mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-12 16:44:43 +01:00
Misc fixes (#19375)
* Misc fixes * river * delta * waterfall * cloudburst * thunderstorm
This commit is contained in:
@@ -33916,7 +33916,7 @@ aa
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aa
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aa
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aj
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en
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aj
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aj
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ab
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ab
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@@ -34173,7 +34173,7 @@ aa
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aa
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aa
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aj
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aj
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en
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aj
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aj
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ab
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@@ -1,11 +1,11 @@
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/obj/structure/flora
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burn_state = FLAMMABLE
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burntime = 30
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anchored = 1
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//trees
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/obj/structure/flora/tree
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name = "tree"
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anchored = 1
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density = 1
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pixel_x = -16
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layer = FLY_LAYER
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@@ -17,14 +17,14 @@
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if(W.sharpness && W.force > 0)
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if(W.hitsound)
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playsound(get_turf(src), W.hitsound, 100, 0, 0)
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user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of cutting a tree.")
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user.visible_message("<span class='notice'>[user] begins to cut down [src] with [W].</span>","<span class='notice'>You begin to cut down [src] with [W].</span>", "You hear the sound of sawing.")
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if(do_after(user, 1000/W.force, target = user)) //5 seconds with 20 force, 8 seconds with a hatchet, 20 seconds with a shard.
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if(cut)
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return
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user.visible_message("<span class='notice'>[user] falls [src] with the [W].</span>","<span class='notice'>You fall [src] with the [W].</span>", "You hear the sound of a tree falling.")
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user.visible_message("<span class='notice'>[user] fells [src] with the [W].</span>","<span class='notice'>You fell [src] with the [W].</span>", "You hear the sound of a tree falling.")
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playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0)
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icon_state = "tree_stump"
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name = "stump"
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name += " stump"
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cut = TRUE
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for(var/i=1 to log_amount)
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new /obj/item/weapon/grown/log/tree(get_turf(src))
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@@ -71,7 +71,6 @@
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/obj/structure/flora/grass
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name = "grass"
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icon = 'icons/obj/flora/snowflora.dmi'
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anchored = 1
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gender = PLURAL //"this is grass" not "this is a grass"
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/obj/structure/flora/grass/brown
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@@ -114,7 +113,6 @@
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name = "bush"
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icon = 'icons/obj/flora/ausflora.dmi'
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icon_state = "firstbush_1"
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anchored = 1
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/obj/structure/flora/ausbushes/New()
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if(icon_state == "firstbush_1")
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@@ -279,7 +277,6 @@
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icon_state = "basalt"
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desc = "A volcanic rock"
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icon = 'icons/obj/flora/rocks.dmi'
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anchored = 1
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burn_state = FIRE_PROOF
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density = 1
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@@ -8,12 +8,10 @@
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anchored = TRUE
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density = FALSE
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opacity = 0
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var/deconstructible = 1
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var/deconstructible = TRUE
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/obj/structure/fluff/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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if(!deconstructible)
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return
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if(istype(I, /obj/item/weapon/wrench) && deconstructible)
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user.visible_message("<span class='notice'>[user] starts disassembling [src]...</span>", "<span class='notice'>You start disassembling [src]...</span>")
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playsound(user, 'sound/items/Ratchet.ogg', 50, 1)
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if(!do_after(user, 50, target = src))
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@@ -64,7 +62,9 @@
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desc = "A towering basalt sculpture of a proud and regal drake. Its eyes are six glowing gemstones."
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icon = 'icons/effects/64x64.dmi'
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icon_state = "drake_statue"
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pixel_x = -16
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density = TRUE
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deconstructible = FALSE
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/obj/structure/fluff/drake_statue/falling //A variety of statue in disrepair; parts are broken off and a gemstone is missing
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desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off."
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@@ -214,7 +214,6 @@
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icon_state = "lava"
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baseturf = /turf/open/floor/plating/lava //lava all the way down
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slowdown = 2
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var/processing = 0
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luminosity = 1
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/turf/open/floor/plating/lava/airless
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@@ -222,13 +221,10 @@
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/turf/open/floor/plating/lava/Entered(atom/movable/AM)
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burn_stuff()
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if(!processing)
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processing = 1
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START_PROCESSING(SSobj, src)
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START_PROCESSING(SSobj, src)
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/turf/open/floor/plating/lava/process()
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if(!burn_stuff())
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processing = 0
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STOP_PROCESSING(SSobj, src)
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/turf/open/floor/plating/lava/make_plating()
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@@ -245,8 +241,10 @@
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/turf/open/floor/plating/lava/proc/burn_stuff()
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. = 0
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for(var/thing in contents)
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if(istype(thing, /obj))
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if(isobj(thing))
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var/obj/O = thing
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if(O.burn_state == LAVA_PROOF || O.throwing)
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continue
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if(istype(O, /obj/effect/decal/cleanable/ash)) //So we don't get stuck burning the same ash pile forever
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qdel(O)
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continue
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@@ -257,7 +255,7 @@
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O.fire_act()
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else if (istype(thing, /mob/living))
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if("lava" in L.weather_immunities)
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@@ -575,41 +575,56 @@
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var/drop_y = 1
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var/drop_z = 1
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/turf/open/chasm/Entered(atom/movable/AM)
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if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile))
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return
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START_PROCESSING(SSobj, src)
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drop_stuff()
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/turf/open/chasm/process()
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if(!drop_stuff())
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STOP_PROCESSING(SSobj, src)
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/turf/open/chasm/proc/drop_stuff()
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. = 0
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for(var/thing in contents)
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if(droppable(thing))
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. = 1
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drop(thing)
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/turf/open/chasm/proc/droppable(atom/movable/AM)
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if(!isliving(AM) && !isobj(AM))
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return 0
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if(istype(AM, /obj/singularity) || istype(AM, /obj/item/projectile) || AM.throwing)
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return 0
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if(istype(AM, /obj/effect/portal))
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// Portals aren't affected by gravity. Probably.
