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Update explosions.dm
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@@ -273,7 +273,7 @@ SUBSYSTEM_DEF(explosions)
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M.playsound_local(epicenter, null, echo_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0)
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if(creaking_explosion) // 5 seconds after the bang, the station begins to creak
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addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(25, 40), 1, frequency, null, null, FALSE, hull_creaking_sound, 0), 5)
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addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(25, 40), 1, frequency, null, null, FALSE, hull_creaking_sound, 0), 5 SECONDS)
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if(heavy_impact_range > 1)
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var/datum/effect_system/explosion/E
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