Adds Shrine Maiden's Outfit to the Costume Vendor (#47090)
* Adds Shrine Maiden's Outfit * Adds the Shrine Maiden's Wig * Adds the gohei as a null rod transformation * Gives the gohei purification properties * Shrine maiden's items now lack religious significance There's a profound comment to be made here, but I'm not smart enough to make it. * Icons added back after rebase * Addresses requested changes * Adds the gohei's hitsound * Update suit.dmi
@@ -705,3 +705,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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to_chat(user, "<span class='warning'>[M] is too close to use [src] on.</span>")
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return
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M.attack_hand(user)
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/obj/item/gohei
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name = "gohei"
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desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
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force = 5
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throwforce = 5
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hitsound = "swing_hit"
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attack_verb = list("whacked", "thwacked", "walloped", "socked")
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "gohei"
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item_state = "gohei"
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lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
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@@ -428,3 +428,14 @@
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desc = "An extra-mustahabb way of showing your devotion to Allah."
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icon_state = "taqiyahred"
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small
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/obj/item/clothing/head/shrine_wig
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name = "shrine maiden's wig"
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desc = "Purify in style!"
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flags_inv = HIDEHAIR //bald
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mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
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icon_state = "shrine_wig"
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item_state = "shrine_wig"
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worn_x_dimension = 64
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worn_y_dimension = 64
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dynamic_hair_suffix = ""
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@@ -335,6 +335,14 @@
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item_state = "officertanjacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/shrine_maiden
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name = "shrine maiden's outfit"
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desc = "Makes you want to exterminate some troublesome youkai."
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icon_state = "shrine_maiden"
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item_state = "shrine_maiden"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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/*
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* Misc
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*/
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@@ -116,7 +116,10 @@
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/obj/item/clothing/under/costume/sailor = 1,
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/obj/item/clothing/ears/headphones = 2,
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/obj/item/clothing/head/delinquent = 1,
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/obj/item/clothing/head/wig/random = 3)
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/obj/item/clothing/head/wig/random = 3,
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/obj/item/clothing/head/shrine_wig = 1,
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/obj/item/clothing/suit/shrine_maiden = 1,
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/obj/item/gohei = 1)
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contraband = list(/obj/item/clothing/suit/judgerobe = 1,
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/obj/item/clothing/head/powdered_wig = 1,
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/obj/item/gun/magic/wand = 2,
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