Merge pull request #29771 from ShizCalev/singuloth-hungers

Revert: Minor supermatter code refactor(#28848)
This commit is contained in:
Jordan Brown
2017-08-07 16:32:57 -04:00
committed by GitHub
+120 -145
View File
@@ -25,7 +25,6 @@
#define HEAT_PENALTY_THRESHOLD 40 //Higher == Crystal safe operational temperature is higher.
#define DAMAGE_HARDCAP 0.0025
#define DAMAGE_INCREASE_MULTIPLIER 0.25
#define PROCESSING_HANDICAP 0.25
#define THERMAL_RELEASE_MODIFIER 5 //Higher == less heat released during reaction, not to be confused with the above values
@@ -85,6 +84,7 @@
var/emergency_issued = FALSE
var/explosion_power = 12
var/temp_factor = 30
var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning
var/power = 0
@@ -107,17 +107,8 @@
var/mole_heat_penalty = 0
var/freon_transmit_modifier = 1
var/device_energy = 0
var/has_gas = TRUE //Whether we have gas to process.
var/matter_power = 0
var/temp_factor = 30
var/temp_factor_normal = 30
var/temp_factor_optimal = 50
//Temporary values so that we can optimize this
//How much the bullets damage should be multiplied by when it is added to the internal variables
var/config_bullet_energy = 2
@@ -256,7 +247,9 @@
//Ok, get the air from the turf
var/datum/gas_mixture/env = T.return_air()
var/datum/gas_mixture/removed
if(produces_gas)
//Remove gas from surrounding area
removed = env.remove(gasefficency * env.total_moles())
@@ -264,130 +257,141 @@
// Pass all the gas related code an empty gas container
removed = new()
//Check if we have gas.
if(!removed || !removed.total_moles() || isspaceturf(T))
has_gas = FALSE
else
has_gas = TRUE
if(!removed || !removed.total_moles() || isspaceturf(T)) //we're in space or there is no gas to process
if(takes_damage)
damage += max((power-1600)/10, 0)
return 1
//Process negative effects.
if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
SM_autoprocess_lightning()
SM_autoprocess_anomaly()
//Process powerloss
SM_autoprocess_powerloss()
//Process radiation
SM_autoprocess_proximity()
//Process damage.
damage_archived = damage
if(takes_damage)
SM_autoprocess_damage(removed, T)
//causing damage
damage = max(damage + (max(removed.temperature - ((T0C + HEAT_PENALTY_THRESHOLD)*dynamic_heat_resistance), 0) * mole_heat_penalty / 150 ) * DAMAGE_INCREASE_MULTIPLIER, 0)
damage = max(damage + (max(power - POWER_PENALTY_THRESHOLD, 0)/500) * DAMAGE_INCREASE_MULTIPLIER, 0)
damage = max(damage + (max(combined_gas - MOLE_PENALTY_THRESHOLD, 0)/80) * DAMAGE_INCREASE_MULTIPLIER, 0)
//Process matter
SM_autoprocess_matter()
//healing damage
if(combined_gas < MOLE_PENALTY_THRESHOLD)
damage = max(damage + (min(removed.temperature - (T0C + HEAT_PENALTY_THRESHOLD), 0) / 150 ), 0)
//Process alerts
SM_autoprocess_alert()
//capping damage
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
//Process explosion check
SM_autoprocess_explosioncheck()
//Process temperature factor
SM_autoprocess_tempfactor()
//Process gasses
SM_autoprocess_gas(removed, env)
return TRUE
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_gas(datum/gas_mixture/removed, datum/gas_mixture/env)
removed.assert_gases("o2", "plasma", "co2", "n2o", "n2", "freon")
//calculating gas related values
combined_gas = max(removed.total_moles(), 0)
if(combined_gas)
plasmacomp = max(removed.gases["plasma"][MOLES]/combined_gas, 0)
o2comp = max(removed.gases["o2"][MOLES]/combined_gas, 0)
co2comp = max(removed.gases["co2"][MOLES]/combined_gas, 0)
n2ocomp = max(removed.gases["n2o"][MOLES]/combined_gas, 0)
n2comp = max(removed.gases["n2"][MOLES]/combined_gas, 0)
freoncomp = max(removed.gases["freon"][MOLES]/combined_gas, 0)
else
plasmacomp = 0
o2comp = 0
co2comp = 0
n2ocomp = 0
n2comp = 0
freoncomp = 0
plasmacomp = max(removed.gases["plasma"][MOLES]/combined_gas, 0)
o2comp = max(removed.gases["o2"][MOLES]/combined_gas, 0)
