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[MIRROR] Updates the MAPS and AWAYMISSION guide with the latest two maps and edits an entry [MDB IGNORE] (#23557)
* Updates the MAPS and AWAYMISSION guide with the latest two maps and edits an entry (#78169) ## About The Pull Request Kilo is gone, two new ones are around. The guide also said that the maps were loaded using _basemaps.dm which isn't true nowadays basemaps is only used for the purpose of unit tests and even then multi-map testing doesn't use it. ## Why It's Good For The Game Accurate information --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Updates the MAPS and AWAYMISSION guide with the latest two maps and edits an entry --------- Co-authored-by: Pepsilawn <reisenrui@gmail.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
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## MAPS
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/tg/station currently has five station maps in rotation.
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/tg/station currently has six station maps in rotation.
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* [Birdshot](https://tgstation13.org/wiki/Birdshot)
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* [DeltaStation](https://tgstation13.org/wiki/DeltaStation)
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* [IceBoxStation](https://tgstation13.org/wiki/IceboxStation)
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* [KiloStation](https://tgstation13.org/wiki/KiloStation)
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* [MetaStation](https://tgstation13.org/wiki/MetaStation)
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* [NorthStar](https://tgstation13.org/wiki/The_North_Star)
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* [TramStation](https://tgstation13.org/wiki/Tramstation)
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Debug station maps.
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* [RuntimeStation](https://tgstation13.org/wiki/RuntimeStation)
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* [MultiZ](https://tgstation13.org/wiki/MultiZ)
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All maps have their own code file that is in the base of the `_maps` directory, or elsewhere in the codebase. For example, all of the station maps in rotation each have a corresponding JSON file and are loaded using `maps/_basemap.dm`. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.
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All maps have their own code file that is in the base of the `_maps` directory, or elsewhere in the codebase. For example, all of the station maps in rotation each have a corresponding JSON file and are loaded using the server's [configuration](#configuration) passed onto the Mapping subsystem. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.
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The map that will be loaded for the upcoming round is determined by reading `data/next_map.json`, which is a copy of the JSON files found in the `_maps` tree. If this file does not exist, the default map from `config/maps.txt` will be loaded. Failing that, MetaStation will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a JSON from `_maps` to `data/next_map.json` before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.
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