PulseRifleVarients+ArmouryRooms+FixesAndRefinements

This commit is contained in:
Steelpoint
2015-01-01 13:33:23 +08:00
parent 3c8062b216
commit f72ced26fd
8 changed files with 640 additions and 634 deletions
File diff suppressed because it is too large Load Diff
+6
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@@ -81,6 +81,12 @@
MASK_TYPE = /obj/item/clothing/mask/gas/syndicate
STORAGE_TYPE = /obj/item/weapon/tank/jetpack/oxygen/harness
/obj/machinery/suit_storage_unit/ertCom
SUIT_TYPE = /obj/item/clothing/suit/space/ert
HELMET_TYPE = /obj/item/clothing/head/helmet/space/ert
MASK_TYPE = /obj/item/clothing/mask/breath
STORAGE_TYPE = /obj/item/weapon/tank/oxygen
/obj/machinery/suit_storage_unit/ertSec
SUIT_TYPE = /obj/item/clothing/suit/space/ert/sec
HELMET_TYPE = /obj/item/clothing/head/helmet/space/ert/sec
@@ -6,7 +6,8 @@
icon_opened = "syndicateopen"
/obj/structure/closet/syndicate/ertSec/New()
new /obj/item/weapon/gun/energy/gun/militarypistol(src)
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol(src)
new /obj/item/device/radio/headset/headset_com(src)
new /obj/item/weapon/card/id/ertsSecurity(src)
new /obj/item/clothing/shoes/combat/swat(src)
new /obj/item/clothing/under/rank/centcom_officer(src)
@@ -15,7 +16,8 @@
return
/obj/structure/closet/syndicate/ertMed/New()
new /obj/item/weapon/gun/energy/gun/militarypistol(src)
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol(src)
new /obj/item/device/radio/headset/headset_com(src)
new /obj/item/weapon/card/id/ertsMedical(src)
new /obj/item/clothing/shoes/combat/swat(src)
new /obj/item/clothing/under/rank/centcom_officer(src)
@@ -24,7 +26,8 @@
return
/obj/structure/closet/syndicate/ertEngi/New()
new /obj/item/weapon/gun/energy/gun/militarypistol(src)
new /obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol(src)
new /obj/item/device/radio/headset/headset_com(src)
new /obj/item/weapon/card/id/ertsEngineer(src)
new /obj/item/clothing/shoes/combat/swat(src)
new /obj/item/clothing/under/rank/centcom_officer(src)
@@ -116,7 +116,7 @@
strip_delay = 40
put_on_delay = 20
/obj/item/clothing/head/helmet/space/ert/com
/obj/item/clothing/head/helmet/space/ert
name = "emergency response unit helmet"
desc = "Standard issue command helmet for the ERT"
icon_state = "ert_command_helmet"
@@ -125,30 +125,21 @@
strip_delay = 130
/obj/item/clothing/head/helmet/space/ert/sec
name = "emergency response unit helmet"
desc = "Standard issue security helmet for the ERT"
icon_state = "ert_security_helmet"
item_state = "ert_security_helmet"
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
strip_delay = 130
/obj/item/clothing/head/helmet/space/ert/engi
name = "emergency response unit helmet"
desc = "Standard issue engineer helmet for the ERT"
icon_state = "ert_engineer_helmet"
item_state = "ert_engineer_helmet"
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
strip_delay = 130
/obj/item/clothing/head/helmet/space/ert/med
name = "emergency response unit helmet"
desc = "Standard issue medical helmet for the ERT"
icon_state = "ert_medical_helmet"
item_state = "ert_medical_helmet"
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
strip_delay = 130
/obj/item/clothing/suit/space/ert/com
/obj/item/clothing/suit/space/ert
name = "emergency response team suit"
desc = "Standard issue command suit for the ERT."
icon_state = "ert_command"
@@ -159,31 +150,16 @@
strip_delay = 130
/obj/item/clothing/suit/space/ert/sec
name = "emergency response team suit"
desc = "Standard issue security suit for the ERT."
icon_state = "ert_security"
item_state = "ert_security"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
slowdown = 1
strip_delay = 130
/obj/item/clothing/suit/space/ert/engi
name = "emergency response team suit"
desc = "Standard issue engineer suit for the ERT."
