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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 12:35:33 +01:00
Fixes and tweaks
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@@ -34,7 +34,7 @@
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update_areas()
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for(var/mob/M in player_list)
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if(M.z == target_z)
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M << start_up_message
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M << "<span class='danger'><B>[start_up_message]</B></span>"
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sleep(start_up_time)
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stage = MAIN_STAGE
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@@ -45,7 +45,7 @@
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update_areas()
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for(var/mob/M in player_list)
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if(M.z == target_z)
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M << "[duration_message]"
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M << "<span class='danger'><B>[duration_message]</B></span>"
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if(purely_aesthetic)
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sleep(duration*10)
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else //Storm effects
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@@ -64,7 +64,7 @@
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update_areas()
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for(var/mob/M in player_list)
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if(M.z == target_z)
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M << wind_down_message
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M << "<span class='danger'><B>[wind_down_message]</B></span>"
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sleep(wind_down)
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@@ -64,7 +64,7 @@
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name = "ash storm"
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start_up_time = 300 //30 seconds
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start_up_message = "The wind begins to pick up. Seek shelter."
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duration_lower = 60 //1.5 minutes
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duration_lower = 60 //1 minute
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duration_upper = 180 //3 minutes
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duration_message = "An ash storm has started! Get inside!"
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wind_down = 300 // 30 seconds
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@@ -737,7 +737,7 @@ var/global/list/rockTurfEdgeCache
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environment_type = "basalt"
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turf_type = /turf/simulated/floor/plating/asteroid/basalt/lava_land_surface
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baseturf = /turf/simulated/floor/plating/lava/smooth/lava_land_surface
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mineralChance = 4
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mineralChance = 5
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mineralSpawnChanceList = list(
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"Uranium" = 5, "Diamond" = 1, "Gold" = 10,
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"Silver" = 12, "Plasma" = 20, "Iron" = 40,
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