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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 13:38:41 +01:00
Fixes and tweaks
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@@ -50,7 +50,7 @@
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"aX" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,/area/mine/living_quarters)
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"aY" = (/obj/structure/sign/xeno_warning_mining,/turf/simulated/wall{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/mine/living_quarters)
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"aZ" = (/obj/machinery/door/airlock/maintenance{name = "Mining Station Maintenance"; req_access_txt = "48"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/mine/living_quarters)
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"ba" = (/obj/docking_port/stationary{dir = 8; dwidth = 3; height = 5; id = "mining_away"; name = "lavaland mine"; turf_type = /turf/simulated/floor/plating/asteroid/basalt/lava_land_surface; width = 7},/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,/area/lavaland/surface/outdoors)
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"ba" = (/obj/docking_port/stationary{area_type = /area/lavaland/surface/outdoors; dir = 8; dwidth = 3; height = 5; id = "mining_away"; name = "lavaland mine"; turf_type = /turf/simulated/floor/plating/asteroid/basalt/lava_land_surface; width = 7},/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,/area/lavaland/surface/outdoors)
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"bb" = (/obj/machinery/door/airlock/external{name = "Mining External Airlock"; req_access_txt = "54"},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/mine/living_quarters)
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"bc" = (/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/mine/living_quarters)
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"bd" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plasteel{baseturf = /turf/simulated/floor/plating/asteroid/basalt},/area/mine/living_quarters)
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@@ -34,7 +34,7 @@
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update_areas()
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for(var/mob/M in player_list)
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if(M.z == target_z)
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M << start_up_message
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M << "<span class='danger'><B>[start_up_message]</B></span>"
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sleep(start_up_time)
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stage = MAIN_STAGE
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@@ -45,7 +45,7 @@
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update_areas()
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for(var/mob/M in player_list)
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if(M.z == target_z)
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M << "[duration_message]"
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M << "<span class='danger'><B>[duration_message]</B></span>"
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if(purely_aesthetic)
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sleep(duration*10)
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else //Storm effects
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@@ -64,7 +64,7 @@
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update_areas()
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for(var/mob/M in player_list)
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if(M.z == target_z)
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M << wind_down_message
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M << "<span class='danger'><B>[wind_down_message]</B></span>"
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sleep(wind_down)
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@@ -64,7 +64,7 @@
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name = "ash storm"
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start_up_time = 300 //30 seconds
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start_up_message = "The wind begins to pick up. Seek shelter."
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duration_lower = 60 //1.5 minutes
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duration_lower = 60 //1 minute
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duration_upper = 180 //3 minutes
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duration_message = "An ash storm has started! Get inside!"
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wind_down = 300 // 30 seconds
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@@ -737,7 +737,7 @@ var/global/list/rockTurfEdgeCache
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environment_type = "basalt"
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turf_type = /turf/simulated/floor/plating/asteroid/basalt/lava_land_surface
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baseturf = /turf/simulated/floor/plating/lava/smooth/lava_land_surface
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mineralChance = 4
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mineralChance = 5
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mineralSpawnChanceList = list(
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"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
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"Silver" = 12, "Plasma" = 20, "Iron" = 40,
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@@ -28,7 +28,7 @@
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if(ongoing_weather || weather_cooldown > world.time)
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return
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ongoing_weather = TRUE
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weather_cooldown = world.time + rand(2000, 5000)
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weather_cooldown = world.time + rand(3500, 8000)
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var/datum/weather/ash_storm/LAVA = new /datum/weather/ash_storm
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LAVA.weather_start_up()
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ongoing_weather = FALSE
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