[MIRROR] Available/availability grammar fixes [MDB IGNORE] (#8484)

* Available/availability grammar fixes (#61753)

This PR fixes a few misspellings of the words "availability" and "available" that I could find in the codebase. The only player visibile fix is for the Plexagon HR Core app, where "availability" was misspelled.

This PR is a spiritual successor to #53046

* Available/availability grammar fixes

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-09-29 22:02:30 +01:00
committed by GitHub
co-authored by Arkatos1
parent a0ccf4b2fb
commit f5c0353ae0
6 changed files with 9 additions and 9 deletions
+1 -1
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@@ -1,4 +1,4 @@
//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
//max channel is 1024. Only go lower from here, because byond tends to pick the first available channel to play sounds on
#define CHANNEL_LOBBYMUSIC 1024
#define CHANNEL_ADMIN 1023
#define CHANNEL_VOX 1022
+2 -2
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@@ -165,7 +165,7 @@
/// Should this fish type show in fish catalog
var/show_in_catalog = TRUE
/// Should this fish spawn in random fish cases
var/availible_in_random_cases = TRUE
var/available_in_random_cases = TRUE
/// How rare this fish is in the random cases
var/random_case_rarity = FISH_RARITY_BASIC
@@ -290,7 +290,7 @@
/datum/aquarium_behaviour/fish/auto
name = "automatic fish"
desc = "generates fish appearance automatically from component parent appearance"
availible_in_random_cases = FALSE
available_in_random_cases = FALSE
sprite_width = 8
sprite_height = 8
show_in_catalog = FALSE
+1 -1
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@@ -73,7 +73,7 @@
fish_data["temp_max"] = initial(fish_behaviour.required_temperature_max)
fish_data["icon"] = sanitize_css_class_name("[initial(fish_behaviour.icon)][initial(fish_behaviour.icon_state)]")
fish_data["color"] = initial(fish_behaviour.color)
fish_data["source"] = initial(fish_behaviour.availible_in_random_cases) ? "[AQUARIUM_COMPANY] Fish Packs" : "Unknown"
fish_data["source"] = initial(fish_behaviour.available_in_random_cases) ? "[AQUARIUM_COMPANY] Fish Packs" : "Unknown"
var/datum/reagent/food_type = initial(fish_behaviour.food)
if(food_type != /datum/reagent/consumable/nutriment)
fish_data["feed"] = initial(food_type.name)
+2 -2
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@@ -34,7 +34,7 @@
var/datum/aquarium_behaviour/fish/fish_behavior = _fish_behavior
if(required_fluid && initial(fish_behavior.required_fluid_type) != required_fluid)
continue
if(initial(fish_behavior.availible_in_random_cases) || !case_fish_only)
if(initial(fish_behavior.available_in_random_cases) || !case_fish_only)
chance_table[fish_behavior] = initial(fish_behavior.random_case_rarity)
probability_table[argkey] = chance_table
return pickweight(probability_table[argkey])
@@ -97,7 +97,7 @@
icon_state = "carp"
sprite_width = 8
sprite_height = 8
availible_in_random_cases = FALSE
available_in_random_cases = FALSE
// Saltwater fish below
@@ -6,7 +6,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
filedesc = "Plexagon HR Core"
category = PROGRAM_CATEGORY_CREW
program_icon_state = "id"
extended_desc = "Program for viewing and changing job slot avalibility."
extended_desc = "Program for viewing and changing job slot availability."
transfer_access = ACCESS_HEADS
requires_ntnet = TRUE
size = 4
@@ -53,7 +53,7 @@ const ScanSelectionSection = (props, context) => {
const point_cost = scan_power > 0 ? formatTime(point_scan_eta, "short") : "∞";
const deep_cost = scan_power > 0 ? formatTime(deep_scan_eta, "short") : "∞";
const scan_availible = !point_scan_complete || !deep_scan_complete;
const scan_available = !point_scan_complete || !deep_scan_complete;
return (
<Stack vertical fill>
<Stack.Item grow>
@@ -84,7 +84,7 @@ const ScanSelectionSection = (props, context) => {
</LabeledList>
</Section>
</Stack.Item>
{scan_availible && (
{scan_available && (
<Stack.Item>
<Section fill title="Scans">
{!point_scan_complete && (