co2comp = max(removed.gases["co2"][MOLES]/combined_gas, 0)
n2ocomp = max(removed.gases["n2o"][MOLES]/combined_gas, 0)
n2comp = max(removed.gases["n2"][MOLES]/combined_gas, 0)
freoncomp = max(removed.gases["freon"][MOLES]/combined_gas, 0)
gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp - freoncomp, 0), 1)
dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY)+(o2comp * OXYGEN_HEAT_PENALTY)+(co2comp * CO2_HEAT_PENALTY)+(n2comp * NITROGEN_HEAT_MODIFIER), 0.5)
dynamic_heat_resistance = max(n2ocomp * N2O_HEAT_RESISTANCE, 1)
power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER), 0)
freon_transmit_modifier = max(1-(freoncomp * FREON_TRANSMIT_PENALTY), 0)
//more moles of gases are harder to heat than fewer, so let's scale heat damage around them
mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25)
if (combined_gas > POWERLOSS_INHIBITION_MOLE_THRESHOLD && co2comp > POWERLOSS_INHIBITION_GAS_THRESHOLD)
powerloss_dynamic_scaling = Clamp(powerloss_dynamic_scaling + Clamp(co2comp - powerloss_dynamic_scaling, -0.02, 0.02), 0, 1)
else
powerloss_dynamic_scaling = Clamp(powerloss_dynamic_scaling - 0.05,0, 1)
powerloss_inhibitor = Clamp(1-(powerloss_dynamic_scaling * Clamp(combined_gas/POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD,1 ,1.5)),0 ,1)
power = max(((removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power) * PROCESSING_HANDICAP, 0) //Total laser power plus an overload
if(matter_power)
var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40)
power = max(power + removed_matter, 0)
matter_power = max(matter_power - removed_matter, 0)
var/temp_factor = 50
if(gasmix_power_ratio > 0.8)
// with a perfect gas mix, make the power less based on heat
icon_state = "[base_icon_state]_glow"
else
// in normal mode, base the produced energy around the heat
temp_factor = 30
icon_state = base_icon_state
power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
//We've generated power, now let's transfer it to the collectors for storing/usage
transfer_energy()
var/device_energy = power * REACTION_POWER_MODIFIER
//To figure out how much temperature to add each tick, consider that at one atmosphere's worth
//of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
//that the device energy is around 2140. At that stage, we don't want too much heat to be put out
//Since the core is effectively "cold"
//Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
//is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
removed.temperature += ((device_energy * dynamic_heat_modifier) / THERMAL_RELEASE_MODIFIER)
removed.temperature = max(0, min(removed.temperature, 2500 * dynamic_heat_modifier) * PROCESSING_HANDICAP)
removed.temperature = max(0, min(removed.temperature, 2500 * dynamic_heat_modifier))
//Calculate how much gas to release
removed.gases["plasma"][MOLES] += max(((device_energy * dynamic_heat_modifier) / PLASMA_RELEASE_MODIFIER) * PROCESSING_HANDICAP, 0)
removed.gases["o2"][MOLES] += max((((device_energy + removed.temperature * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER) * PROCESSING_HANDICAP, 0)
removed.gases["plasma"][MOLES] += max((device_energy * dynamic_heat_modifier) / PLASMA_RELEASE_MODIFIER, 0)
removed.gases["o2"][MOLES] += max(((device_energy + removed.temperature * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
if(combined_gas < 50)
removed.gases["freon"][MOLES] = max(((removed.gases["freon"][MOLES] + device_energy) * freoncomp / FREON_BREEDING_MODIFIER) * PROCESSING_HANDICAP, 0)
removed.gases["freon"][MOLES] = max((removed.gases["freon"][MOLES] + device_energy) * freoncomp / FREON_BREEDING_MODIFIER, 0)
if(produces_gas)
env.merge(removed)
air_update_turf()
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_tempfactor()
if(gasmix_power_ratio > 0.8)
