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Merge pull request #19236 from ChangelingRain/antimeson
Clockwork Walls and Floors are no longer visible to mesons
This commit is contained in:
@@ -29,7 +29,7 @@
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var/first_sound_played = FALSE
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var/second_sound_played = FALSE
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var/third_sound_played = FALSE
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var/obj/effect/clockwork/gateway_glow/glow
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var/obj/effect/clockwork/overlay/gateway_glow/glow
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var/obj/effect/countdown/clockworkgate/countdown
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/obj/structure/clockwork/massive/celestial_gateway/New()
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@@ -74,8 +74,8 @@
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/obj/structure/clockwork/massive/celestial_gateway/proc/make_glow()
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if(!glow)
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glow = new(get_turf(src))
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glow.linked_gate = src
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glow = PoolOrNew(/obj/effect/clockwork/overlay/gateway_glow, get_turf(src))
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glow.linked = src
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/obj/structure/clockwork/massive/celestial_gateway/ex_act(severity)
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return 0 //Nice try, Toxins!
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@@ -146,27 +146,12 @@
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if(GATEWAY_RATVAR_COMING to INFINITY)
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user << "<span class='warning'><b>Something is coming through!</b></span>"
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/obj/effect/clockwork/gateway_glow //the actual appearance of the Gateway to the Celestial Derelict; an object so the edges of the gate can be clicked through.
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/obj/effect/clockwork/overlay/gateway_glow //the actual appearance of the Gateway to the Celestial Derelict; an object so the edges of the gate can be clicked through.
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icon = 'icons/effects/96x96.dmi'
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icon_state = "clockwork_gateway_charging"
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pixel_x = -32
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pixel_y = -32
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mouse_opacity = 0
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layer = MASSIVE_OBJ_LAYER
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var/obj/structure/clockwork/massive/celestial_gateway/linked_gate
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/obj/effect/clockwork/gateway_glow/Destroy()
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if(linked_gate)
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linked_gate.glow = null
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linked_gate = null
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return ..()
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/obj/effect/clockwork/gateway_glow/examine(mob/user)
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if(linked_gate)
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linked_gate.examine(user)
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/obj/effect/clockwork/gateway_glow/ex_act(severity, target)
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return FALSE
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/obj/structure/clockwork/massive/ratvar
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@@ -662,6 +662,40 @@
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animate(src, alpha = 0, time = 10)
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QDEL_IN(src, 10)
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/obj/effect/clockwork/overlay
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mouse_opacity = 0
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var/atom/linked
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/obj/effect/clockwork/overlay/examine(mob/user)
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if(linked)
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linked.examine(user)
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/obj/effect/clockwork/overlay/ex_act()
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return FALSE
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/obj/effect/clockwork/overlay/Destroy()
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if(linked)
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linked = null
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..()
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return QDEL_HINT_PUTINPOOL
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/obj/effect/clockwork/overlay/wall
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name = "clockwork wall"
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icon = 'icons/turf/walls/clockwork_wall.dmi'
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icon_state = "clockwork_wall"
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canSmoothWith = list(/obj/effect/clockwork/overlay/wall)
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smooth = SMOOTH_TRUE
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layer = CLOSED_TURF_LAYER
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/obj/effect/clockwork/overlay/wall/Destroy()
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..()
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return QDEL_HINT_QUEUE
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/obj/effect/clockwork/overlay/floor
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icon = 'icons/turf/floors.dmi'
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icon_state = "clockwork_floor"
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layer = TURF_LAYER
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/obj/effect/clockwork/general_marker/nezbere
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name = "Nezbere, the Brass Eidolon"
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desc = "A towering colossus clad in nigh-impenetrable brass armor. Its gaze is stern yet benevolent, even upon you."
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@@ -116,26 +116,32 @@
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/turf/open/floor/clockwork
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name = "clockwork floor"
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desc = "Tightly-pressed brass tiles. They emit minute vibration."
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icon = 'icons/turf/floors.dmi'
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icon_state = "clockwork_floor"
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icon_state = "plating"
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var/obj/effect/clockwork/overlay/floor/realappearence
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/turf/open/floor/clockwork/New()
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..()
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PoolOrNew(/obj/effect/overlay/temp/ratvar/floor, src)
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PoolOrNew(/obj/effect/overlay/temp/ratvar/beam, src)
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realappearence = PoolOrNew(/obj/effect/clockwork/overlay/floor, src)
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realappearence.linked = src
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change_construction_value(1)
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/turf/open/floor/clockwork/Destroy()
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STOP_PROCESSING(SSobj, src)
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change_construction_value(-1)
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be_removed()
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return ..()
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/turf/open/floor/clockwork/ChangeTurf(path, defer_change = FALSE)
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if(path != type)
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STOP_PROCESSING(SSobj, src)
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change_construction_value(-1)
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be_removed()
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return ..()
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/turf/open/floor/clockwork/proc/be_removed()
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STOP_PROCESSING(SSobj, src)
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change_construction_value(-1)
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qdel(realappearence)
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realappearence = null
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/turf/open/floor/clockwork/Entered(atom/movable/AM)
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..()
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START_PROCESSING(SSobj, src)
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@@ -21,7 +21,8 @@
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/obj/structure/falsewall,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust)
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork)
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smooth = SMOOTH_TRUE
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/turf/closed/wall/New()
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@@ -43,27 +43,31 @@
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/turf/closed/wall/clockwork
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name = "clockwork wall"
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desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
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icon = 'icons/turf/walls/clockwork_wall.dmi'
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icon_state = "clockwork_wall"
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canSmoothWith = list(/turf/closed/wall/clockwork)
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smooth = SMOOTH_MORE
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explosion_block = 2
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var/obj/effect/clockwork/overlay/wall/realappearence
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/turf/closed/wall/clockwork/New()
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..()
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PoolOrNew(/obj/effect/overlay/temp/ratvar/wall, src)
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PoolOrNew(/obj/effect/overlay/temp/ratvar/beam, src)
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realappearence = PoolOrNew(/obj/effect/clockwork/overlay/wall, src)
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realappearence.linked = src
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change_construction_value(5)
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/turf/closed/wall/clockwork/Destroy()
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change_construction_value(-5)
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be_removed()
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return ..()
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/turf/closed/wall/clockwork/ChangeTurf(path, defer_change = FALSE)
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if(path != type)
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change_construction_value(-5)
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be_removed()
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return ..()
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/turf/closed/wall/clockwork/proc/be_removed()
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change_construction_value(-5)
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qdel(realappearence)
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realappearence = null
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/turf/closed/wall/clockwork/attackby(obj/item/I, mob/living/user, params)
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if(istype(I, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = I
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