It's now possible to take trophy fish from previous rounds off the mount (based on RNG). (#89439)

## About The Pull Request
Instead of immediately dusting, there's now a chance, depending on size
and weight (lower is better) as well as the fishing skill of who tries
to remove it (higher is better). At no skill (or if the fish is removed
indirectly), the odds of it not dusting can be as low as about 3~4% (BIG
FISH) and as high as 50% (tiny feesh), while each level in the skill
provides an additional 4% to the roll, up to a bonus 28% (legendary
level).

As always, regardless of RNG, the fish won't be removed from the
persistence system if removed from the trophy mount, and only if
replaced.

This PR also allows trophy fish to retain traits between rounds, but
keep in mind the fish starts dead and may have to be revived first. Also
trying to sell it will yield a pitiful 1/20 of its theorical export
value, much like for fish from fish cases.

## Why It's Good For The Game
The persistent trophy fish mount at the bar seems to fare fairly well
without outstanding issues so far, so maybe I should let people get
their hands on rare and valuable fish from previous rounds, and give
players some more practical reasons to place a fish on the mount for
future rounds. As long as people don't start beelining the trophy mount
by the bar on regular basis.

## Changelog


🆑
balance: It's now possible to take trophy fish from previous shifts off
their mounts without turning them into dust based on a probability
revolving around the size and weight of the fish against your fishing
skill.
/🆑
This commit is contained in:
Ghom
2025-03-07 15:37:13 +01:00
committed by GitHub
parent 3874e9cd6e
commit f6ccd9fa5d
8 changed files with 70 additions and 39 deletions
+2 -2
View File
@@ -1048,8 +1048,8 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_FISH_FED_LUBE "fish_fed_lube"
#define TRAIT_FISH_WELL_COOKED "fish_well_cooked"
#define TRAIT_FISH_NO_HUNGER "fish_no_hunger"
///It comes from a fish case. Relevant for bounties so far.
#define TRAIT_FISH_FROM_CASE "fish_from_case"
///Fish with this trait only sell for 1/20 of the original price when exported. For fish cases and trophy mounts.
#define TRAIT_FISH_LOW_PRICE "fish_from_case"
///Fish will also occasionally fire weak tesla zaps
#define TRAIT_FISH_ELECTROGENESIS "fish_electrogenesis"
///Offsprings from this fish will never be of its same type (unless it's self-reproducing).
+1 -1
View File
@@ -667,8 +667,8 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_FISH_ELECTROGENESIS" = TRAIT_FISH_ELECTROGENESIS,
"TRAIT_FISH_FED_LUBE" = TRAIT_FISH_FED_LUBE,
"TRAIT_FISH_FLOPPING" = TRAIT_FISH_FLOPPING,
"TRAIT_FISH_FROM_CASE" = TRAIT_FISH_FROM_CASE,
"TRAIT_FISH_INK_ON_COOLDOWN" = TRAIT_FISH_INK_ON_COOLDOWN,
"TRAIT_FISH_LOW_PRICE" = TRAIT_FISH_LOW_PRICE,
"TRAIT_FISH_MADE_OF_BONE" = TRAIT_FISH_MADE_OF_BONE,
"TRAIT_FISH_MUTAGENIC" = TRAIT_FISH_MUTAGENIC,
"TRAIT_FISH_NO_HUNGER" = TRAIT_FISH_NO_HUNGER,
+1 -1
View File
@@ -360,8 +360,8 @@ GLOBAL_LIST_INIT(admin_visible_traits, list(
"TRAIT_FISH_CROSSBREEDER" = TRAIT_FISH_CROSSBREEDER,
"TRAIT_FISH_ELECTROGENESIS" = TRAIT_FISH_ELECTROGENESIS,
"TRAIT_FISH_FED_LUBE" = TRAIT_FISH_FED_LUBE,
"TRAIT_FISH_FROM_CASE" = TRAIT_FISH_FROM_CASE,
"TRAIT_FISH_INK_ON_COOLDOWN" = TRAIT_FISH_INK_ON_COOLDOWN,
"TRAIT_FISH_LOW_PRICE" = TRAIT_FISH_LOW_PRICE,
"TRAIT_FISH_MADE_OF_BONE" = TRAIT_FISH_MADE_OF_BONE,
"TRAIT_FISH_MUTAGENIC" = TRAIT_FISH_MUTAGENIC,
"TRAIT_FISH_NO_HUNGER" = TRAIT_FISH_NO_HUNGER,
@@ -5,6 +5,7 @@
#define PERSISTENCE_FISH_MATERIAL "fish_material"
#define PERSISTENCE_FISH_CATCHER "fish_catcher"
#define PERSISTENCE_FISH_CATCH_DATE "fish_catch_date"
#define PERSISTENCE_FISH_TRAITS "fish_traits"
///Instantiate a fish, then set its size, weight, eventually materials and finally add it to the mount.