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return
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// Flies right over the chasm
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if(istype(AM, /mob/living/simple_animal))
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// apparently only simple_animals can fly??
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//Portals aren't affected by gravity. Probably.
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return 0
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//Flies right over the chasm
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if(isanimal(AM))
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var/mob/living/simple_animal/SA = AM
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if(SA.flying)
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return
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if(istype(AM, /mob/living/carbon/human))
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return 0
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(istype(H.belt, /obj/item/device/wormhole_jaunter))
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var/obj/item/device/wormhole_jaunter/J = H.belt
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// To freak out any bystanders
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//To freak out any bystanders
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visible_message("<span class='boldwarning'>[H] falls into [src]!</span>")
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J.chasm_react(H)
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return
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if(H.dna.species && (FLYING in H.dna.species.specflags))
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return
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drop(AM)
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return 0
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if(H.dna && H.dna.species && (FLYING in H.dna.species.specflags))
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return 0
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return 1
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/turf/open/chasm/proc/drop(atom/movable/AM)
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/*visible_message("[AM] falls into [src]!")
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qdel(AM)*/
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AM.forceMove(locate(drop_x, drop_y, drop_z))
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AM.visible_message("<span class='boldwarning'>[AM] falls from above!</span>", "<span class='userdanger'>GAH! Ah... where are you?</span>")
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if(istype(AM, /mob/living))
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var/mob/living/L = AM
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L.Weaken(5)
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L.adjustBruteLoss(30)
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var/turf/T = locate(drop_x, drop_y, drop_z)
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if(T)
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AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>GAH! Ah... where are you?</span>")
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T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
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AM.forceMove(T)
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if(isliving(AM))
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var/mob/living/L = AM
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L.Weaken(5)
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L.adjustBruteLoss(30)
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/turf/open/chasm/straight_down/New()
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..()
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@@ -636,22 +651,21 @@
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initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
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/turf/open/chasm/straight_down/lava_land_surface/drop(atom/movable/AM)
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if(!AM.invisibility)
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AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>You stumble and stare into an abyss before you. It stares back, and you fall \
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into the enveloping dark.</span>")
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if(isliving(AM))
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var/mob/living/L = AM
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L.notransform = TRUE
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L.Stun(10)
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L.resting = TRUE
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animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
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for(var/i in 1 to 5)
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AM.pixel_y--
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sleep(2)
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if(isrobot(AM))
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var/mob/living/silicon/robot/S = AM
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qdel(S.mmi)
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qdel(AM)
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AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>You stumble and stare into an abyss before you. It stares back, and you fall \
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into the enveloping dark.</span>")
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if(isliving(AM))
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var/mob/living/L = AM
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L.notransform = TRUE
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L.Stun(10)
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L.resting = TRUE
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animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
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for(var/i in 1 to 5)
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AM.pixel_y--
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sleep(2)
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if(isrobot(AM))
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var/mob/living/silicon/robot/S = AM
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qdel(S.mmi)
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qdel(AM)
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/turf/closed/mineral/volcanic/lava_land_surface
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environment_type = "basalt"
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@@ -62,11 +62,12 @@
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break
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else if(istype(item, /obj/item/weapon/stock_parts/cell/))
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var/obj/item/weapon/stock_parts/cell/C = item
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if(prob(80))
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = 1
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if(!C.self_recharge)
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if(prob(80))
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = 1
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C.charge = C.maxcharge
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charged_item = C
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break
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@@ -75,11 +76,12 @@
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for(I in item.contents)
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if(istype(I, /obj/item/weapon/stock_parts/cell/))
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var/obj/item/weapon/stock_parts/cell/C = I
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if(prob(80))
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = 1
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if(!C.self_recharge)
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if(prob(80))
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C.maxcharge -= 200
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if(C.maxcharge <= 1) //Div by 0 protection
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C.maxcharge = 1
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burnt_out = 1
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C.charge = C.maxcharge
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item.update_icon()
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charged_item = item
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