mirror of
https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -1,7 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- bugfix: "omni crowbar tool interaction for replacing tiles has been fixed"
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- bugfix: "techfab screentip does not runtime when you hover over it with an omnitool multitool"
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- bugfix: "medi borgs can do brain surgery again"
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- code_imp: "improved multitool & general tool code for some machines"
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@@ -1,4 +0,0 @@
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author: "ArcaneDefence"
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delete-after: True
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changes:
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- rscadd: "You can now microwave station pets that you can pick up, with predictable outcomes"
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@@ -1,4 +0,0 @@
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author: "MTandi"
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delete-after: True
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changes:
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- rscadd: "Added Pipe Scrubber portable atmos machine"
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@@ -1,5 +0,0 @@
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author: "jlsnow301"
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delete-after: True
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changes:
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- rscadd: "Added a bitrunning deathmatch map: Island Brawl. Both ghosts and runners get many more spawns than normal."
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- bugfix: "Lowered the static vision time in domain load in."
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- refactor: "Bayonet attachment is now a component."
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@@ -1,5 +0,0 @@
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author: "carlarctg"
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delete-after: True
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changes:
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- qol: "Transhumanist and prosthetic limb no longer conflict. If you pick the same limb for both it uses the weaker prosthetic (dumbass)"
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- code_imp: "Made the name for prosthetic limb global list more intelligible"
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@@ -1,5 +0,0 @@
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author: "ViktorKoL"
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delete-after: True
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changes:
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- rscadd: "the Feast of Owls now leaves more dramatic messages in your chat"
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- sound: "the Feast of Owls now has a little theme"
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@@ -1,4 +0,0 @@
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author: "Profakos"
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delete-after: True
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changes:
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- bugfix: "Instruments enhanced with portable tuning can perform the rites that have been granted"
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@@ -1,4 +0,0 @@
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author: "Paxilmaniac"
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delete-after: True
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changes:
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- image: "The sprites for the projectile dampener field have been updated"
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@@ -1,5 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- bugfix: "plumbing machinery should have consistent volumes throughout the course of its operations"
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- bugfix: "plumbing iv drop now only accepts reagents from ducts but won't put reagents back into it i.e. it only has a input pipe"
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@@ -1,4 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- code_imp: "improved mouse drag & drop code"
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@@ -1,4 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- code_imp: "Improves cpu performance of transferring & removing reagents"
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@@ -1,5 +0,0 @@
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author: "mc-oofert"
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delete-after: True
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changes:
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- balance: "removed tasers, the unfirable turret gun, death wand, polymorph wands and the enchanted modsuit from lootbox loot tables"
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- bugfix: "lootbox guns should now mostly not have syndicate firing pins so you can actually use them"
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@@ -1,4 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- rscadd: "Humonkeys and random corpse spawns now look more... human."
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@@ -1,8 +0,0 @@
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author: "mc-oofert"
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delete-after: True
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changes:
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- bugfix: "deathmatch OSHA Violator map has actually functioning field gens now"
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- bugfix: "being polymorphed in deathmatch does not count you dead"
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- bugfix: "deathmatch cyborgs may not talk in binary"
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- qol: "deathmatch map names are sorted alphabetically"
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- spellcheck: "deathmatch final destination clown and chef loadouts have been renamed to avoid confusion"
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- image: "Some gloves have received new sprites"
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@@ -1,4 +0,0 @@
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author: "mc-oofert"
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delete-after: True
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changes:
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- rscadd: "254 new vox lines"
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@@ -1,7 +0,0 @@
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author: "00-Steven"
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delete-after: True
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changes:
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- code_imp: "Moved bedsheet interactions to the item interaction code. Please report any issues."
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- bugfix: "Bedsheets adjust their offset to match that of the living they're tucking in."
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- sound: "Bedsheets use the cloth drop/pickup sounds instead of being silent."
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- qol: "You can tuck someone in telekinetically."
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@@ -1,4 +0,0 @@
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author: "jlsnow301"
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delete-after: True
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changes:
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- bugfix: "Bitrunning hacker aliases are now much more permissive"
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@@ -1,4 +0,0 @@
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author: "Bisar"
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delete-after: True
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changes:
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- bugfix: "Dastardly clowns will no longer be able to get counted for three times the steps by moving diagonally."