/datum/controller/subsystem/persistence/proc/load_trophy_fish(obj/structure/fish_mount/mount)
@@ -23,7 +24,15 @@
if(!fish_path) //the fish was removed, uh uh.
return
var/obj/item/fish/fish = new fish_path(mount, /* apply_qualities = */ FALSE)
fish.fish_traits.Cut()
var/list/traits_text = data[PERSISTENCE_FISH_TRAITS]
if(!isnull(traits_text))
var/list/traits = list()
for(var/text_path in traits_text)
var/path = text2path(text_path)
if(path)
traits |= path
fish.fish_traits = traits
fish.apply_traits()
fish.update_size_and_weight(data[PERSISTENCE_FISH_SIZE], data[PERSISTENCE_FISH_WEIGHT])
var/material_path = text2path(data[PERSISTENCE_FISH_MATERIAL])
if(material_path)
@@ -34,8 +43,8 @@
fish.persistence_load(data)
fish.name = data[PERSISTENCE_FISH_NAME]
fish.set_status(FISH_DEAD, silent = TRUE)
fish.catch_date = data[PERSISTENCE_FISH_CATCH_DATE]
mount.add_fish(fish, from_persistence = TRUE, catcher = data[PERSISTENCE_FISH_CATCHER])
mount.catch_date = data[PERSISTENCE_FISH_CATCH_DATE]
/datum/controller/subsystem/persistence/proc/save_trophy_fish(obj/structure/fish_mount/mount)
var/obj/item/fish/fish = mount.mounted_fish
@@ -56,8 +65,12 @@
data[PERSISTENCE_FISH_WEIGHT] = fish.weight / fish.material_weight_mult
var/datum/material/material = fish.get_master_material()
data[PERSISTENCE_FISH_MATERIAL] = "[material?.type]"
data[PERSISTENCE_FISH_CATCHER] = mount.catcher_name
data[PERSISTENCE_FISH_CATCH_DATE] = mount.catch_date
data[PERSISTENCE_FISH_CATCHER] = fish.catcher_name
data[PERSISTENCE_FISH_CATCH_DATE] = fish.catch_date
var/list/traits = list()
for(var/trait_path in fish.fish_traits)
traits += "[trait_path]"
data[PERSISTENCE_FISH_TRAITS] = traits
fish.persistence_save(data)
trophy_fishes_database.set_key(mount.persistence_id, data)
@@ -69,3 +82,4 @@
#undef PERSISTENCE_FISH_MATERIAL
#undef PERSISTENCE_FISH_CATCHER
#undef PERSISTENCE_FISH_CATCH_DATE
#undef PERSISTENCE_FISH_TRAITS
+1 -1
View File
@@ -244,7 +244,7 @@
var/obj/item/fish/fishie = shipped
if(istype(shipped, /obj/item/storage/fish_case))
fishie = locate() in shipped
if(fishie.status == FISH_DEAD || HAS_TRAIT(fishie, TRAIT_FISH_FROM_CASE))
if(fishie.status == FISH_DEAD || HAS_TRAIT(fishie, TRAIT_FISH_LOW_PRICE))
reward -= shipping_penalty
///A subtype of the fish bounty that requires fish with a specific fluid type
@@ -38,8 +38,7 @@
var/fish_type = get_fish_type()
if(fish_type)
var/obj/item/fish/spawned_fish = new fish_type(null)
ADD_TRAIT(spawned_fish, TRAIT_FISH_FROM_CASE, TRAIT_GENERIC)
ADD_TRAIT(spawned_fish, TRAIT_NO_FISHING_ACHIEVEMENT, TRAIT_GENERIC)
spawned_fish.add_traits(list(TRAIT_NO_FISHING_ACHIEVEMENT, TRAIT_FISH_LOW_PRICE), INNATE_TRAIT)
spawned_fish.forceMove(src) // trigger storage.handle_entered
/obj/item/storage/fish_case/proc/get_fish_type()
+16 -4
View File
@@ -154,9 +154,14 @@
/// power of the tesla zap created by the fish in a bioelectric generator. Scales with size.
