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Fixes orbitting planted C4s (#66011)
Ghosts would be notified to orbit planted c4s, however this would break if a c4 is planted on floors/walls since you cant orbit these.
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@@ -104,8 +104,7 @@
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message_admins("[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_VERBOSEJMP(target)] with [det_time] second fuse")
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log_game("[key_name(user)] planted [name] on [target.name] at [AREACOORD(user)] with a [det_time] second fuse")
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notify_ghosts("[user] has planted \a [src] on [target] with a [det_time] second fuse!", source = target, action = NOTIFY_ORBIT, flashwindow = FALSE, header = "Explosive Planted")
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notify_ghosts("[user] has planted \a [src] on [target] with a [det_time] second fuse!", source = bomb_target, action = (isturf(target) ? NOTIFY_JUMP : NOTIFY_ORBIT), flashwindow = FALSE, header = "Explosive Planted")
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moveToNullspace() //Yep
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