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Automatic changelog compile, [ci skip]
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@@ -1517,29 +1517,6 @@
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<li class="bugfix">blunt trauma causes brain damage while unconscious too</li>
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<li class="bugfix">sharp weapons no longer count as blunt trauma in all cases</li>
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</ul>
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<h2 class="date">10 August 2018</h2>
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<h3 class="author">AnturK updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Portable flashers won't burnout from failed flashes.</li>
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</ul>
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<h3 class="author">Denton, Tlaltecuhtli updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added cargo bounties that require cooperation with Atmospherics, Engineering and Mining.</li>
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</ul>
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<h3 class="author">Naksu updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Transformation diseases now properly check for job bans where applicable</li>
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<li class="code_imp">Fixed a bunch of runtimes that result from transforming into a nonhuman from a human, or a noncarbon from a carbon.</li>
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</ul>
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<h3 class="author">SpaceManiac updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">The map loader has been cleaned up and made more flexible.</li>
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</ul>
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<h3 class="author">nicbn updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">BoxStation science changes: Circuitry lab is closer to RnD now; cannisters, portable vents, portable scrubbers, filters and mixers have been moved to Toxin Mixing Lab. There is now a firing range at the testing lab!</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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