var/electrogenesis_power = 2 MEGA JOULES
/// The beauty this fish provides to the aquarium it's inserted in.
/// The beauty this fish provides to the aquarium or mount it's inserted in.
var/beauty = FISH_BEAUTY_GENERIC
/// Set and used by trophy mounts, this one is for the name of who mounted it (might actually not be the catcher but w/e)
var/catcher_name
/// Set and used by trophy mounts, this is for the day of when it was first mounted
var/catch_date
/**
* If you wonder why this isn't being tracked by the edible component instead:
* We reset the this value when revived, and slowly chip it away as we heal.
@@ -484,6 +489,9 @@
/obj/item/fish/examine(mob/user)
. = ..()
if(catcher_name && catch_date)
. += span_boldnicegreen("Caught by [catcher_name] on [catch_date].")
if(HAS_MIND_TRAIT(user, TRAIT_EXAMINE_FISH) || HAS_TRAIT(loc, TRAIT_EXAMINE_FISH))
. += span_notice("It's [size] cm long.")
. += span_notice("It weighs [weight] g.")
@@ -551,8 +559,11 @@
fish_flags |= FISH_FLAG_UPDATING_SIZE_AND_WEIGHT
SEND_SIGNAL(src, COMSIG_FISH_UPDATE_SIZE_AND_WEIGHT, new_size, new_weight)
var/is_mount = istype(loc, /obj/structure/fish_mount) //used to prevent fish from getting butchered inside mounts
if(size)
remove_fillet_type()
if(!is_mount)
remove_fillet_type()
if(size > FISH_SIZE_TWO_HANDS_REQUIRED)
qdel(GetComponent(/datum/component/two_handed))
else
@@ -591,7 +602,8 @@
inhand_icon_state = "[inhand_icon_state]_wielded"
AddComponent(/datum/component/two_handed, require_twohands = TRUE)
add_fillet_type()
if(!is_mount)
add_fillet_type()
var/make_edible = !weight
if(weight)
@@ -1427,7 +1439,7 @@
if(raw_price >= FISH_PRICE_SOFT_CAP_THRESHOLD + 1)
var/soft_cap = (raw_price - FISH_PRICE_SOFT_CAP_THRESHOLD)^FISH_PRICE_SOFT_CAP_EXPONENT
raw_price = FISH_PRICE_SOFT_CAP_THRESHOLD + soft_cap
if(HAS_TRAIT(src, TRAIT_FISH_FROM_CASE)) //Avoid printing money by simply ordering fish and sending it back.
if(HAS_TRAIT(src, TRAIT_FISH_LOW_PRICE)) //Avoid printing money by simply ordering fish and sending it back.
raw_price *= 0.05
return raw_price * elasticity_percent
+30 -24
View File
@@ -31,12 +31,8 @@
var/obj/item/fish/mounted_fish
/// The identifier for mounts that carry the trophy between rounds.
var/persistence_id
/// Trophies from persistence are dusted if removed to be safe.
/// Trophies from persistence have a good chance to be dusted if removal is attempted, though rarely it pays off.
