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Rebalances watchers, base damage and status effect (#61223)
fixes #49999 Gives them a bit of base damage that's burn for carbons and brute for borgs so they can still self-repair Gives them a slowdown on par with hardsuits that lasts just long enough to wear off if you dodge one more shot while under its effects
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@@ -1090,3 +1090,24 @@
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if(ishostile(owner))
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var/mob/living/simple_animal/hostile/simple_owner = owner
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simple_owner.ranged_cooldown_time /= 2.5
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/datum/status_effect/freezing_blast
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id = "freezing_blast"
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alert_type = /atom/movable/screen/alert/status_effect/freezing_blast
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duration = 5 SECONDS
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status_type = STATUS_EFFECT_REPLACE
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/atom/movable/screen/alert/status_effect/freezing_blast
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name = "Freezing Blast"
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desc = "You've been struck by a freezing blast! Your body moves more slowly!"
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icon_state = "frozen"
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/datum/status_effect/freezing_blast/on_apply()
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owner.add_movespeed_modifier(/datum/movespeed_modifier/freezing_blast, update = TRUE)
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return ..()
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/datum/status_effect/freezing_blast/on_remove()
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owner.remove_movespeed_modifier(/datum/movespeed_modifier/freezing_blast, update = TRUE)
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/datum/movespeed_modifier/freezing_blast
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multiplicative_slowdown = 1
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@@ -40,11 +40,18 @@
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/obj/projectile/temp/basilisk
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name = "freezing blast"
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icon_state = "ice_2"
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damage = 0
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damage = 10
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damage_type = BURN
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nodamage = TRUE
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nodamage = FALSE
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flag = ENERGY
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temperature = -50 // Cools you down! per hit!
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var/slowdown = TRUE //Determines if the projectile applies a slowdown status effect on carbons or not
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/obj/projectile/temp/basilisk/on_hit(atom/target, blocked = 0)
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. = ..()
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if(iscarbon(target) && slowdown)
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var/mob/living/carbon/carbon_target = target
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carbon_target.apply_status_effect(/datum/status_effect/freezing_blast)
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/obj/projectile/temp/basilisk/heated
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name = "energy blast"
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@@ -53,6 +60,7 @@
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damage_type = BRUTE
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nodamage = FALSE
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temperature = 0
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slowdown = FALSE
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/mob/living/simple_animal/hostile/asteroid/basilisk/GiveTarget(new_target)
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@@ -53,6 +53,7 @@
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speed = 4
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nodamage = FALSE
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temperature = -75
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slowdown = FALSE
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/mob/living/simple_animal/hostile/asteroid/ice_demon/OpenFire()
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ranged_cooldown = world.time + ranged_cooldown_time
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