Adrenals reworked (#46211)

* Repurposes the adrenal implant.

* reverts adrenals back to 8tc

* updated uplink description, reduced oxy slightly.

* nanites in line, more description fix, stunresist back in.

* Pre testing.

* Final ling touches, removed stamcrit stun.

* Removes jitter, screen shake on metab end.

* woops.

* removes toxin damage.
This commit is contained in:
skoglol
2019-09-14 22:11:56 -07:00
committed by Rob Bailey
parent e36f4f3c22
commit f4e7baa899
5 changed files with 61 additions and 28 deletions
@@ -26,7 +26,7 @@
<b>Important Notes:</b> <font color='red'>Illegal</font><BR>
<HR>
<b>Implant Details:</b> Subjects injected with implant can activate an injection of medical cocktails.<BR>
<b>Function:</b> Removes stuns, increases speed, and has a mild healing effect.<BR>
<b>Function:</b> Pushes the body past the normal limits, assisting in escape from sticky situations.<BR>
<b>Integrity:</b> Implant can only be used three times before reserves are depleted."}
return dat
@@ -34,18 +34,8 @@
. = ..()
uses--
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
imp_in.SetStun(0)
imp_in.SetKnockdown(0)
imp_in.SetUnconscious(0)
imp_in.SetParalyzed(0)
imp_in.SetImmobilized(0)
imp_in.adjustStaminaLoss(-75)
imp_in.set_resting(FALSE)
imp_in.update_mobility()
imp_in.reagents.add_reagent(/datum/reagent/medicine/synaptizine, 10)
imp_in.reagents.add_reagent(/datum/reagent/medicine/omnizine, 10)
imp_in.reagents.add_reagent(/datum/reagent/medicine/stimulants, 10)
imp_in.reagents.add_reagent(/datum/reagent/medicine/badstims, 6)
if(!uses)
qdel(src)
@@ -11,14 +11,9 @@
//Recover from stuns.
/datum/action/changeling/adrenaline/sting_action(mob/living/user)
..()
to_chat(user, "<span class='notice'>Energy rushes through us.[(!(user.mobility_flags & MOBILITY_STAND)) ? " We arise." : ""]</span>")
user.SetSleeping(0)
user.SetUnconscious(0)
user.SetStun(0)
to_chat(user, "<span class='notice'>Energy rushes through us.</span>")
user.SetKnockdown(0)
user.SetImmobilized(0)
user.SetParalyzed(0)
user.reagents.add_reagent(/datum/reagent/medicine/changelingadrenaline, 10)
user.reagents.add_reagent(/datum/reagent/medicine/changelinghaste, 2) //For a really quick burst of speed
user.adjustStaminaLoss(-75)
user.set_resting(FALSE)
user.reagents.add_reagent(/datum/reagent/medicine/changelingadrenaline, 3) //15 seconds
user.reagents.add_reagent(/datum/reagent/medicine/changelinghaste, 3) //6 seconds, for a really quick burst of speed
return TRUE
@@ -996,11 +996,27 @@
overdose_threshold = 30
/datum/reagent/medicine/changelingadrenaline/on_mob_life(mob/living/carbon/M as mob)
..()
M.AdjustAllImmobility(-20, FALSE)
M.adjustStaminaLoss(-10, 0)
..()
M.Jitter(10)
M.Dizzy(10)
return TRUE
/datum/reagent/medicine/changelingadrenaline/on_mob_metabolize(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_SLEEPIMMUNE, type)
ADD_TRAIT(L, TRAIT_STUNRESISTANCE, type)
L.ignore_slowdown(type)
/datum/reagent/medicine/changelingadrenaline/on_mob_end_metabolize(mob/living/L)
..()
REMOVE_TRAIT(L, TRAIT_SLEEPIMMUNE, type)
REMOVE_TRAIT(L, TRAIT_STUNRESISTANCE, type)
L.unignore_slowdown(type)
L.Dizzy(0)
L.Jitter(0)
/datum/reagent/medicine/changelingadrenaline/overdose_process(mob/living/M as mob)
M.adjustToxLoss(1, 0)
..()
@@ -1284,3 +1300,38 @@
M.adjustOrganLoss(ORGAN_SLOT_HEART,0.2)
M.adjustOrganLoss(ORGAN_SLOT_LUNGS,0.2)
..()
/datum/reagent/medicine/badstims //These are bad for combat on purpose. Used in adrenal implant.
name = "Experimental Stimulants"
description = "Experimental Stimulants designed to get you away from trouble."
reagent_state = LIQUID
color = "#F5F5F5"
/datum/reagent/medicine/badstims/on_mob_life(mob/living/carbon/M)
..()
if(prob(30) && iscarbon(M))
var/obj/item/I = M.get_active_held_item()
if(I && M.dropItemToGround(I))
to_chat(M, "<span class='notice'>Your hands spaz out and you drop what you were holding!</span>")
if(prob(33))
M.losebreath++
M.adjustOxyLoss(1, 0)
M.adjustStaminaLoss(-10, 0)
M.Jitter(10)
M.Dizzy(15)
/datum/reagent/medicine/badstims/on_mob_metabolize(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_SLEEPIMMUNE, type)
ADD_TRAIT(L, TRAIT_STUNRESISTANCE, type)
L.add_movespeed_modifier(type, update=TRUE, priority=100, multiplicative_slowdown=-0.35, blacklisted_movetypes=(FLYING|FLOATING))
L.ignore_slowdown(type)
/datum/reagent/medicine/badstims/on_mob_end_metabolize(mob/living/L)
..()
REMOVE_TRAIT(L, TRAIT_SLEEPIMMUNE, type)
REMOVE_TRAIT(L, TRAIT_STUNRESISTANCE, type)
L.remove_movespeed_modifier(type)
L.unignore_slowdown(type)
L.Dizzy(0)
L.Jitter(0)
@@ -20,7 +20,7 @@
/datum/nanite_program/triggered/adrenaline
name = "Adrenaline Burst"
desc = "The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed."
desc = "The nanites cause a burst of adrenaline when triggered, allowing the user to push their body past its normal limits."
trigger_cost = 25
trigger_cooldown = 1200
rogue_types = list(/datum/nanite_program/toxic, /datum/nanite_program/nerve_decay)
@@ -29,11 +29,8 @@
if(!..())
return
to_chat(host_mob, "<span class='notice'>You feel a sudden surge of energy!</span>")
host_mob.SetAllImmobility(0)
host_mob.adjustStaminaLoss(-75)
host_mob.set_resting(FALSE)
host_mob.update_mobility()
host_mob.reagents.add_reagent(/datum/reagent/medicine/stimulants, 1.5)
host_mob.reagents.add_reagent(/datum/reagent/medicine/badstims, 3)
/datum/nanite_program/hardening
name = "Dermal Hardening"
+1 -1
View File
@@ -1481,7 +1481,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/datum/uplink_item/implants/adrenal
name = "Adrenal Implant"
desc = "An implant injected into the body, and later activated at the user's will. It will inject a chemical \
cocktail which removes all incapacitating effects, lets the user run faster and has a mild healing effect."
cocktail which lets you push yourself harder to get out of sticky situations. Avoid large doses if possible."
item = /obj/item/storage/box/syndie_kit/imp_adrenal
cost = 8
player_minimum = 25