// with a perfect gas mix, make the power less based on heat
temp_factor = temp_factor_optimal
icon_state = "[base_icon_state]_glow"
else
// in normal mode, base the produced energy around the heat
temp_factor = temp_factor_normal
icon_state = base_icon_state
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/D = sqrt(1 / max(1, get_dist(l, src)))
l.hallucination += power * config_hallucination_power * D
l.hallucination = Clamp(0, 200, l.hallucination)
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_powerloss()
power -= ((power/500)**3) * powerloss_inhibitor
device_energy = power * REACTION_POWER_MODIFIER * PROCESSING_HANDICAP
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
l.rad_act(rads)
if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
if(power > POWER_PENALTY_THRESHOLD)
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
supermatter_zap(src, 5, min(power*2, 20000))
supermatter_zap(src, 5, min(power*2, 20000))
if(power > SEVERE_POWER_PENALTY_THRESHOLD)
supermatter_zap(src, 5, min(power*2, 20000))
if(power > CRITICAL_POWER_PENALTY_THRESHOLD)
supermatter_zap(src, 5, min(power*2, 20000))
else if (damage > damage_penalty_point && prob(20))
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
supermatter_zap(src, 5, Clamp(power*2, 4000, 20000))
if(prob(15) && power > POWER_PENALTY_THRESHOLD)
supermatter_pull(src, power/750)
if(prob(5))
supermatter_anomaly_gen(src, FLUX_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(5) || prob(1))
supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_explosioncheck()
if(damage > explosion_point)
for(var/mob in GLOB.living_mob_list)
var/mob/living/L = mob
if(istype(L) && L.z == z)
if(ishuman(mob))
//Hilariously enough, running into a closet should make you get hit the hardest.
var/mob/living/carbon/human/H = mob
H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(L, src) + 1) )
L.rad_act(rads)
explode()
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_matter()
if(matter_power)
var/removed_matter = max((matter_power/MATTER_POWER_CONVERSION) * PROCESSING_HANDICAP, 40)
power = max((power + removed_matter) * PROCESSING_HANDICAP, 0)
matter_power = max(matter_power - removed_matter, 0)
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_alert()
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY)
alarm()
if(damage > emergency_point)
radio.talk_into(src, "[emergency_alert] Integrity: [get_integrity()]%", common_channel, get_spans(), get_default_language())
lastwarning = REALTIMEOFDAY
@@ -398,70 +402,36 @@
else if(damage >= damage_archived) // The damage is still going up
radio.talk_into(src, "[warning_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
lastwarning = REALTIMEOFDAY - (WARNING_DELAY * 5)
else // Phew, we're safe
radio.talk_into(src, "[safe_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
lastwarning = REALTIMEOFDAY
if(power > POWER_PENALTY_THRESHOLD)
radio.talk_into(src, "Warning: Hyperstructure has reached dangerous power level.", engineering_channel, get_spans(), get_default_language())
if(powerloss_inhibitor < 0.5)
radio.talk_into(src, "DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.", engineering_channel, get_spans(), get_default_language())
if(combined_gas > MOLE_PENALTY_THRESHOLD)
radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel, get_spans(), get_default_language())
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_proximity()
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/D = sqrt(1 / max(1, get_dist(l, src)))
l.hallucination += (power * config_hallucination_power * D) * PROCESSING_HANDICAP
l.hallucination = Clamp(0, 200, l.hallucination)
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = ((power / 10) * sqrt( 1 / max(get_dist(l, src),1))) * PROCESSING_HANDICAP
l.rad_act(rads)
if(has_gas) //no gas no power for you!
