[NO GBP] Fixes dumb usage of TRAIT_LIVERLESS_METABOLISM i caused (#76500)

## About The Pull Request

TRAIT_LIVERLESS_METABOLISM should do what it implies, and make you
always metabolize as if you were liverless.
This was a stupid mistake on my part because I wasn't aware
TRAIT_STABLELIVER was a thing.

## Why It's Good For The Game

TRAIT_LIVERLESS_METABOLISM and TRAIT_STABLELIVER should not behave the
exact same.

## Changelog

Not quite player facing.
This commit is contained in:
ChungusGamer666
2023-07-03 20:51:58 +02:00
committed by GitHub
parent 9e8f8dc877
commit f8049a6e6b
3 changed files with 7 additions and 9 deletions
@@ -277,19 +277,18 @@
[advanced ? "<td><font color='#ff3333'>[CEILING(organ.damage,1)]</font></td>" : ""]\
<td>[status]</td></tr>"
var/datum/species/the_dudes_species = humantarget.dna.species
var/missing_organs = list()
if(!humantarget.get_organ_slot(ORGAN_SLOT_BRAIN))
missing_organs += "brain"
if(!(TRAIT_NOBLOOD in the_dudes_species.inherent_traits) && !humantarget.get_organ_slot(ORGAN_SLOT_HEART))
if(!HAS_TRAIT_FROM(humantarget, TRAIT_NOBLOOD, SPECIES_TRAIT) && !humantarget.get_organ_slot(ORGAN_SLOT_HEART))
missing_organs += "heart"
if(!(TRAIT_NOBREATH in the_dudes_species.inherent_traits) && !humantarget.get_organ_slot(ORGAN_SLOT_LUNGS))
if(!HAS_TRAIT_FROM(humantarget, TRAIT_NOBREATH, SPECIES_TRAIT) && !humantarget.get_organ_slot(ORGAN_SLOT_LUNGS))
missing_organs += "lungs"
if(!(TRAIT_LIVERLESS_METABOLISM in the_dudes_species.inherent_traits) && !humantarget.get_organ_slot(ORGAN_SLOT_LIVER))
if(!HAS_TRAIT_FROM(humantarget, TRAIT_LIVERLESS_METABOLISM, SPECIES_TRAIT) && !humantarget.get_organ_slot(ORGAN_SLOT_LIVER))
missing_organs += "liver"
if(the_dudes_species.mutantstomach && !humantarget.get_organ_slot(ORGAN_SLOT_STOMACH))
if(!HAS_TRAIT_FROM(humantarget, TRAIT_NOHUNGER, SPECIES_TRAIT) && !humantarget.get_organ_slot(ORGAN_SLOT_STOMACH))
missing_organs += "stomach"
if(the_dudes_species.mutanttongue && !humantarget.get_organ_slot(ORGAN_SLOT_TONGUE))
if(!humantarget.get_organ_slot(ORGAN_SLOT_TONGUE))
missing_organs += "tongue"
if(!humantarget.get_organ_slot(ORGAN_SLOT_EARS))
missing_organs += "ears"
@@ -129,8 +129,7 @@
/obj/item/organ/internal/liver/on_life(seconds_per_tick, times_fired)
. = ..()
//If your liver is failing, then we use the liverless version of metabolize
//We don't check for TRAIT_NOMETABOLISM here because we do want a functional liver if somehow we have one inserted
if(organ_flags & ORGAN_FAILING)
if((organ_flags & ORGAN_FAILING) || HAS_TRAIT(owner, TRAIT_LIVERLESS_METABOLISM))
owner.reagents.metabolize(owner, seconds_per_tick, times_fired, can_overdose = TRUE, liverless = TRUE)
return
@@ -7,7 +7,7 @@
name = "mass of bones"
desc = "You have no idea what this strange ball of bones does."
icon_state = "liver-bone"
organ_traits = list(TRAIT_LIVERLESS_METABOLISM)
organ_traits = list(TRAIT_STABLELIVER)
/obj/item/organ/internal/liver/bone/handle_chemical(mob/living/carbon/organ_owner, datum/reagent/chem, seconds_per_tick, times_fired)
. = ..()