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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-21 04:57:57 +01:00
fixes the merging failure
hopefully that's it
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@@ -26,7 +26,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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var/maxf = 1499
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var/emped = 0 //Highjacked to track the number of consecutive EMPs on the radio, allowing consecutive EMP's to stack properly.
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// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
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flags = FPRINT | CONDUCT | TABLEPASS
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throw_speed = 2
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throw_range = 9
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@@ -49,6 +49,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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/obj/item/device/radio/New()
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wires = new(src)
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if(prison_radio)
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wires.CutWireIndex(WIRE_TRANSMIT)
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secure_radio_connections = new
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..()
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if(radio_controller)
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@@ -478,17 +480,17 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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freq_text = "#unkn"
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if(COMM_FREQ)
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freq_text = "Command"
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if(1351)
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if(SCI_FREQ)
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freq_text = "Science"
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if(1355)
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if(MED_FREQ)
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freq_text = "Medical"
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if(1357)
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if(ENG_FREQ)
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freq_text = "Engineering"
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if(SEC_FREQ)
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freq_text = "Security"
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if(1349)
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if(SERV_FREQ)
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freq_text = "Service"
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if(1347)
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if(SUP_FREQ)
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freq_text = "Supply"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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@@ -502,10 +504,20 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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part_a = "<span class='syndradio'><span class='name'>"
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else if (display_freq==COMM_FREQ)
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part_a = "<span class='comradio'><span class='name'>"
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else if (display_freq==SCI_FREQ)
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part_a = "<span class='sciradio'><span class='name'>"
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else if (display_freq==MED_FREQ)
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part_a = "<span class='medradio'><span class='name'>"
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else if (display_freq==ENG_FREQ)
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part_a = "<span class='engradio'><span class='name'>"
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else if (display_freq==SEC_FREQ)
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part_a = "<span class='secradio'><span class='name'>"
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else if (display_freq in DEPT_FREQS)
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part_a = "<span class='deptradio'><span class='name'>"
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else if (display_freq==SERV_FREQ)
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part_a = "<span class='servradio'><span class='name'>"
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else if (display_freq==SUP_FREQ)
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part_a = "<span class='supradio'><span class='name'>"
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else if (display_freq==DSQUAD_FREQ)
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part_a = "<span class='dsquadradio'><span class='name'>"
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var/quotedmsg = M.say_quote(message)
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@@ -1,6 +1,5 @@
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/obj/item/weapon/melee/energy
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var/active = 0
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flags = FPRINT | TABLEPASS
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/obj/item/weapon/melee/energy/suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
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@@ -19,7 +18,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS
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flags = CONDUCT | NOSHIELD
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origin_tech = "combat=3"
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
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@@ -53,7 +52,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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flags = FPRINT | TABLEPASS | NOSHIELD
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flags = NOSHIELD
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origin_tech = "magnets=3;syndicate=4"
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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var/hacked = 0
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@@ -166,7 +165,7 @@
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throw_speed = 1
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throw_range = 1
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w_class = 4.0//So you can't hide it in your pocket or some such.
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flags = FPRINT | TABLEPASS | NOSHIELD
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flags = NOSHIELD
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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var/datum/effect/effect/system/spark_spread/spark_system
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