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[MIRROR] Fixes riding abilities by sharing action buttons. [MDB IGNORE] (#8688)
* Fixes riding abilities by sharing action buttons (#61854) * Fixes riding abilities by sharing action buttons. Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
This commit is contained in:
@@ -12,8 +12,13 @@
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var/ordered = TRUE //If the button gets placed into the default bar
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/atom/movable/screen/movable/action_button/proc/can_use(mob/user)
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if (linked_action)
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return linked_action.owner == user
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if(linked_action)
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if(linked_action.owner == user)
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return TRUE
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for(var/datum/weakref/reference as anything in linked_action.sharers)
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if(IS_WEAKREF_OF(user, reference))
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return TRUE
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return FALSE
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else if (isobserver(user))
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var/mob/dead/observer/O = user
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return !O.observetarget
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@@ -19,6 +19,8 @@
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var/icon_icon = 'icons/hud/actions.dmi' //This is the file for the ACTION icon
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var/button_icon_state = "default" //And this is the state for the action icon
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var/mob/owner
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///All mobs that are sharing our action button.
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var/list/sharers = list()
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/datum/action/New(Target)
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link_to(Target)
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@@ -78,6 +80,12 @@
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Remove(owner)
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/datum/action/proc/Remove(mob/M)
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for(var/datum/weakref/reference as anything in sharers)
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var/mob/freeloader = reference.resolve()
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if(!freeloader)
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continue
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Unshare(freeloader)
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sharers = null
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if(M)
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if(M.client)
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M.client.screen -= button
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@@ -149,6 +157,25 @@
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SIGNAL_HANDLER
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UpdateButtonIcon()
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//Adds our action button to the screen of another player
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/datum/action/proc/Share(mob/freeloader)
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if(!freeloader.client)
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return
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sharers += WEAKREF(freeloader)
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freeloader.client.screen += button
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freeloader.update_action_buttons()
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//Removes our action button from the screen of another player
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/datum/action/proc/Unshare(mob/freeloader)
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if(!freeloader.client)
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return
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for(var/freeloader_reference in sharers)
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if(IS_WEAKREF_OF(freeloader, freeloader_reference))
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sharers -= freeloader_reference
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break
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freeloader.client.screen -= button
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freeloader.update_action_buttons()
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//Presets for item actions
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/datum/action/item_action
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check_flags = AB_CHECK_HANDS_BLOCKED|AB_CHECK_CONSCIOUS
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@@ -674,6 +701,27 @@
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if(next_use_time > world.time)
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START_PROCESSING(SSfastprocess, src)
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///Like a cooldown action, but with an associated proc holder.
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/datum/action/cooldown/spell_like
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/datum/action/cooldown/spell_like/New(Target)
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..()
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var/obj/effect/proc_holder/our_proc_holder = target
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our_proc_holder.action = src
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name = our_proc_holder.name
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desc = our_proc_holder.desc
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icon_icon = our_proc_holder.action_icon
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button_icon_state = our_proc_holder.action_icon_state
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background_icon_state = our_proc_holder.action_background_icon_state
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button.name = name
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/datum/action/cooldown/spell_like/Trigger()
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if(!..())
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return FALSE
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if(target)
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var/obj/effect/proc_holder/our_proc_holder = target
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our_proc_holder.Click()
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return TRUE
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//Stickmemes
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/datum/action/item_action/stickmen
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@@ -5,6 +5,7 @@
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var/can_be_driven = TRUE
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/// If TRUE, this creature's abilities can be triggered by the rider while mounted
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var/can_use_abilities = FALSE
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var/list/shared_action_buttons = list()
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/datum/component/riding/creature/Initialize(mob/living/riding_mob, force = FALSE, ride_check_flags = NONE, potion_boost = FALSE)
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if(!isliving(parent))
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@@ -129,24 +130,32 @@
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force_dismount(yeet_mob, (!user.combat_mode)) // gentle on help, byeeee if not
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/// If the ridden creature has abilities, and some var yet to be made is set to TRUE, the rider will be able to control those abilities
