Adds feedback gathering for a hell of a lot more things.

This commit is contained in:
Iamgoofball
2015-06-09 21:52:46 -07:00
parent b873176a77
commit f992eb1af0
12 changed files with 34 additions and 4 deletions
+1
View File
@@ -21,6 +21,7 @@
attach(A2,user)
name = "[A.name]-[A2.name] assembly"
update_icon()
feedback_add_details("assembly_made","[name]")
/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/assembly/A, var/mob/user)
if(!A.remove_item_from_storage(src))
+5
View File
@@ -78,6 +78,7 @@
/obj/structure/table/proc/construct_item(mob/user, datum/table_recipe/R)
check_table()
var/send_feedback = 1
if(check_contents(R) && check_tools(user, R))
if(do_after(user, R.time))
if(!check_contents(R) || !check_tools(user, R))
@@ -86,6 +87,8 @@
if(istype(I, /obj/item/weapon/reagent_containers/food/snacks))
var/obj/item/weapon/reagent_containers/food/snacks/S = I
S.create_reagents(S.volume)
feedback_add_details("food_made","[S.name]")
send_feedback = 0
var/list/parts = del_reqs(R, I)
for(var/A in parts)
if(istype(A, /obj/item))
@@ -98,6 +101,8 @@
I.reagents = new /datum/reagents()
I.reagents.reagent_list.Add(A)
I.CheckParts()
if(send_feedback)
feedback_add_details("object_crafted","[I.name]")
return 1
return 0
+1
View File
@@ -28,6 +28,7 @@
return PROCESS_KILL
var/datum/round_event/E = new typepath()
E.control = src
feedback_add_details("event_ran","[E]")
occurrences++
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
@@ -251,6 +251,7 @@
if(F.cooked_type)
var/obj/item/weapon/reagent_containers/food/snacks/S = new F.cooked_type (get_turf(src))
F.initialize_cooked_food(S, efficiency)
feedback_add_details("food_made","[F.name]")
else
new /obj/item/weapon/reagent_containers/food/snacks/badrecipe(src)
if(dirty < 100)
+4 -2
View File
@@ -802,7 +802,7 @@
var/t_amount = 0
var/list/result = list()
var/output_loc = parent.Adjacent(user) ? user.loc : parent.loc //needed for TK
var/product_name
while(t_amount < getYield())
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, potency)
result.Add(t_prod) // User gets a consumable
@@ -815,7 +815,9 @@
t_prod.potency = potency
t_prod.plant_type = plant_type
t_amount++
product_name = t_prod.name
if(getYield() >= 1)
feedback_add_details("food_harvested","[product_name]|[getYield()]")
parent.update_tray()
return result
+3 -1
View File
@@ -17,7 +17,7 @@ var/global/list/rockTurfEdgeCache
density = 1
blocks_air = 1
temperature = TCMB
var/mineralType = null
var/obj/mineralType = null
var/mineralAmt = 3
var/spread = 0 //will the seam spread?
var/spreadChance = 0 //the percentual chance of an ore spreading to the neighbouring tiles
@@ -439,6 +439,7 @@ var/global/list/rockTurfEdgeCache
user << "<span class='notice'>You finish cutting into the rock.</span>"
P.update_icon()
gets_drilled(user)
feedback_add_details("pick_used_mining","[P.name]")
else
return attack_hand(user)
return
@@ -448,6 +449,7 @@ var/global/list/rockTurfEdgeCache
var/i
for (i=0;i<mineralAmt;i++)
new mineralType(src)
feedback_add_details("ore_mined","[mineralType.name]|[mineralAmt]")
var/turf/simulated/floor/plating/asteroid/airless/N = ChangeTurf(/turf/simulated/floor/plating/asteroid/airless)
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
N.fullUpdateMineralOverlays()
@@ -41,6 +41,10 @@
return
..()
/mob/living/simple_animal/hostile/asteroid/death(gibbed)
feedback_add_details("mobs_killed_mining","[src.name]")
..(gibbed)
/mob/living/simple_animal/hostile/asteroid/basilisk
name = "basilisk"
desc = "A territorial beast, covered in a thick shell that absorbs energy. Its stare causes victims to freeze from the inside."