for(var/obj/machinery/power/rad_collector/R in GLOB.rad_collectors)
if(R.z == z && get_dist(R, src) <= 15) //Better than using orange() every process
R.receive_pulse(power * (1 + power_transmission_bonus)/10 * freon_transmit_modifier)
if(damage > explosion_point)
for(var/mob in GLOB.living_mob_list)
var/mob/living/L = mob
if(istype(L) && L.z == z)
if(ishuman(mob))
//Hilariously enough, running into a closet should make you get hit the hardest.
var/mob/living/carbon/human/H = mob
H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) )
var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(L, src) + 1) )
L.rad_act(rads)
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_damage(datum/gas_mixture/removed, turf/T)
damage_archived = damage
if(!removed || !removed.total_moles() || isspaceturf(T)) //we're in space or there is no gas to process
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),max((power-1600)/10, 0) + damage)
else
//causing damage
damage = max(damage + ((max(removed.temperature - ((T0C + HEAT_PENALTY_THRESHOLD)*dynamic_heat_resistance), 0) * mole_heat_penalty / 150 ) * DAMAGE_INCREASE_MULTIPLIER) * PROCESSING_HANDICAP, 0)
damage = max(damage + ((max(power - POWER_PENALTY_THRESHOLD, 0)/500) * DAMAGE_INCREASE_MULTIPLIER) * PROCESSING_HANDICAP, 0)
damage = max(damage + ((max(combined_gas - MOLE_PENALTY_THRESHOLD, 0)/80) * DAMAGE_INCREASE_MULTIPLIER) * PROCESSING_HANDICAP, 0)
//healing damage
if(has_gas) //No gas you go kaboom.
if(combined_gas < MOLE_PENALTY_THRESHOLD)
damage = max(damage + ((min(removed.temperature - (T0C + HEAT_PENALTY_THRESHOLD), 0) / 150 ) * PROCESSING_HANDICAP), 0)
//capping damage
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
explode()
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_lightning()
if(power > POWER_PENALTY_THRESHOLD)
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
supermatter_zap(src, 5, min(power*2, 20000))
supermatter_zap(src, 5, min(power*2, 20000))
if(power > SEVERE_POWER_PENALTY_THRESHOLD)
supermatter_zap(src, 5, min(power*2, 20000))
if(power > CRITICAL_POWER_PENALTY_THRESHOLD)
supermatter_zap(src, 5, min(power*2, 20000))
else if (damage > damage_penalty_point && prob(20))
playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10)
supermatter_zap(src, 5, Clamp(power*2, 4000, 20000))
/obj/machinery/power/supermatter_shard/proc/SM_autoprocess_anomaly()
if(prob(15) && power > POWER_PENALTY_THRESHOLD)
supermatter_pull(src, power/750)
if(prob(5))
supermatter_anomaly_gen(src, FLUX_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(5) || prob(1))
supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
power -= ((power/500)**3) * powerloss_inhibitor
return 1
/obj/machinery/power/supermatter_shard/bullet_act(obj/item/projectile/Proj)
var/turf/L = loc
@@ -548,6 +518,11 @@
playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1)
Consume(nom)
/obj/machinery/power/supermatter_shard/proc/transfer_energy()
for(var/obj/machinery/power/rad_collector/R in GLOB.rad_collectors)
if(R.z == z && get_dist(R, src) <= 15) //Better than using orange() every process
R.receive_pulse(power * (1 + power_transmission_bonus)/10 * freon_transmit_modifier)
/obj/machinery/power/supermatter_shard/attackby(obj/item/W, mob/living/user, params)
if(!istype(W) || (W.flags & ABSTRACT) || !istype(user))
return