var/persistence_loaded_fish = FALSE
/// String containing the name of whoever caught the fish
var/catcher_name
/// The date of when the fish was mounted (which should coincide with the day when it was actually caught)
var/catch_date
/obj/structure/fish_mount/Initialize(mapload, floor_to_wall_dir)
. = ..()
@@ -121,20 +117,21 @@
fish.vis_flags |= (VIS_INHERIT_PLANE|VIS_INHERIT_LAYER)
fish.interaction_flags_item &= ~INTERACT_ITEM_ATTACK_HAND_PICKUP
fish.obj_flags &= ~UNIQUE_RENAME
fish.remove_fillet_type()
fish.anchored = TRUE
mounted_fish = fish
catcher_name = catcher
catch_date = "[time2text(world.realtime, "Day, Month DD")], [CURRENT_STATION_YEAR]"
if(!fish.catcher_name)
fish.catcher_name = catcher
if(!fish.catch_date)
fish.catch_date = "[time2text(world.realtime, "Day, Month DD")], [CURRENT_STATION_YEAR]"
AddElement(/datum/element/beauty, get_fish_beauty())
RegisterSignal(fish, COMSIG_ATOM_EXAMINE, PROC_REF(on_fish_examined))
RegisterSignals(fish, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW), PROC_REF(on_fish_attack_hand))
rotate_fish(dir)
if(from_persistence)
persistence_loaded_fish = TRUE
fish.remove_fillet_type()
fish.fillet_type = null
fish.add_traits(list(TRAIT_NO_FISHING_ACHIEVEMENT, TRAIT_FISH_LOW_PRICE), INNATE_TRAIT)
else if(persistence_id)
SSpersistence.save_trophy_fish(src)
@@ -159,10 +156,6 @@
. = ..()
rotate_fish(dir, old_dir)
/obj/structure/fish_mount/proc/on_fish_examined(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_boldnicegreen("Caught by [catcher_name] on [catch_date].")
/obj/structure/fish_mount/proc/on_fish_attack_hand(datum/source, mob/living/user)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(remove_fish), user)
@@ -178,11 +171,13 @@
/obj/structure/fish_mount/proc/remove_fish(mob/living/user)
balloon_alert(user, "removing fish...")
if(!do_after(user, 3 SECONDS, src) || !mounted_fish)
if(!do_after(user, (persistence_loaded_fish ? 6 : 3) SECONDS, src) || !mounted_fish)
return
var/obj/item/fish/fish_reference = mounted_fish
//remove it before trying to put it in hands so we don't end up with a lingering in-hand overlay if the fish is deleted.
fish_reference.moveToNullspace()
if(persistence_loaded_fish)
roll_for_safe_removal(user)
if(QDELETED(fish_reference))
var/ash_type = /obj/effect/decal/cleanable/ash
if(fish_reference.w_class >= WEIGHT_CLASS_BULKY)
@@ -197,23 +192,34 @@
if(gone != mounted_fish)
return ..()
RemoveElement(/datum/element/beauty, get_fish_beauty())
if(persistence_loaded_fish)
if(!QDELETED(mounted_fish))
qdel(mounted_fish)
else
if(!QDELETED(mounted_fish) && (!persistence_loaded_fish || roll_for_safe_removal()))
rotate_fish(0, dir)
UnregisterSignal(mounted_fish, list(COMSIG_ATOM_EXAMINE, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW))
UnregisterSignal(mounted_fish, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW))
mounted_fish.flags_1 &= ~IS_ONTOP_1
mounted_fish.vis_flags &= ~(VIS_INHERIT_PLANE|VIS_INHERIT_LAYER)
mounted_fish.interaction_flags_item |= INTERACT_ITEM_ATTACK_HAND_PICKUP
mounted_fish.obj_flags |= UNIQUE_RENAME
mounted_fish.add_fillet_type()
mounted_fish.anchored = FALSE
persistence_loaded_fish = FALSE
catcher_name = null
catch_date = null
mounted_fish = null
return ..()
/obj/structure/fish_mount/proc/roll_for_safe_removal(mob/living/user)
if(isnull(mounted_fish))
return FALSE
///the base success rate is calculated considering the item inventory size and the heaviness of the fish.
var/success_prob = 100/(mounted_fish.w_class + GET_FISH_WEIGHT_RANK(mounted_fish.weight))
var/fishing_prowess = user?.mind?.get_skill_level(/datum/skill/fishing)
success_prob += fishing_prowess * 4 // up to 28% fixed bonus chance to safely retrieve the trophy depending on skill.
if(!prob(success_prob))
qdel(mounted_fish)
return FALSE
persistence_loaded_fish = FALSE //this way we don't roll again on Exited()
return TRUE
/obj/structure/fish_mount/bar
persistence_id = "Bar"