Lets the GMM sell materials again (#5553)

## About The Pull Request
Title. You can once again get material money cubes. Money is back on the
menu.

## Why It's Good For The Game
People can already sell materials to the cargo budget as is by wrapping
them up in a locker and shipping it off. If people want to cheese the
system for Big Money, they might as well have access to the machine
intended for this.

There's a bazillion other ways of getting obscene amounts of credits
(fish gen + powerator lol), it's a fun feature, and I don't see a reason
for it to remain disabled entirely.

## Proof Of Testing
Removed the comment which disabled it so if it compiles it works.

<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog

🆑
add: The GMM can sell materials once more.
/🆑
This commit is contained in:
Roxy
2026-05-11 18:18:54 -04:00
committed by GitHub
parent a3d31c320c
commit fb7920cd23
-9
View File
@@ -50,13 +50,6 @@
if(!isstack(exportable))
return
// BUBBER EDIT ADDITION BEGIN - GMM can't sell materials
balloon_alert(user, "export not available!")
return ITEM_INTERACT_FAILURE
// BUBBER EDIT ADDITION END - GMM can't sell materials
// BUBBER EDIT REMOVAL BEGIN - GMM can't sell materials
/*
if(!is_operational)
balloon_alert(user, "no power!")
return ITEM_INTERACT_FAILURE
@@ -83,8 +76,6 @@
qdel(exportable)
use_energy(active_power_usage)
return ITEM_INTERACT_SUCCESS
*/
// BUBBER EDIT REMOVAL END - GMM can't sell materials
/obj/machinery/materials_market/power_change()
. = ..()