Merge pull request #15958 from Impisi/ImprovisedShellChanges

Improvised Shell Rework Attempt 2
This commit is contained in:
duncathan salt
2016-03-12 15:16:08 -06:00
3 changed files with 29 additions and 13 deletions
+2 -1
View File
@@ -237,7 +237,8 @@
name = "Overload Improvised Shell"
result = /obj/item/ammo_casing/shotgun/improvised/overload
reqs = list(/obj/item/ammo_casing/shotgun/improvised = 1,
/datum/reagent/blackpowder = 5)
/datum/reagent/blackpowder = 10,
/datum/reagent/toxin/plasma = 20)
tools = list(/obj/item/weapon/screwdriver)
time = 5
category = CAT_AMMO
@@ -123,24 +123,20 @@
icon_state = "improvshell"
projectile_type = /obj/item/projectile/bullet/pellet/weak
materials = list(MAT_METAL=250)
pellets = 5
pellets = 10
variance = 0.8
/obj/item/ammo_casing/shotgun/improvised/overload
/obj/item/ammo_casing/shotgun/improvised/overload/
name = "overloaded improvised shell"
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards. This one has been packed with even more \
propellant. It's like playing russian roulette, with a shotgun."
icon_state = "improvshell"
projectile_type = /obj/item/projectile/bullet/pellet/random
projectile_type = /obj/item/projectile/bullet/pellet/overload
materials = list(MAT_METAL=250)
pellets = 5
pellets = 4
variance = 1
/obj/item/ammo_casing/shotgun/improvised/overload/New()
..()
pellets = rand(3, 8)
/obj/item/ammo_casing/shotgun/stunslug
name = "taser slug"
+23 -4
View File
@@ -33,11 +33,30 @@
name = "pellet"
damage = 15
/obj/item/projectile/bullet/pellet/weak
damage = 3
/obj/item/projectile/bullet/pellet/weak/New()
damage = 6
range = rand(8)
/obj/item/projectile/bullet/pellet/random/New()
damage = rand(10)
/obj/item/projectile/bullet/pellet/weak/on_range()
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()
/obj/item/projectile/bullet/pellet/overload/New()
damage = 3
range = rand(10)
/obj/item/projectile/bullet/pellet/overload/on_hit(atom/target, blocked = 0)
..()
explosion(target, 0, 0, 2)
/obj/item/projectile/bullet/pellet/overload/on_range()
explosion(src, 0, 0, 2)
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(3, 3, src)
sparks.start()
..()
/obj/item/projectile/bullet/midbullet
damage = 20