icon_state = "ert_engineer"
item_state = "ert_engineer"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
slowdown = 1
strip_delay = 130
/obj/item/clothing/suit/space/ert/med
name = "emergency response team suit"
desc = "Standard issue medical suit for the ERT."
icon_state = "ert_medical"
item_state = "ert_medical"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100)
slowdown = 1
strip_delay = 130
item_state = "ert_medical"
+18 -11
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@@ -17,17 +17,6 @@
e_cost = 83
select_name = "kill"
/obj/item/ammo_casing/energy/militarykill
projectile_type = /obj/item/projectile/beam
e_cost = 33
select_name = "kill"
/obj/item/ammo_casing/energy/electrode/militarystun
projectile_type = /obj/item/projectile/energy/electrode
e_cost = 33
select_name = "stun"
fire_sound = 'sound/weapons/taser.ogg'
/obj/item/ammo_casing/energy/laser/practice
projectile_type = /obj/item/projectile/practice
select_name = "practice"
@@ -49,6 +38,24 @@
select_name = "DESTROY"
fire_sound = 'sound/weapons/pulse.ogg'
/obj/item/ammo_casing/energy/laser/pulse/carbine
e_cost = 1000
/obj/item/ammo_casing/energy/laser/carbine
e_cost = 1000
/obj/item/ammo_casing/energy/electrode/carbine
e_cost = 1000
/obj/item/ammo_casing/energy/laser/pulse/pistol
e_cost = 2000
/obj/item/ammo_casing/energy/laser/pistol
e_cost = 1000
/obj/item/ammo_casing/energy/electrode/pistol
e_cost = 1000
/obj/item/ammo_casing/energy/laser/bluetag
projectile_type = /obj/item/projectile/lasertag/bluetag
select_name = "bluetag"
@@ -7,21 +7,6 @@
origin_tech = "combat=3;magnets=2"
modifystate = 2
/obj/item/weapon/gun/energy/gun/militarypistol
name = "energy pistol"
desc = "A military grade sidearm."
icon_state = "energypistol"
item_state = "laser"
w_class = 3.0
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
/obj/item/weapon/gun/energy/gun/militaryegun
name = "assault energy gun"
desc = "A military grade energy gun."
icon_state = "militarygun"
item_state = "laser"
ammo_type = list(/obj/item/ammo_casing/energy/electrode/militarystun, /obj/item/ammo_casing/energy/militarykill)
/obj/item/weapon/gun/energy/gun/attack_self(mob/living/user as mob)
select_fire(user)
update_icon()
+15 -6
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@@ -10,10 +10,23 @@
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
cell_type = "/obj/item/weapon/stock_parts/cell/super"
/obj/item/weapon/gun/energy/pulse_rifle/attack_self(mob/living/user as mob)
select_fire(user)
/obj/item/weapon/gun/energy/pulse_rifle/pulse_carbine
name = "pulse carbine"
desc = "A ligther weight varient of the pulse rifle, a multifaceted energy carbine with three modes."
icon_state = "pulse_carbine"
item_state = "pulse"
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse/carbine, /obj/item/ammo_casing/energy/electrode/carbine, /obj/item/ammo_casing/energy/laser/carbine)
/obj/item/weapon/gun/energy/pulse_rifle/pulse_pistol
name = "pulse carbine"
desc = "A ligther weight varient of the pulse rifle, a multifaceted energy pistol with three modes."
icon_state = "pulse_pistol"
item_state = "pulse"
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse/pistol, /obj/item/ammo_casing/energy/electrode/pistol, /obj/item/ammo_casing/energy/laser/pistol)
/obj/item/weapon/gun/energy/pulse_rifle/destroyer
name = "pulse destroyer"
desc = "A heavy-duty energy rifle built for pure destruction."
@@ -23,12 +36,8 @@
/obj/item/weapon/gun/energy/pulse_rifle/destroyer/attack_self(mob/living/user as mob)
user << "<span class='danger'>[src.name] has three settings, and they are all DESTROY.</span>"
/obj/item/weapon/gun/energy/pulse_rifle/M1911
name = "m1911-P"
desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
icon_state = "m1911-p"
cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
cell_type = "/obj/item/weapon/stock_parts/cell/infinite"
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