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- bugfix: "Mending touch no longer damages non-humans"
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@@ -1,4 +0,0 @@
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author: "Ben10Omintrix"
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delete-after: True
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changes:
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- bugfix: "fixes not being able to clean microwaves"
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@@ -1,4 +0,0 @@
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author: "LT3"
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delete-after: True
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changes:
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- sound: "Changed blood filter cycle sound"
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@@ -1,5 +0,0 @@
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author: "mc-oofert"
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delete-after: True
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changes:
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- rscadd: "mecha wire that shoots you or anyone nearby if pulsed or cut"
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- bugfix: "mecha shock wire shocks you"
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@@ -1,7 +0,0 @@
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author: "Ghommie"
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delete-after: True
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changes:
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- bugfix: "Fixed toggleable screen colors for glasses."
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- code_imp: "De-hardcoded, refactored the above, now-fixed feature."
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- rscadd: "Pumpkin hardhats and the hood of the flash suit now affect the color of your screen."
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- rscadd: "Prism glasses, obtainable through xenobiology crossbreeding, now also affect the color of your screen."
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@@ -1,4 +0,0 @@
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author: "Ghommie"
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delete-after: True
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changes:
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- qol: "You no longer need to reach the very edge of the game screen to reach the maximum zoom range when scoped."
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@@ -1,5 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- bugfix: "material container won't consume the contents of an item if that item itself is rejected for any reason"
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- qol: "you can use any storage medium & not just bags/boxes to dump stuff into material containers"
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@@ -1,5 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- rscdel: "You can no longer get turned into a dullahan by a genetic meltdown"
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- refactor: "Refactored genetic meltdown code into datums, making it more extendable."
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@@ -1,4 +0,0 @@
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author: "Ben10Omintrix"
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delete-after: True
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changes:
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- bugfix: "fixes mansus grasp not clearing runes"
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@@ -1,4 +0,0 @@
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author: "MTandi"
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delete-after: True
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changes:
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- image: "Fixed the cargo crate having wrong stripe width in open state"
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- image: "Updated diamond stacks to fit its \"unstacked\" version."
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@@ -1,4 +0,0 @@
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author: "SyncIt21"
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delete-after: True
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changes:
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- bugfix: "you can hold your wound while resting via ctrl click"
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@@ -1,4 +0,0 @@
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author: "Thunder12345"
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delete-after: True
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changes:
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- bugfix: "Birdshot's AI core no longer has windoors concealed under open shutters."
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@@ -1,4 +0,0 @@
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author: "jlsnow301"
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delete-after: True
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changes:
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- bugfix: "Reverts the fully interactive lootpanel, please just refresh it if you want to see new contents"
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@@ -209,3 +209,95 @@
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- bugfix: Fixed mending touch being bad
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mc-oofert:
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- bugfix: portascrubbers also scrub the tile theyre on
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2024-07-04:
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00-Steven:
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- code_imp: Moved bedsheet interactions to the item interaction code. Please report
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any issues.
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- bugfix: Bedsheets adjust their offset to match that of the living they're tucking
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in.
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- sound: Bedsheets use the cloth drop/pickup sounds instead of being silent.
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- qol: You can tuck someone in telekinetically.
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||||
ArcaneDefence:
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- rscadd: You can now microwave station pets that you can pick up, with predictable
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||||
outcomes
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Ben10Omintrix:
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- bugfix: fixes mansus grasp not clearing runes
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- bugfix: fixes not being able to clean microwaves
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Bisar:
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- bugfix: Dastardly clowns will no longer be able to get counted for three times
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the steps by moving diagonally.
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Ghommie:
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- bugfix: Fixed toggleable screen colors for glasses.
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- code_imp: De-hardcoded, refactored the above, now-fixed feature.
|
||||
- rscadd: Pumpkin hardhats and the hood of the flash suit now affect the color of
|
||||
your screen.
|
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- rscadd: Prism glasses, obtainable through xenobiology crossbreeding, now also
|
||||
affect the color of your screen.
|
||||
- qol: You no longer need to reach the very edge of the game screen to reach the
|
||||
maximum zoom range when scoped.
