Automatic changelog compile [ci skip]

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Changelogs
2020-09-23 00:03:49 +00:00
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<div class="commit sansserif">
<h2 class="date">23 September 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Adding a symptom to a virus that already has 4 or 5 symptoms in it no longer has a chance of removing a random symptom from that virus.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The AI can now move its camera up z-levels as well as down by using the option in the IC tab. If you're an AI and you can't see anything, your camera may be on the wrong Z-level. Try moving it up or returning hitting the button to return to your core.</li>
</ul>
<h3 class="author">TiviPlus updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed devil and affiliated shitcode</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added request console to meta bar</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flower Buds now have a countdown for ghosts</li>
</ul>
<h2 class="date">22 September 2020</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
@@ -2704,82 +2726,6 @@
<li class="balance">Should have (outside of adminbus) way more balanced role lists in mafia now.</li>
<li class="bugfix">general improvements to the game have been made as well :)</li>
</ul>
<h2 class="date">22 July 2020</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">early plant mutations from 30+ instability</li>
<li class="imageadd">The Implosion Compressor now has an updated sprite.</li>
<li class="tweak">The photocopier now has a 5 credit cost to use.</li>
<li class="code_imp">There is now a uniform component for simple payments.</li>
<li class="bugfix">You can now make copies of paper with the photocopier again.</li>
</ul>
<h3 class="author">Coul updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">visible message when someone takes the item you offer them</li>
<li class="spellcheck">cleaned up some spans and offer messages</li>
</ul>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Prevent being able to finish a reinforced girder using regular metal, making the added reinforcement disappear.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed colorful reagent, red powder, and quantum hair dye breaking metabolization.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer use broken cyborg slots by being fast at clicking</li>
<li class="code_imp">Removed a bunch of deprecated cyborg code involving taking toxin and oxygen damage</li>
<li class="refactor">Refactored part of cyborg inventory code</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Corpses buckled to chairs can no longer tackle</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a minor runtime caused by a mob being deleted while in a coma.</li>
<li class="refactor">Converted everything to use setAnchored() as opposed to setting the anchored var directly. This means that COMSIG_MOVABLE_SETANCHORED can now actually be used reliably to track if an object's anchored var has changed.</li>
<li class="bugfix">The refactor also means that varediting the anchored var will now properly update most items' other states that rely on it being set a certain way.</li>
<li class="bugfix">Fixed bookcases having the incorrect icon when they're unanchored.</li>
<li class="bugfix">Fixed bookcases not automatically picking up spellbooks / storage books when made/spawned.</li>
<li class="bugfix">Fixed bookcases not dropping spellbooks / storage books when deconstructed.</li>
<li class="bugfix">Fixed a runtime causing emags to not properly emag airlocks.</li>
<li class="bugfix">Fixed a runtime caused by a target being deleted by a gun's projectiles.</li>
<li class="bugfix">The light eater will now eat -even more- lights.</li>
<li class="bugfix">Fixed a runtime when using the peacekeeper borg's Hyperkinetic Dampener Field.</li>
<li class="bugfix">Player/pAI controlled MULEbots will now use power when they move.</li>
<li class="bugfix">Player/pAI controlled MULEbots will now turn off properly if they ran out of power while moving.</li>
<li class="tweak">MULEbot's power levels now show up on the diagnostic HUD.</li>
<li class="tweak">Players controlling a MULEbot will now see their power level and current load on the status panel.</li>
<li class="bugfix">Player controlled bots (ie securitrons, ED209's, MULEbots, ect) will now get a chat notification when they're turned on/off.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a simplemob AI issue that prevented them from processing.</li>
<li class="bugfix">dead people can no longer slimelink</li>
<li class="bugfix">Re-added old keybinds for quick equip, set new default for suit storage slot if none was set yet.</li>
<li class="code_imp">Savefile version minimum bumped to 32.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Revenants are no longer deaf.</li>
</ul>
<h3 class="author">Winterous updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed some text for Medbots, including fixing incorrect message after updating research. Contributor's brain irreparably melted from hurdles.</li>
</ul>
<h3 class="author">bobbahbrown updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Improved SIGN macro performance</li>
</ul>
<h3 class="author">nightred updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Family heirloom moods clear on loss of the quirk.</li>
<li class="bugfix">Fixed the location of an Engineering sign on Meta</li>
<li class="bugfix">Fixed up plumbing issues in security for Meta</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+15
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@@ -43206,3 +43206,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscdel: Sentient ice demons can no longer teleport.
Mickyan:
- bugfix: Fixed being unable to build scooters from manually crafted skateboards
2020-09-23:
ATHATH:
- balance: Adding a symptom to a virus that already has 4 or 5 symptoms in it no
longer has a chance of removing a random symptom from that virus.
Timberpoes:
- bugfix: The AI can now move its camera up z-levels as well as down by using the
option in the IC tab. If you're an AI and you can't see anything, your camera
may be on the wrong Z-level. Try moving it up or returning hitting the button
to return to your core.
TiviPlus:
- rscdel: Removed devil and affiliated shitcode
nightred:
- tweak: Added request console to meta bar
tralezab:
- rscadd: Flower Buds now have a countdown for ghosts
@@ -1,4 +0,0 @@
author: "TiviPlus"
delete-after: True
changes:
- rscdel: "Removed devil and affiliated shitcode"
@@ -1,4 +0,0 @@
author: "tralezab"
delete-after: True
changes:
- rscadd: "Flower Buds now have a countdown for ghosts"
@@ -1,4 +0,0 @@
author: "nightred"
delete-after: True
changes:
- tweak: "Added request console to meta bar"
@@ -1,4 +0,0 @@
author: "Timberpoes"
delete-after: True
changes:
- bugfix: "The AI can now move its camera up z-levels as well as down by using the option in the IC tab. If you're an AI and you can't see anything, your camera may be on the wrong Z-level. Try moving it up or returning hitting the button to return to your core."
@@ -1,4 +0,0 @@
author: "ATHATH"
delete-after: True
changes:
- balance: "Adding a symptom to a virus that already has 4 or 5 symptoms in it no longer has a chance of removing a random symptom from that virus."