mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 20:15:47 +01:00
Hopefully finally fixing CI + Config updates (#10182)
* Updated the jobs.txt file for parity with the server box * Fixing strip_menu_ui_status * Actually disables SSDecay by default
This commit is contained in:
@@ -8,6 +8,8 @@
|
||||
|
||||
var/datum/strip_menu/strip_menu = allocate(/datum/strip_menu, target, strippable)
|
||||
|
||||
run_loc_floor_bottom_left.luminosity = 6 // SKYRAT EDIT - Making this unit test pass by lighting a turf up.
|
||||
|
||||
var/ui_state = strip_menu.ui_state(user)
|
||||
|
||||
TEST_ASSERT_EQUAL(strip_menu.ui_status(user, ui_state), UI_INTERACTIVE, "Perfect conditions were not interactive.")
|
||||
|
||||
+47
-39
@@ -3,7 +3,8 @@
|
||||
#Job names must be identical to the title var of each job datum
|
||||
#Positions can be set to -1 to allow unlimited slots
|
||||
|
||||
#Station Command
|
||||
|
||||
# Station Command
|
||||
|
||||
Captain=1,1
|
||||
Head of Personnel=1,1
|
||||
@@ -11,73 +12,80 @@ Head of Security=1,1
|
||||
Chief Engineer=1,1
|
||||
Research Director=1,1
|
||||
Chief Medical Officer=1,1
|
||||
|
||||
#Misc.
|
||||
|
||||
Assistant=-1,-1
|
||||
Prisoner=12,2
|
||||
|
||||
#Cargo
|
||||
|
||||
Quartermaster=1,1
|
||||
Cargo Technician=3,2
|
||||
Shaft Miner=5,5
|
||||
|
||||
#Services
|
||||
|
||||
# Central Command
|
||||
|
||||
Nanotrasen Representative=1,1
|
||||
Blueshield=1,1
|
||||
|
||||
|
||||
# Cargo
|
||||
|
||||
Cargo Technician=4,2
|
||||
Shaft Miner=4,4
|
||||
Customs Agent=2,2
|
||||
|
||||
|
||||
# Service
|
||||
|
||||
Bartender=1,1
|
||||
Cook=2,1
|
||||
Barber=2,2
|
||||
Botanist=3,2
|
||||
Janitor=2,1
|
||||
Barber=1,1
|
||||
|
||||
Janitor=5,5
|
||||
Clown=1,1
|
||||
Mime=1,1
|
||||
Curator=1,1
|
||||
Curator=2,2
|
||||
Lawyer=2,2
|
||||
|
||||
Chaplain=1,1
|
||||
Psychologist=1,1
|
||||
Bouncer=2,2
|
||||
|
||||
#Engineering
|
||||
|
||||
# Engineering
|
||||
|
||||
Station Engineer=5,5
|
||||
Atmospheric Technician=3,2
|
||||
Engineering Guard=2,2
|
||||
|
||||
#Medical
|
||||
|
||||
# Medical
|
||||
|
||||
Medical Doctor=5,3
|
||||
Paramedic=2,2
|
||||
Paramedic=3,2
|
||||
Chemist=2,2
|
||||
Geneticist=2,2
|
||||
Virologist=1,1
|
||||
Psychologist=1,1
|
||||
Orderly=2,2
|
||||
|
||||
#R&D
|
||||
|
||||
Scientist=5,3
|
||||
Roboticist=2,2
|
||||
Vanguard Operative=2,2
|
||||
# Science
|
||||
|
||||
#Security
|
||||
Scientist=5,5
|
||||
Roboticist=3,2
|
||||
Vanguard Operative=0,0
|
||||
Science Guard=2,2
|
||||
|
||||
|
||||
# Security
|
||||
|
||||
Warden=1,1
|
||||
Security Sergeant=0,0
|
||||
Detective=1,1
|
||||
Security Officer=4,4
|
||||
Security Sergeant=1,1
|
||||
Detective=2,2
|
||||
Security Officer=6,6
|
||||
Security Medic=1,1
|
||||
Corrections Officer=1,1
|
||||
Civil Disputes Officer=4,4
|
||||
Corrections Officer=2,1
|
||||
|
||||
#Silicon
|
||||
|
||||
# Silicons
|
||||
|
||||
AI=1,1
|
||||
Cyborg=3,3
|
||||
|
||||
#Central Command
|
||||
|
||||
Fleetmaster=1,1
|
||||
Bridge Officer=3,3
|
||||
Operations Inspector=1,1
|
||||
Nanotrasen Representative=1,1
|
||||
Deck Crewman=5,5
|
||||
Blueshield=1,1
|
||||
# Misc.
|
||||
|
||||
Assistant=-1,-1
|
||||
Prisoner=12,12
|
||||
|
||||
@@ -67,7 +67,7 @@ PC_MOB_TEXT As a player controlled mob you are expected to play the role to the
|
||||
#RUSSIAN_TEXT_FORMATION
|
||||
|
||||
## Toggles off SSDecay when uncommented, HIGHLY recommended for map test-merges, to avoid giving it a bad first impression.
|
||||
#SSDECAY_DISABLED
|
||||
SSDECAY_DISABLED
|
||||
|
||||
## Disables any ERP preferences for codebases that don't want it.
|
||||
#DISABLE_ERP_PREFERENCES
|
||||
|
||||
Reference in New Issue
Block a user