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||||
LT3:
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- sound: Changed blood filter cycle sound
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MTandi:
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- image: Fixed the cargo crate having wrong stripe width in open state
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- rscadd: Added Pipe Scrubber portable atmos machine
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||||
Melbert:
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||||
- rscadd: Humonkeys and random corpse spawns now look more... human.
|
||||
Paxilmaniac:
|
||||
- image: The sprites for the projectile dampener field have been updated
|
||||
Profakos:
|
||||
- bugfix: Instruments enhanced with portable tuning can perform the rites that have
|
||||
been granted
|
||||
SmArtKar:
|
||||
- image: Some gloves have received new sprites
|
||||
- bugfix: Mending touch no longer damages non-humans
|
||||
- rscdel: You can no longer get turned into a dullahan by a genetic meltdown
|
||||
- refactor: Refactored genetic meltdown code into datums, making it more extendable.
|
||||
- image: Updated diamond stacks to fit its "unstacked" version.
|
||||
- refactor: Bayonet attachment is now a component.
|
||||
SyncIt21:
|
||||
- bugfix: omni crowbar tool interaction for replacing tiles has been fixed
|
||||
- bugfix: techfab screentip does not runtime when you hover over it with an omnitool
|
||||
multitool
|
||||
- bugfix: medi borgs can do brain surgery again
|
||||
- code_imp: improved multitool & general tool code for some machines
|
||||
- bugfix: you can hold your wound while resting via ctrl click
|
||||
- bugfix: material container won't consume the contents of an item if that item
|
||||
itself is rejected for any reason
|
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- qol: you can use any storage medium & not just bags/boxes to dump stuff into material
|
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containers
|
||||
- code_imp: improved mouse drag & drop code
|
||||
- code_imp: Improves cpu performance of transferring & removing reagents
|
||||
- bugfix: plumbing machinery should have consistent volumes throughout the course
|
||||
of its operations
|
||||
- bugfix: plumbing iv drop now only accepts reagents from ducts but won't put reagents
|
||||
back into it i.e. it only has a input pipe
|
||||
Thunder12345:
|
||||
- bugfix: Birdshot's AI core no longer has windoors concealed under open shutters.
|
||||
ViktorKoL:
|
||||
- rscadd: the Feast of Owls now leaves more dramatic messages in your chat
|
||||
- sound: the Feast of Owls now has a little theme
|
||||
carlarctg:
|
||||
- qol: Transhumanist and prosthetic limb no longer conflict. If you pick the same
|
||||
limb for both it uses the weaker prosthetic (dumbass)
|
||||
- code_imp: Made the name for prosthetic limb global list more intelligible
|
||||
jlsnow301:
|
||||
- bugfix: Reverts the fully interactive lootpanel, please just refresh it if you
|
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want to see new contents
|
||||
- rscadd: 'Added a bitrunning deathmatch map: Island Brawl. Both ghosts and runners
|
||||
get many more spawns than normal.'
|
||||
- bugfix: Lowered the static vision time in domain load in.
|
||||
- bugfix: Bitrunning hacker aliases are now much more permissive
|
||||
mc-oofert:
|
||||
- rscadd: 254 new vox lines
|
||||
- balance: removed tasers, the unfirable turret gun, death wand, polymorph wands
|
||||
and the enchanted modsuit from lootbox loot tables
|
||||
- bugfix: lootbox guns should now mostly not have syndicate firing pins so you can
|
||||
actually use them
|
||||
- bugfix: deathmatch OSHA Violator map has actually functioning field gens now
|
||||
- bugfix: being polymorphed in deathmatch does not count you dead
|
||||
- bugfix: deathmatch cyborgs may not talk in binary
|
||||
- qol: deathmatch map names are sorted alphabetically
|
||||
- spellcheck: deathmatch final destination clown and chef loadouts have been renamed
|
||||
to avoid confusion
|
||||
- rscadd: mecha wire that shoots you or anyone nearby if pulsed or cut
|
||||
- bugfix: mecha shock wire shocks you
|
||||
|
||||
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