mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 23:27:34 +01:00
Converts rad_flags to flags_1, holy shit why
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@@ -22,7 +22,7 @@
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smooth = SMOOTH_TRUE
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can_be_unanchored = FALSE
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CanAtmosPass = ATMOS_PASS_DENSITY
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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rad_insulation = RAD_MEDIUM_INSULATION
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var/mineral = /obj/item/stack/sheet/metal
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var/mineral_amount = 2
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@@ -9,7 +9,7 @@
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var/can_displace = TRUE //If the girder can be moved around by wrenching it
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var/next_beep = 0 //Prevents spamming of the construction sound
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max_integrity = 200
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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/obj/structure/girder/examine(mob/user)
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@@ -5,7 +5,7 @@
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icon_state = "grille"
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density = TRUE
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anchored = TRUE
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flags_1 = CONDUCT_1
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flags_1 = CONDUCT_1 | RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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pressure_resistance = 5*ONE_ATMOSPHERE
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armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
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max_integrity = 50
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@@ -15,7 +15,6 @@
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var/rods_broken = TRUE
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var/grille_type = null
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var/broken_type = /obj/structure/grille/broken
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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/obj/structure/grille/Destroy()
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update_cable_icons_on_turf(get_turf(src))
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@@ -86,7 +86,7 @@
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/obj/structure/holosign/barrier/engineering
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icon_state = "holosign_engi"
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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rad_insulation = RAD_LIGHT_INSULATION
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/obj/structure/holosign/barrier/atmos
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@@ -97,7 +97,7 @@
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anchored = TRUE
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CanAtmosPass = ATMOS_PASS_NO
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alpha = 150
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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rad_insulation = RAD_LIGHT_INSULATION
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/obj/structure/holosign/barrier/atmos/Initialize()
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@@ -13,7 +13,7 @@
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max_integrity = 200
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 50, "acid" = 50)
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CanAtmosPass = ATMOS_PASS_DENSITY
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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rad_insulation = RAD_MEDIUM_INSULATION
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var/door_opened = FALSE //if it's open or not.
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@@ -10,7 +10,7 @@
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custom_materials = list(/datum/material/gold = 2000)
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max_integrity = 200 //Twice as durable as regular signs.
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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///Custom plaque structures and items both start "unengraved", once engraved with a fountain pen their text can't be altered again. Static plaques are already engraved.
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var/engraved = FALSE
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@@ -9,7 +9,7 @@
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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///Determines if a sign is unwrenchable.
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var/buildable_sign = TRUE
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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flags_1 = RAD_PROTECT_CONTENTS_1 | RAD_NO_CONTAMINATE_1
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resistance_flags = FLAMMABLE
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///This determines if you can select this sign type when using a pen on a sign backing. False by default, set to true per sign type to override.
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var/is_editable = FALSE
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@@ -6,14 +6,13 @@
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layer = ABOVE_OBJ_LAYER //Just above doors
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pressure_resistance = 4*ONE_ATMOSPHERE
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anchored = TRUE //initially is 0 for tile smoothing
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flags_1 = ON_BORDER_1
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flags_1 = ON_BORDER_1 | RAD_PROTECT_CONTENTS_1
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max_integrity = 25
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can_be_unanchored = TRUE
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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CanAtmosPass = ATMOS_PASS_PROC
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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rad_flags = RAD_PROTECT_CONTENTS
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var/ini_dir = null
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var/state = WINDOW_OUT_OF_FRAME
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var/reinf = FALSE
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