapon/contract(get_turf(H))
temp = "You have purchased a contract of apprenticeship."
max_uses--
else
if(href_list["temp"])
@@ -11,6 +11,13 @@
throw_range = 20
origin_tech = "bluespace=4"
/obj/item/weapon/teleportation_scroll/apprentice
name = "lesser scroll of teleportation"
uses = 1
origin_tech = "bluespace 2"
/obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob)
user.set_machine(src)
var/dat = "<B>Teleportation Scroll:</B><BR>"
+4
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@@ -56,6 +56,10 @@ should be listed in the changelog upon commit tho. Thanks. -->
<li class="imageadd">New staff of animation icon by Teh Wolf!</li>
<li class="rscadd">You can now hack plastic explosives (C4)!</li>
<li class="rscadd">You can now use NTSL to send signals! With the function signal(frequency, code) you can create some clever ways to trigger a bomb. NTSL also has two new additions; return in the global scope will now stop the remaining code from executing and NTSL now has "elseif"s, huzzah!</li>
<h3 class="author">Kor "I'm quitting I swear" Phaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You've been asking for it for years, it's finally here. Wizards can spend points to buy apprentices.</li>
<li class="tweak">The spellbook now has descriptions of spells/items visible BEFORE you purchase them.</li>
</ul>
</div>
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@@ -6,6 +6,192 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/__HELPERS"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/controllers"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/advance"
#define FILE_DIR "code/datums/diseases/advance/symptoms"
#define FILE_DIR "code/datums/helper_datums"
#define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/datums/wires"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/blobs"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/holidays"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/job"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/camera"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/kitchen"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/telecomms"
#define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/equipment"
#define FILE_DIR "code/game/mecha/equipment/tools"
#define FILE_DIR "code/game/mecha/equipment/weapons"
#define FILE_DIR "code/game/mecha/medical"
#define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/effects"
#define FILE_DIR "code/game/objects/effects/decals"
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
#define FILE_DIR "code/game/objects/effects/spawners"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/devices"
#define FILE_DIR "code/game/objects/items/devices/PDA"
#define FILE_DIR "code/game/objects/items/devices/radio"
#define FILE_DIR "code/game/objects/items/robot"
#define FILE_DIR "code/game/objects/items/stacks"
#define FILE_DIR "code/game/objects/items/stacks/sheets"
#define FILE_DIR "code/game/objects/items/stacks/tiles"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/grenades"
#define FILE_DIR "code/game/objects/items/weapons/implants"
#define FILE_DIR "code/game/objects/items/weapons/melee"
#define FILE_DIR "code/game/objects/items/weapons/storage"
#define FILE_DIR "code/game/objects/items/weapons/tanks"
#define FILE_DIR "code/game/objects/structures"
#define FILE_DIR "code/game/objects/structures/crates_lockers"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
#define FILE_DIR "code/game/turfs"
#define FILE_DIR "code/game/turfs/simulated"
#define FILE_DIR "code/game/turfs/space"
#define FILE_DIR "code/game/turfs/unsimulated"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/js"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/DB ban"
#define FILE_DIR "code/modules/admin/permissionverbs"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/awaymissions"
#define FILE_DIR "code/modules/awaymissions/maploader"
#define FILE_DIR "code/modules/client"
#define FILE_DIR "code/modules/clothing"
#define FILE_DIR "code/modules/clothing/glasses"
#define FILE_DIR "code/modules/clothing/gloves"
#define FILE_DIR "code/modules/clothing/head"
#define FILE_DIR "code/modules/clothing/masks"
#define FILE_DIR "code/modules/clothing/shoes"
#define FILE_DIR "code/modules/clothing/spacesuits"
#define FILE_DIR "code/modules/clothing/suits"
#define FILE_DIR "code/modules/clothing/under"
#define FILE_DIR "code/modules/clothing/under/jobs"
#define FILE_DIR "code/modules/detectivework"
#define FILE_DIR "code/modules/events"
#define FILE_DIR "code/modules/flufftext"
#define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/library"
#define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/blob"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
#define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/pai"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/simple_animal"
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile/retaliate"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/paperwork"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/projectiles"
#define FILE_DIR "code/modules/projectiles/ammunition"
#define FILE_DIR "code/modules/projectiles/guns"
#define FILE_DIR "code/modules/projectiles/guns/energy"
#define FILE_DIR "code/modules/projectiles/guns/projectile"
#define FILE_DIR "code/modules/projectiles/projectile"
#define FILE_DIR "code/modules/reagents"
#define FILE_DIR "code/modules/reagents/reagent_containers"
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
#define FILE_DIR "code/modules/recycling"
#define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/scripting"
#define FILE_DIR "code/modules/scripting/AST"
#define FILE_DIR "code/modules/scripting/AST/Operators"
#define FILE_DIR "code/modules/scripting/Implementations"
#define FILE_DIR "code/modules/scripting/Interpreter"
#define FILE_DIR "code/modules/scripting/Parser"
#define FILE_DIR "code/modules/scripting/Scanner"
#define FILE_DIR "code/modules/security levels"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/beast"
#define FILE_DIR "code/unused/computer2"
#define FILE_DIR "code/unused/disease2"
#define FILE_DIR "code/unused/gamemodes"
#define FILE_DIR "code/unused/hivebot"
#define FILE_DIR "code/unused/mining"
#define FILE_DIR "code/unused/optics"
#define FILE_DIR "code/unused/pda2"
#define FILE_DIR "code/unused/powerarmor"
#define FILE_DIR "code/unused/spacecraft"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/carn"
#define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/Sigyn"
#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec"
#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity"
#define FILE_DIR "code/WorkInProgress/surgery"
#define FILE_DIR "code/WorkInProgress/surgery/organs"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
@@ -25,7 +211,9 @@
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
@@ -39,6 +227,8 @@
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "tools"
#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -260,6 +450,7 @@
#include "code\game\gamemodes\sandbox\h_sandbox.dm"
#include "code\game\gamemodes\sandbox\sandbox.dm"
#include "code\game\gamemodes\traitor\traitor.dm"
#include "code\game\gamemodes\wizard\apprentice.dm"
#include "code\game\gamemodes\wizard\rightandwrong.dm"
#include "code\game\gamemodes\wizard\soulstone.dm"
#include "code\game\gamemodes\wizard\spellbook.dm"