[MIRROR] Fixes a few nullrod menu descriptions and provides better wording of block chances [MDB IGNORE] (#8487)

* Fixes a few nullrod menu descriptions and provides better wording of block chances (#61752)

This PR fixes a few of my grammar mistakes in the nullrod radial menu descriptions and also better clarifies block chances (50% -> medium, 40% -> medium-low) of the certain nullrod variants to avoid confusion.

* Fixes a few nullrod menu descriptions and provides better wording of block chances

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-09-29 22:02:59 +01:00
committed by GitHub
co-authored by Arkatos1
parent 5ed4b01d6f
commit f8d89cbcfd
+6 -6
View File
@@ -245,7 +245,7 @@
force = 5
slot_flags = ITEM_SLOT_BACK
block_chance = 50
menu_description = "A red staff which provides a high chance of blocking incoming attacks via a protective red aura around it's user, but deals very low amount of damage. Can be worn only on the back."
menu_description = "A red staff which provides a medium chance of blocking incoming attacks via a protective red aura around its user, but deals very low amount of damage. Can be worn only on the back."
/// The icon which appears over the mob holding the item
var/shield_icon = "shield-red"
@@ -259,7 +259,7 @@
icon_state = "godstaff-blue"
inhand_icon_state = "godstaff-blue"
shield_icon = "shield-old"
menu_description = "A blue staff which provides a high chance of blocking incoming attacks via a protective blue aura around it's user, but deals very low amount of damage. Can be worn only on the back."
menu_description = "A blue staff which provides a medium chance of blocking incoming attacks via a protective blue aura around its user, but deals very low amount of damage. Can be worn only on the back."
/obj/item/nullrod/claymore
name = "holy claymore"
@@ -535,7 +535,7 @@
attack_verb_continuous = list("attacks", "smashes", "crushes", "splatters", "cracks")
attack_verb_simple = list("attack", "smash", "crush", "splatter", "crack")
hitsound = 'sound/weapons/blade1.ogg'
menu_description = "A hammer dealing a little less damage due to it's user's pride. Has a low chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back."
menu_description = "A hammer dealing a little less damage due to its user's pride. Has a low chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back."
/obj/item/nullrod/pride_hammer/Initialize(mapload)
. = ..()
@@ -619,7 +619,7 @@
attack_verb_continuous = list("bites", "eats", "fin slaps")
attack_verb_simple = list("bite", "eat", "fin slap")
hitsound = 'sound/weapons/bite.ogg'
menu_description = "A plushie dealing a little less damage due to it's cute form. Capable of blessing one person with the Carp-Sie favor, which grants friendship of all wild space carps. Fits in pockets. Can be worn on the belt."
menu_description = "A plushie dealing a little less damage due to its cute form. Capable of blessing one person with the Carp-Sie favor, which grants friendship of all wild space carps. Fits in pockets. Can be worn on the belt."
/obj/item/nullrod/carp/Initialize(mapload)
. = ..()
@@ -642,7 +642,7 @@
worn_icon_state = "bostaff0"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
menu_description = "A staff which provides a medium chance of blocking incoming melee attacks and deals a little less damage due to being made of wood. Can be worn on the back."
menu_description = "A staff which provides a medium-low chance of blocking incoming melee attacks and deals a little less damage due to being made of wood. Can be worn on the back."
/obj/item/nullrod/tribal_knife
icon_state = "crysknife"
@@ -658,7 +658,7 @@
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
item_flags = SLOWS_WHILE_IN_HAND
menu_description = "A sharp knife. Randomly speeds or slows it's user at a regular intervals. Capable of butchering bodies. Cannot be worn anywhere."
menu_description = "A sharp knife. Randomly speeds or slows its user at a regular intervals. Capable of butchering bodies. Cannot be worn anywhere."
/obj/item/nullrod/tribal_knife/Initialize(mapload)
. = ..()