Remove asynchronous blinking until TG fixes their code (#3652)

## About The Pull Request
If you play a lizard or get brain damage, you'll notice your character's
eyes getting stuck closed.
https://github.com/tgstation/tgstation/issues/90269

## Why It's Good For The Game
It's very noticeable and offputting to be one-eyed.

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
del: Remove asynchronous blinking due to eyes getting stuck closed
/🆑
This commit is contained in:
thegrb93
2025-04-28 20:55:35 -04:00
committed by GitHub
parent c24c2994ee
commit f66ae7f387

View File

@@ -516,7 +516,7 @@
addtimer(CALLBACK(src, PROC_REF(animate_eyelids), owner), blink_delay + duration)
/obj/item/organ/eyes/proc/animate_eyelids(mob/living/carbon/human/parent)
var/sync_blinking = synchronized_blinking && (parent.get_organ_loss(ORGAN_SLOT_BRAIN) < ASYNC_BLINKING_BRAIN_DAMAGE)
var/sync_blinking = TRUE // synchronized_blinking && (parent.get_organ_loss(ORGAN_SLOT_BRAIN) < ASYNC_BLINKING_BRAIN_DAMAGE) // BUBBER EDIT - REMOVE ASYNC BLINKING UNTIL https://github.com/tgstation/tgstation/issues/90269 is fixed
// Randomize order for unsynched animations
if (sync_blinking || prob(50))
var/list/anim_times = animate_eyelid(eyelid_left, parent, sync_blinking)
@@ -1090,7 +1090,7 @@
name = "reptile eyes"
desc = "A pair of reptile eyes with thin vertical slits for pupils."
icon_state = "lizard_eyes"
synchronized_blinking = FALSE
// synchronized_blinking = FALSE // BUBBER EDIT - REMOVE ASYNC BLINKING UNTIL https://github.com/tgstation/tgstation/issues/90269 is fixed
/obj/item/organ/eyes/night_vision/maintenance_adapted
name = "adapted eyes"