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[MIRROR] Fixes some shielded component jank [MDB IGNORE] (#24969)
* Fixes some shielded component jank * Update _suits.dm --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -3,6 +3,7 @@
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*/
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/datum/component/shielded
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/// The person currently wearing us
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var/mob/living/wearer
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/// How many charges we can have max, and how many we start with
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@@ -113,7 +114,7 @@
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if((slot & ITEM_SLOT_HANDS) && !shield_inhand)
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lost_wearer(source, user)
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return
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set_wearer(source, user)
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set_wearer(user)
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/// Either we've been dropped or our wearer has been QDEL'd. Either way, they're no longer our problem
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/datum/component/shielded/proc/lost_wearer(datum/source, mob/user)
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@@ -125,6 +126,11 @@
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wearer = null
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/datum/component/shielded/proc/set_wearer(mob/user)
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if(wearer == user)
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return
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if(!isnull(wearer))
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CRASH("[type] called set_wearer with [user] but [wearer] was already the wearer!")
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wearer = user
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RegisterSignal(wearer, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_update_overlays))
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RegisterSignal(wearer, COMSIG_QDELETING, PROC_REF(lost_wearer))
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@@ -377,8 +377,15 @@ Striking a noncultist, however, will tear their flesh."}
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fire = 50
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acid = 60
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/setup_shielding()
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AddComponent(/datum/component/shielded, recharge_start_delay = 0 SECONDS, shield_icon_file = 'icons/effects/cult/effects.dmi', shield_icon = "shield-cult", run_hit_callback = CALLBACK(src, PROC_REF(shield_damaged)))
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/Initialize(mapload)
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. = ..()
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AddComponent( \
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/datum/component/shielded, \
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recharge_start_delay = 0 SECONDS, \
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shield_icon_file = 'icons/effects/cult/effects.dmi', \
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shield_icon = "shield-cult", \
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run_hit_callback = CALLBACK(src, PROC_REF(shield_damaged)), \
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)
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/// A proc for callback when the shield breaks, since cult robes are stupid and have different effects
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/proc/shield_damaged(mob/living/wearer, attack_text, new_current_charges)
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@@ -207,12 +207,18 @@
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var/lose_multiple_charges = TRUE
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var/show_charge_as_alpha = TRUE
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/obj/item/clothing/suit/armor/vest/ctf/equipped(mob/user, slot)
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/obj/item/clothing/suit/armor/vest/ctf/Initialize(mapload)
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. = ..()
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if(!slot || slot & ITEM_SLOT_HANDS)
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return
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AddComponent(/datum/component/shielded, max_charges = max_charges, recharge_start_delay = recharge_start_delay, charge_increment_delay = charge_increment_delay, \
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charge_recovery = charge_recovery, lose_multiple_charges = lose_multiple_charges, show_charge_as_alpha = show_charge_as_alpha, shield_icon = team_shield_icon)
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AddComponent( \
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/datum/component/shielded, \
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max_charges = max_charges, \
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recharge_start_delay = recharge_start_delay, \
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charge_increment_delay = charge_increment_delay, \
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charge_recovery = charge_recovery, \
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lose_multiple_charges = lose_multiple_charges, \
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show_charge_as_alpha = show_charge_as_alpha, \
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shield_icon = team_shield_icon, \
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)
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// LIGHT SHIELDED VEST
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@@ -17,14 +17,7 @@
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var/blood_overlay_type = "suit"
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limb_integrity = 0 // disabled for most exo-suits
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/obj/item/clothing/suit/Initialize(mapload)
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. = ..()
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setup_shielding()
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/// SKYRAT EDIT CHANGE BEGIN - taurs and teshis
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// /obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE) // ORIGINAL
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/obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE, file2use = null, mutant_styles = NONE)
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// SKYRAT EDIT CHANGE END
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/obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE, file2use = null, mutant_styles = NONE) // SKYRAT EDIT CHANGE - TAURS AND TESHIS - ORIGINAL: /obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
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. = ..()
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if(isinhands)
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return
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@@ -58,12 +51,3 @@
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if(ismob(loc))
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var/mob/M = loc
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M.update_worn_oversuit()
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/**
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* Wrapper proc to apply shielding through AddComponent().
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* Called in /obj/item/clothing/Initialize().
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* Override with an AddComponent(/datum/component/shielded, args) call containing the desired shield statistics.
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* See /datum/component/shielded documentation for a description of the arguments
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**/
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/obj/item/clothing/suit/proc/setup_shielding()
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return
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