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/datum/component/riding/creature/proc/setup_abilities(mob/living/M)
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var/mob/living/ridden_creature = parent
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for(var/i in ridden_creature.abilities)
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var/obj/effect/proc_holder/proc_holder = i
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M.AddAbility(proc_holder)
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/// Takes away the riding parent's abilities from the rider
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/datum/component/riding/creature/proc/remove_abilities(mob/living/M)
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/datum/component/riding/creature/proc/setup_abilities(mob/living/rider)
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if(!istype(parent, /mob/living))
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return
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var/mob/living/ridden_creature = parent
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for(var/i in ridden_creature.abilities)
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var/obj/effect/proc_holder/proc_holder = i
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M.RemoveAbility(proc_holder)
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for(var/ability in ridden_creature.abilities)
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var/obj/effect/proc_holder/proc_holder = ability
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if(!proc_holder.action)
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return
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proc_holder.action.Share(rider)
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/// Takes away the riding parent's abilities from the rider
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/datum/component/riding/creature/proc/remove_abilities(mob/living/rider)
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if(!istype(parent, /mob/living))
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return
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var/mob/living/ridden_creature = parent
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for(var/ability in ridden_creature.abilities)
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var/obj/effect/proc_holder/proc_holder = ability
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if(!proc_holder.action)
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return
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if(rider == proc_holder.ranged_ability_user)
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proc_holder.remove_ranged_ability()
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proc_holder.action.Unshare(rider)
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///////Yes, I said humans. No, this won't end well...//////////
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/datum/component/riding/creature/human
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@@ -54,8 +54,16 @@
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action_icon_state = "tentacle_slap"
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action_background_icon_state = "bg_revenant"
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ranged_mousepointer = 'icons/effects/mouse_pointers/supplypod_target.dmi'
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base_action = /datum/action/cooldown/spell_like
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///How long cooldown before we can use the ability again
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var/cooldown = 12 SECONDS
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var/current_cooldown = 0
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/obj/effect/proc_holder/tentacle_slap/Initialize(mapload, mob/living/new_owner)
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. = ..()
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if(!action)
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return
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var/datum/action/cooldown/our_action = action
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our_action.cooldown_time = cooldown
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/obj/effect/proc_holder/tentacle_slap/Click(location, control, params)
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. = ..()
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@@ -63,14 +71,11 @@
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return TRUE
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fire(usr)
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/obj/effect/proc_holder/tentacle_slap/fire(mob/living/carbon/user)
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if(current_cooldown > world.time)
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to_chat(user, span_notice("This ability is still on cooldown."))
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return
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/obj/effect/proc_holder/tentacle_slap/fire(mob/living/user)
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if(active)
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remove_ranged_ability(span_notice("You stop preparing to tentacle slap."))
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else
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add_ranged_ability(user, span_notice("You prepare your pimp-tentacle. <B>Left-click to slap a target!</B>"), TRUE)
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add_ranged_ability(user, span_notice("You prepare [(IS_WEAKREF_OF(user, owner)) ? "your" : "their"] pimp-tentacle. <B>Left-click to slap a target!</B>"), TRUE)
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/obj/effect/proc_holder/tentacle_slap/InterceptClickOn(mob/living/caller, params, atom/target)
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. = ..()
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@@ -86,7 +91,7 @@
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remove_ranged_ability()
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return
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if(!caller.Adjacent(target))
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if(!beast_owner.Adjacent(target))
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return
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if(!isliving(target))
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@@ -94,11 +99,20 @@
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var/mob/living/living_target = target
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if(!action.IsAvailable()) //extra check for safety since the ability is shared
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remove_ranged_ability()
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to_chat(caller, span_notice("This ability is still on cooldown."))
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return
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beast_owner.visible_message("<span class='warning>[beast_owner] slaps [living_target] with its tentacle!</span>", span_notice("You slap [living_target] with your tentacle."))
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playsound(beast_owner, 'sound/effects/assslap.ogg', 90)
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var/atom/throw_target = get_edge_target_turf(target, ranged_ability_user.dir)
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var/atom/throw_target = get_edge_target_turf(target, beast_owner.dir)
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living_target.throw_at(throw_target, 6, 4, beast_owner)
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living_target.apply_damage(30)
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current_cooldown = world.time + cooldown
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remove_ranged_ability()
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var/datum/action/cooldown/our_action = action
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our_action.StartCooldown()
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return TRUE
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