mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 00:29:02 +01:00
You can now read what cards are in a hand of cards + a related bugfix (#91279)
## About The Pull Request When you inspect a hand of cards in your hand you will see all the cards in it. When anyone inspects a hand of cards outside of your hand they will see all face up cards. Also fixes a bug that caused cards to improperly flip when added to a hand. ## Why It's Good For The Game When playing games that involve larger hand sizes (see: everything besides texas hold'em), hands can become unreadable from sprites alone. This adds a way to actually see whats in your hand and other people's hands if they're placed face up on the table. ## Changelog 🆑 qol: Inspecting a hand of cards now tells you what cards you can see in it. fix: Adding cards to a hand no longer automatically flips them. /🆑
This commit is contained in:
@@ -19,12 +19,21 @@
|
||||
|
||||
/obj/item/toy/cards/cardhand/examine(mob/user)
|
||||
. = ..()
|
||||
. += span_notice("There are [count_cards()] cards.")
|
||||
var/broadcast_check = FALSE
|
||||
for(var/obj/item/toy/singlecard/card in fetch_card_atoms())
|
||||
if(HAS_TRAIT(user, TRAIT_XRAY_VISION))
|
||||
if(user.is_holding(src) || card.flipped)
|
||||
. += span_notice("The hand contains a: [card.cardname]")
|
||||
if(!card.flipped)
|
||||
broadcast_check = TRUE
|
||||
else if(HAS_TRAIT(user, TRAIT_XRAY_VISION))
|
||||
. += span_notice("You scan the cardhand with your x-ray vision and there is a: [card.cardname]")
|
||||
var/marked_color = card.getMarkedColor(user)
|
||||
if(marked_color)
|
||||
. += span_notice("There is a [marked_color] mark on the corner of a card in the cardhand!")
|
||||
if(broadcast_check)
|
||||
user.visible_message(span_notice("[user] checks [user.p_their()] cards."))
|
||||
|
||||
|
||||
/obj/item/toy/cards/cardhand/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
|
||||
if(istype(held_item, /obj/item/toy/cards/deck))
|
||||
@@ -69,7 +78,7 @@
|
||||
/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user)
|
||||
return isliving(user) && !user.incapacitated
|
||||
|
||||
/obj/item/toy/cards/cardhand/attackby(obj/item/weapon, mob/living/user, params, flip_card = FALSE)
|
||||
/obj/item/toy/cards/cardhand/attackby(obj/item/weapon, mob/living/user, list/params, list/attack_modifier, flip_card = FALSE)
|
||||
var/obj/item/toy/singlecard/card
|
||||
|
||||
if(istype(weapon, /obj/item/toy/singlecard))
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
name = flipped ? cardname : "card"
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/singlecard/attackby(obj/item/item, mob/living/user, params, flip_card=FALSE)
|
||||
/obj/item/toy/singlecard/attackby(obj/item/item, mob/living/user, list/params, list/attack_modifier, flip_card=FALSE)
|
||||
var/obj/item/toy/singlecard/card
|
||||
|
||||
if(istype(item, /obj/item/toy/cards/deck))
|
||||
|
||||
Reference in New Issue
Block a user