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Adds Loincloths (#3499)
* Add Loincloths Adds leather and cloth loincloths, craftable with their namesake materials; also adds a sensor variant in the Autodrobe and Loadout. * what the fuck oh no its broken * feck changes defines to be correct, fixes female sprites borking, lets you fix your wedgie, and adds cloth crafting. basically fixes everything.
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@@ -183,6 +183,7 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
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new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2), \
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new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
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new/datum/stack_recipe("saddle", /obj/item/saddle, 5), \
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new/datum/stack_recipe("loincloth", /obj/item/clothing/under/costume/loincloth, 2) //SKYRAT EDIT ADDITION
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))
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/obj/item/stack/sheet/leather/get_main_recipes()
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@@ -310,6 +310,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
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new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 3), \
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new/datum/stack_recipe("white shoes", /obj/item/clothing/shoes/sneakers/white, 2), \
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new/datum/stack_recipe("white scarf", /obj/item/clothing/neck/scarf, 1), \
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new/datum/stack_recipe("loincloth", /obj/item/clothing/under/costume/loincloth/cloth, 2), /*SKYRAT EDIT ADDITION*/ \
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null, \
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new/datum/stack_recipe("backpack", /obj/item/storage/backpack, 4), \
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new/datum/stack_recipe("duffel bag", /obj/item/storage/backpack/duffelbag, 6), \
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@@ -134,7 +134,9 @@
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/obj/item/clothing/under/costume/vic_vest/red_alt = 1,
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/obj/item/clothing/under/costume/vic_dress = 1,
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/obj/item/clothing/under/costume/vic_dress/red = 1,
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/obj/item/clothing/under/costume/dutch = 1) //SKYRAT EDIT ADDITION END
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/obj/item/clothing/under/costume/dutch = 1,
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/obj/item/clothing/under/costume/loincloth/sensor = 1,
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/obj/item/clothing/under/costume/loincloth/cloth/sensor = 1) //SKYRAT EDIT ADDITION END
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contraband = list(/obj/item/clothing/suit/judgerobe = 1,
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/obj/item/clothing/head/powdered_wig = 1,
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@@ -60,6 +60,14 @@
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name = "Gear Harness"
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path = /obj/item/clothing/under/misc/gear_harness
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/datum/loadout_item/uniform/loincloth //Sensor version for station crew
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name = "Leather Loincloth"
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path = /obj/item/clothing/under/costume/loincloth/sensor
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/datum/loadout_item/uniform/loincloth/cloth //Sensor version for station crew
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name = "Cloth Loincloth"
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path = /obj/item/clothing/under/costume/loincloth/cloth/sensor
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/datum/loadout_item/uniform/pinkstripper
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name = "Pink stripper outfit"
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path = /obj/item/clothing/under/misc/stripper
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@@ -59,3 +59,31 @@
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/obj/item/clothing/under/costume/cybersleek/long
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name = "long modern coat"
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icon_state = "cyberpunksleek_long"
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//End Cyberpunk PI port
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/obj/item/clothing/under/costume/loincloth
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icon = 'modular_skyrat/modules/customization/icons/obj/clothing/uniforms.dmi'
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worn_icon = 'modular_skyrat/modules/customization/icons/mob/clothing/uniform.dmi'
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name = "loincloth"
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desc = "A simple leather covering. It's better than wearing nothing at least."
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icon_state = "loincloth"
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body_parts_covered = GROIN
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can_adjust = TRUE
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mutant_variants = NONE
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has_sensor = NO_SENSORS
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/costume/loincloth/sensor
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name = "loincloth"
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desc = "A synthetic leather covering. It's better than wearing nothing at least."
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has_sensor = HAS_SENSORS
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/obj/item/clothing/under/costume/loincloth/cloth
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name = "loincloth"
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desc = "A simple cloth covering. It's better than wearing nothing at least."
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icon_state = "loincloth_cloth"
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/obj/item/clothing/under/costume/loincloth/cloth/sensor
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name = "loincloth"
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desc = "A synthetic cloth covering. It's better than wearing nothing at least."
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has_sensor = HAS_SENSORS
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