@@ -110,6 +114,7 @@
D.layer = 4.1
..(gibbed)
/mob/living/simple_animal/hostile/asteroid/goldgrub
name = "goldgrub"
desc = "A worm that grows fat from eating everything in its sight. Seems to enjoy precious metals and other shiny things, hence the name."
+2
View File
@@ -43,6 +43,8 @@
return 0
if(charge < amount) return 0
charge = (charge - amount)
if(!istype(loc, /obj/machinery/power/apc))
feedback_add_details("cell_used","[src.name]")
return 1
// recharge the cell
+2 -1
View File
@@ -132,6 +132,7 @@
process_fire(target,user,1,params)
/obj/item/weapon/gun/proc/can_trigger_gun(mob/living/carbon/user)
if (!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
@@ -218,7 +219,7 @@
user.update_inv_l_hand(0)
else
user.update_inv_r_hand(0)
feedback_add_details("gun_fired","[src.name]")
/obj/item/weapon/gun/attack(mob/M as mob, mob/user)
if(user.a_intent == "harm") //Flogging
+6
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@@ -276,6 +276,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(linked_lathe) //Also sends salvaged materials to a linked protolathe, if any.
linked_lathe.m_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.m_amt*(linked_destroy.decon_mod/10)))
linked_lathe.g_amount += min((linked_lathe.max_material_storage - linked_lathe.TotalMaterials()), (linked_destroy.loaded_item.g_amt*(linked_destroy.decon_mod/10)))
feedback_add_details("item_deconstructed","[linked_destroy.loaded_item.name]")
linked_destroy.loaded_item = null
else
screen = 1.0
@@ -406,6 +407,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/R = being_built.reliability
spawn(32*amount/coeff)
if(g2g) //And if we only fail the material requirements, we still spend time and power
var/already_logged = 0
for(var/i = 0, i<amount, i++)
var/obj/item/new_item = new P(src)
if( new_item.type == /obj/item/weapon/storage/backpack/holding )
@@ -416,6 +418,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(linked_lathe.hacked)
R = max((new_item.reliability/2), 0)
new_item.loc = linked_lathe.loc
if(!already_logged)
feedback_add_details("item_printed","[new_item.name]|[amount]")
already_logged = 1
linked_lathe.busy = 0
screen = old_screen
updateUsrDialog()
@@ -469,6 +474,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/obj/item/new_item = new P(src)
new_item.reliability = R
new_item.loc = linked_imprinter.loc
feedback_add_details("circuit_printed","[new_item.name]")
linked_imprinter.busy = 0
screen = old_screen
updateUsrDialog()
+1
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@@ -48,6 +48,7 @@
user.visible_message("[user] drapes [I] over [M]'s [parse_zone(procedure.location)] to prepare for \an [procedure.name].", "<span class='notice'>You drape [I] over [M]'s [parse_zone(procedure.location)] to prepare for \an [procedure.name].</span>")
add_logs(user, M, "operated", addition="Operation type: [procedure.name]")
feedback_add_details("surgery_initiated","[procedure.name]")
return 1
else
user << "<span class='warning'>You need to expose [M]'s [procedure.location] first!</span>"
+3
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@@ -73,6 +73,7 @@
/datum/surgery_step/proc/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] succeeds!", "<span class='notice'>You succeed.</span>")
feedback_add_details("surgery_step_success","[src.type]")
return 1
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -80,10 +81,12 @@
var/mob/living/carbon/human/H = target
H.apply_damage(75,"brute","[target_zone]")
user.visible_message("[user] saws [target]'s [parse_zone(target_zone)] open!", "<span class='notice'>You saw [target]'s [parse_zone(target_zone)] open.</span>")
feedback_add_details("surgery_step_success","[src.type]")
return 1
/datum/surgery_step/proc/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='warning'>[user] screws up!</span>", "<span class='warning'>You screw up!</span>")
feedback_add_details("surgery_step_failed","[src.type]")
return 0
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)